Starfleet Veteran
Join Date: Jun 2012
Posts: 1,276
# 31
11-13-2013, 09:59 AM
I like the new stuff but the stuff on my bridge is really reeeeaaallllyyy ugly.

http://i.imgur.com/z1w9GhC.jpg
Ensign
Join Date: Nov 2013
Posts: 3
# 32
11-13-2013, 11:40 AM
I don't understand how this got through testing, or perhaps it wasn't even tested before going through the pipeline? Do you all really just add new art without bothering to see how it looks in game?
Republic Veteran
Join Date: Jun 2012
Posts: 842
# 33
11-13-2013, 01:01 PM
Quote:
Originally Posted by mestizo3 View Post
I don't understand how this got through testing, or perhaps it wasn't even tested before going through the pipeline? Do you all really just add new art without bothering to see how it looks in game?
Maybe they didn't have the man power or time to check every single map in the game? That is a lot of maps you know.
Cryptic Studios Team
Join Date: Jun 2012
Posts: 2,040
# 34
11-13-2013, 01:04 PM
We knew it was going to be ugly in a lot of places. Testing wasn't an issue. It was decided that the benefit of adding it (and it looking good in many places) outweighed the negatives of it looking ugly in random spots.
-The Artist formerly known as Tumerboy



Quote:
Originally Posted by mightybobcnc View Post
Tacofangs, what is your beef with where's Sulu?
Republic Veteran
Join Date: Jun 2012
Posts: 842
# 35
11-13-2013, 01:07 PM
How much bigger are the textures going to get when scaled up Taco? Are you allowed to show us?
Cryptic Studios Team
Join Date: Jun 2012
Posts: 2,040
# 36
11-13-2013, 01:30 PM
Each frame will be double it's original dimensions. So instead of each frame being 512x256, it will be 1024x512. This should be a significant improvement in the look of the LCARS.
Part of the issue is that there are so many different textures and materials all over the game. We likely can't do this treatment to everything, but we can upres this texture that is used the most often throughout the game.

Edit: LOOK AT MAH LCARS!
-The Artist formerly known as Tumerboy



Quote:
Originally Posted by mightybobcnc View Post
Tacofangs, what is your beef with where's Sulu?

Last edited by tacofangs; 11-13-2013 at 03:37 PM.
Starfleet Veteran
Join Date: Aug 2012
Posts: 35
# 37
11-13-2013, 01:58 PM
I'm not sure where to post this, so I apologize in advance if this is the wrong area. Whenever I submit a ticket I never get a response as if the ticket doesn't go through or something.

Since the Season 8 update, this is what I am personally experiencing.

http://imageshack.com/a/img607/4904/x9s7.png

http://img440.imageshack.us/img440/7373/kx3.png

It only happens on in the Beta Ursa sector, mostly on DS9 .

Last edited by pozmedley1963; 11-13-2013 at 02:06 PM.
Republic Veteran
Join Date: Jun 2012
Posts: 842
# 38
11-13-2013, 03:05 PM
Quote:
Originally Posted by tacofangs View Post
Each frame will be double it's original dimensions. So instead of each frame being 512x256, it will be 1024x512. This should be a significant improvement in the look of the LCARS.
Part of the issue is that there are so many different textures and materials all over the game. We likely can't do this treatment to everything, but we can upres this texture that is used the most often throughout the game.

Edit: LOOK AT MAH LCARS!
Are there injokes on that text we can't read, or is just gibberish?
Cryptic Studios Team
Join Date: Jun 2012
Posts: 2,040
# 39
11-13-2013, 03:39 PM
You'd have to ask Thomas about that.

Update: I've replaced a fair number of old/blue materials with the new one. The only thing that's still blue LCARS on ESD is the Auction screens right now. Hopefully we can find time to spruce up a few of the other more common textures, but it should be better whenever it gets out to you again.
-The Artist formerly known as Tumerboy



Quote:
Originally Posted by mightybobcnc View Post
Tacofangs, what is your beef with where's Sulu?
Commander
Join Date: Aug 2013
Posts: 372
# 40
11-13-2013, 03:46 PM
The ones i have seen look fine, but they dont look right. TNG was a very bright show, but ESD (as an example) isnt a very bright place. Therefore the new textures look kinda out of place.....
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 07:48 PM.