Lt. Commander
Join Date: Nov 2012
Posts: 123
I guess its not a really big deal being as crew mechanics are and been for a very long time, broken as I understand it, most attacks eat up crew quickly especially with only 500 crew and since the crew consoles are not worth much..... lol whats the deal /idea with the difference of 1500 crew cryptic? I'd like a Dev to respond to this thread
Starfleet Veteran
Join Date: Jul 2012
Posts: 961
# 2
12-13-2013, 06:23 PM
Quote:
Originally Posted by ajgamer1701 View Post
I guess its not a really big deal being as crew mechanics are and been for a very long time, broken as I understand it, most attacks eat up crew quickly especially with only 500 crew and since the crew consoles are not worth much..... lol whats the deal /idea with the difference of 1500 crew cryptic? I'd like a Dev to respond to this thread
Asking a dev to respond to your thread is a good way of asking them NOT to respond

Anyway, this has been covered in one of the Dev Blog forum threads. The Mogh has 2000 crew because Klingon ships in general have very high crew counts. Since the Mogh is envisioned as somewhere between the Vor'cha (1500 crew) and Neg'vhar (2500 crew), it splits the difference at 2000 crew.

And as you mentioned, crew mechanics are broken or so ineffective as to be negligible, so it's really just a point of lore/aesthetics now.

As for WHY the KDF ships have such high crew counts, you can make up any reason you like to explain it as suits your fancy and canon.

Crew numbers on the KDF side seem to be super-inflated only for the Battle Cruiser and Carrier lines. Raiders have crew of bare dozens, Raptors more or less mirror the Fed escort line, while the native Gorn/Orion/Nausicaan ships have their own, smaller numbers.

Personally? I like to think that Klingon Quartermasters count War Targs and Jackal Mastiffs as crew
Survivor of Romulus
Join Date: Sep 2012
Posts: 5,687
# 3
12-13-2013, 07:01 PM
Quote:
Originally Posted by unangbangkay View Post
As for WHY the KDF ships have such high crew counts, you can make up any reason you like to explain it as suits your fancy and canon.

Crew numbers on the KDF side seem to be super-inflated only for the Battle Cruiser and Carrier lines. Raiders have crew of bare dozens, Raptors more or less mirror the Fed escort line, while the native Gorn/Orion/Nausicaan ships have their own, smaller numbers.
That's easy - the battlecruisers are the Klingon ships that are used in planetary invasions. Therefore the Klingon battlecruisers have huge complements of ground troops that have nothing to do with operating the ship in space, but are purely trained ground troops in case an opportunity for conquest arises.

The raiders are raptors are used for reconaisance, scounting, raids, hit & run and skirmishes. Therefore they have very small crews that are there only in order to operate the ships. Klingons usually have a specialized squad for ground and hand to hand combat in every ship - even in the B'rel, but that's no planetary invasion force.
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Captain
Join Date: Jun 2012
Posts: 3,625
# 4
12-13-2013, 07:03 PM
Plus given the nature of Klingon Promotions, its probably a good idea to lots of potential replacements aboard.
Starfleet Veteran
Join Date: Jul 2012
Posts: 961
# 5
12-13-2013, 09:59 PM
Quote:
Originally Posted by reginamala78 View Post
Plus given the nature of Klingon Promotions, its probably a good idea to lots of potential replacements aboard.
Indeed. Just look at what happened to the old transporter chief in the first city.

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Captain
Join Date: Jun 2012
Posts: 1,268
# 6
12-13-2013, 11:37 PM
Quote:
Originally Posted by shpoks View Post
That's easy - the battlecruisers are the Klingon ships that are used in planetary invasions. Therefore the Klingon battlecruisers have huge complements of ground troops that have nothing to do with operating the ship in space, but are purely trained ground troops in case an opportunity for conquest arises.

The raiders are raptors are used for reconaisance, scounting, raids, hit & run and skirmishes. Therefore they have very small crews that are there only in order to operate the ships. Klingons usually have a specialized squad for ground and hand to hand combat in every ship - even in the B'rel, but that's no planetary invasion force.
Pretty much this. Technically, every Klingon serving in the KDF can at least handle themselves in a fight, but there's also need for fully trained ground-combat troops. Starfleet doesn't believe in competently fighting on the ground. . .closest they got to that was with MACOs that aren't even Starfleet members.

When a Starfleet vessel has a high crew count, it's usually because it's carrying a lot of science specialists for a long-term deep space mission. Think of the Enterprise-D with all the extra specialists and room devoted to scientific equipment, and then all the civilians that come with those specialists.

The KDF does have science vessels (any competent warrior can see the value in knowing the secrets of an area of space), but they're not expected to fight, and most of their work is probably short-range and in safe sectors. Anything deep-space is handled by large battlecruisers that are equipped for the mission and have enough shock troops to conquer **** if they need to. The purpose of Klingon exploration is to find new worlds to conquer, or to discover valuable secrets in the areas they've taken control of.
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Career Officer
Join Date: Jun 2012
Posts: 4,050
# 7
12-14-2013, 02:28 AM
"Crew" in STO means pretty much everyone who is aboard.
In case of the Galaxy class the crew is 1,000 because in TNG it was 1,000 including the children. So in case of the Klingons it is including the troops.

Last edited by misterde3; 12-14-2013 at 02:55 AM. Reason: typo
Captain
Join Date: Jul 2012
Posts: 3,090
# 8
12-14-2013, 02:41 AM
It also slows damage recovery rates. a Mogh "heals" slower than an Avenger-because damage recovery is a function of the percent of crew each tick, since crew recovers at a rate of around 50/tick...

well, you can see where that goes, right?
An Avenger will recover to 100% while a Mogh is still lagging around 30% in the same time period, which affects how fast it recovers from systems damage. Since the "Killed" number is also a percentile function, it makes the Mogh recover much, much more slowly.
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Captain
Join Date: Jun 2012
Posts: 1,438
# 9
12-14-2013, 03:42 AM
Near the bottom:

http://sto-forum.perfectworld.com/sh...1&postcount=80


Quote:
Had we given the Mogh less crew, it would be inconsistent with KDF battlecruisers as they have large crews:

-Vor'cha has 1500
-Negh'Var has 2500
-Tor'Kaht has 1500
-Kamarag has 700
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Lt. Commander
Join Date: Jun 2012
Posts: 128
# 10
12-15-2013, 07:20 AM
I am thinking a large crew is a disadvantage, from what I read most the stuff crew does is figured off of what percent of crew you have able, not absolute numbers. Meanwhile Crew Loss is normally figured as a percent of max crew, while Crew Recovery seems to be a flat rate.

So overall you lose the bonus from crew at the same rate, but the larger crew "heals" slower
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