Lt. Commander
Join Date: Dec 2007
Posts: 120
# 81
01-30-2010, 11:57 PM
Quote:
Originally Posted by Kedrin
Having comprehension issues much?
Re-read what i said. Never claimed i survive battle cloaking. The ONLY way it saves you from the ball of fed is to go full engines, brace for impact, run and cloak or line of sight and cloak.

And that is if you are very very lucky. Once you are targeted by the ball it's game over. Unless you meant 1v1 which is pretty much non-existent.
I know what you said. The advantage Is that Feds cant run. Once the "ball" is on them they die. No chance. To me its a HUGE advantage. Also i seen BOPs run very often and live. I think its 70% get away and 30% die. Once your cloaked Torps do NO damage.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 82
01-30-2010, 11:58 PM
Quote:
Originally Posted by faithborn
There are misconceptions about cloaking on both sides. regular cloaking and MES allow you to get into better attack positions and hide you from the enemy so that they don't automatically alphastrike the hell out of you every single time. BATTLE cloaking lets you get away when no one is looking.

MES allows for escorts to not be the target of every single alpha strike because it forces the opponent to target someone else. Good players will that split second for when the escort jumps the gun and drops his mes/cloak and then target him. better escort captains wait until all the klinks have uncloaked.

so once again, MES on an escort is to prevent the alpha-strike that will undoubtedly hit them. sans some abusive things thats all that the MES was good for.
Agreed, i would be extremely happy with the way MES worked prior to patch if they just made it out of combat only and limited time
Space PVP is sort of boring atm. No incentive to scout, or stray from the ball. The coolest PVP matches i've had so far were 2v3 and smaller numbers due to queue dropouts.. for the first 5-10 minutes of those games it was a blast and then it was back to the ball of Zzzzz
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 83
01-30-2010, 11:58 PM
Quote:
Originally Posted by Kedrin
That's actually not too bad of an idea... I'd say Eng or Sci officer in an escort rather then tactical (i.e. higher knowledge of systems function or heretical sciences). Either way though it could work, but it needs to be done very very carefully...Non Combat cloak like the Raptor has.
imho, make it a device (cloaking DEVICE :p) that only certain classes can use (maybe a special device or console slot dedicated to it), I'm too tired to work out the exact details to balance it though.

edit:
Quote:
Originally Posted by Kedrin
Agreed, i would be extremely happy with the way MES worked prior to patch if they just made it out of combat only and limited time
Space PVP is sort of boring atm. No incentive to scout, or stray from the ball. The coolest PVP matches i've had so far were 2v3 and smaller numbers due to queue dropouts.. for the first 5-10 minutes of those games it was a blast and then it was back to the ball of Zzzzz
I agree with this post, it delivers!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 84
01-30-2010, 11:59 PM
Quote:
We all know that fed players don't like playing a small, agile glass cannon of a ship.
75% of all Fed ships flying around past tier 1 ARE Escorts. Just convince them to PvP.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 85
01-30-2010, 11:59 PM
Quote:
Originally Posted by Cancrizans View Post
So those two races decided, among themselves, to not develop these technologies, in a universe where there are unknown factions who MAY use this tech and have no interest in such a treaty? That would never happen in real world diplomacy...at the least the treaty would be to not develop such tech to use against the other party.

In such an environment, far more complex than our own, only an idiot would agree to completely forgo the development of a technology that is available and has been used against them effectively. It makes zero sense. Then again, this is science fiction where following the storyline is much more important than any pretense to logic or science, contrary to what a lot of fans may wish to assert.
Well the problem is the treaty not to persue cloaking tech is with the Romulans, not the Klingons. Earth already fought one war with the Romulans, that left it devastated and in tatters. The history of the Federation is essentially one long effort not to get into war with the Romulans again, because they know what can happen should it occur a second time. At some point, there was another incident that lead almost to another war, but was resolved diplomatically. Out out of this came the Treaty of Algeron - the specific document that forbids Federation cloaking tech. So peace with the Romulan empire has, existed, and does still exist, on the central lynchpin of the Feds staying cloakless. Development and use of cloaking technology constitutes a treaty violation and act of war vs. the Romulan Empire, and the feds don't want that.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 86
01-31-2010, 12:01 AM
Quote:
Originally Posted by BigBenz View Post
I know what you said. The advantage Is that Feds cant run. Once the "ball" is on them they die. No chance. To me its a HUGE advantage. Also i seen BOPs run very often and live. I think its 70% get away and 30% die. Once your cloaked Torps do NO damage.
Once you finish cloaking which is 3-5 secconds AFTER you drop shields so i'm not sure how that would make you survive the same instagib that Escorts experience with coordinated targeting... Alphastrikes are the problem here i think, not cloak.

If you were to change the way shields worked for instance to say that beeing force fired by 2-3 players using the same energy weapons would actually decrease the damage said weapons do, i think that would fix all of the issues we're seeing with the current design.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 87
01-31-2010, 12:04 AM
Quote:
Originally Posted by Kedrin
Once you finish cloaking which is 3-5 secconds AFTER you drop shields so i'm not sure how that would make you survive the same instagib that Escorts experience with coordinated targeting... Alphastrikes are the problem here i think, not cloak.

If you were to change the way shields worked for instance to say that beeing force fired by 2-3 players using the same energy weapons would actually decrease the damage said weapons do, i think that would fix all of the issues we're seeing with the current design.
Maybe.


I think the man problem is that escort DPS is gone. lol I cant do damage while im dead. And I cant do damage while im trying not to die. Its still a new game im sure theres lots of fixes coming.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 88
01-31-2010, 12:06 AM
Quote:
Originally Posted by troggbl View Post
cloak wont save an escort, the instant the escorts come on the field a good klingon team changes straight to him anyway.

What will save you escort are BO skills and team mates. LOOK AT THEM, some are frakking awesome. Try new ones, go thru a hundred combonations losing every match if needs be, you will find a really good set of tactics.

A 14/15 match is much much more fun that just rolling thru a PUG of feds who solo attack. And then moan about losing afterwards (we never needed to cloak after the initial onslaught, they just kept coming back one by one)
BO abilities may save a Bird of Prey, but with only a Lt Engineer and Lt Science officer you won't have very many defensive cooldowns available to you at all.

What makes it worse is you get them at T3 and then you see no improvement in defensive abilities all the way through the rest of the game.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 89
01-31-2010, 12:08 AM
Quote:
Originally Posted by Vraesh View Post
75% of all Fed ships flying around past tier 1 ARE Escorts. Just convince them to PvP.
Most of em' are probably escorts for the DPS in PvE, even if they plan on using a different ship later on. Quickest way to solo content.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 90
01-31-2010, 12:16 AM
Random responses:


- Alphastrikes are a problem for both sides:

The fedball is sitting there all hitting spacebar while the cloaked klingons get in position and pick a target.
The klinks decloak to alpha their target.
While uncloaking, one klink is going to be the first to uncloak and eats the fedball alpha (due to autotargetting).
The fed eats the klink alpha.

This is an equal exchange, at least in T1/2, as both the fed and first decloaking klingon will both be escort types.


- Cloaking does NOT save you from torps.

- Raptors are the Klingon escorts.

- BoP have about 10-15% less hull/shields than Raptors, 1 less BO slot, more maneuverability, and have battlecloak.

- Feds gets cruisers and science ships starting in T2 which support their escorts. Klinks have to rely on BoP which are much, much squishier to be the sci/healing ships until K't'ingas.

- If someone gave me an option of having teammates with battlecloak or teammates with Engineering team I would pick the teammates with Engineering team.
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