Captain
Join Date: Jul 2012
Posts: 2,000
# 31
11-11-2013, 05:01 PM
Might this also be indications that you may be looking at how this coupled with excessive attack pattern beta stacking is turning elite content into a 2 minute give me dilithium mission?

Especially coupled with auxiliary to battery, 3 technicians, DEM for double procs etc? Not to rain on anyone's parade but tricobalt mines got nerfed because they could kill cubes on The Cure found elite but this beta spam combo allows the same thing too, not to mention how fast you slice through everything without trying.
------
It is through repetition that we learn our weakness.
A master with a stone is better than a novice with a sword.

Has damage got out of control?
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Captain
Join Date: Dec 2012
Posts: 648
# 32
11-11-2013, 05:22 PM
Quote:
Originally Posted by adjudicatorhawk View Post
I wouldn't call using FAW an exploit by any means, but it IS currently bugged to cause some procs to go off twice. We will fix this - it's not intended - but because FAW is so complex, fixing it has been nontrivial due to a need to test all the moving parts involved. It will come, though.
It is an exploit. People spamming it on purpose knowing what it does IS an exploit.
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 33
11-11-2013, 05:23 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
i think crit levels have a fair amount to do with DEM's damage as well, DEM actually crits too.
It adds to it, absolutely.

But my fed in a cruiser is just as dangerous as my rom in a Scimitar.

The scimitar has a better burst with ambush, but the fed due to nearly permanent time on target actually comes close to the same overall output.



Quote:
Originally Posted by adjudicatorhawk View Post
I wouldn't call using FAW an exploit by any means, but it IS currently bugged to cause some procs to go off twice. We will fix this - it's not intended - but because FAW is so complex, fixing it has been nontrivial due to a need to test all the moving parts involved. It will come, though.
I wouldn't call FAW an exploit either.

I'm glad that there is at least one confirmed bug though, and that it will be looked into. That's good news for a start.



We're still going to be in the same situation though, even after that change comes through.

Weapon Power over-capping either needs to be capped, removed or normalized to benefit all weapons to some particular degree. At the very least it needs to no longer be totally invisible in the UI and only known through tribal knowledge.

This is bad for beginners, new PvPers, and is overall a lopsided mechanic that only really benefits beam weapons, particularly beam arrays (DBBs get benefit, but it stops around 135 or 140) and only one particular power - BFAW.

Then I think some of the drain res mechanics could be toned down a bit, do we really need "+500 Weapon drain resistance" and "+10 weapon power" and "+500 weapon drain resistance cap" all of which that can actually stack on itself - just from firing all of our weapons (2.5% chance to proc firing any energy weapon)?

I'm happy if beams have a place, but wide arc+low damage vs. narrow arc+high damage balance needs to work, and right now things are totally out of whack.


Last edited by ussultimatum; 11-11-2013 at 05:25 PM.
Captain
Join Date: Jun 2012
Posts: 1,551
# 34
11-11-2013, 07:55 PM
Quote:
Originally Posted by adjudicatorhawk View Post
I wouldn't call using FAW an exploit by any means, but it IS currently bugged to cause some procs to go off twice. We will fix this - it's not intended - but because FAW is so complex, fixing it has been nontrivial due to a need to test all the moving parts involved. It will come, though.
Thanks for chiming in. At least we now know that it really isn't intended.
Take it easy!

Ishmael@scurry5: A Nibbling Sci
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Empire Veteran
Join Date: Jun 2012
Posts: 7,587
# 35
11-11-2013, 09:09 PM
Quote:
Originally Posted by ussultimatum View Post
It adds to it, absolutely.

But my fed in a cruiser is just as dangerous as my rom in a Scimitar.

The scimitar has a better burst with ambush, but the fed due to nearly permanent time on target actually comes close to the same overall output.

i traded my good beams my avenger had for the good cannons my scimitar had, just to change things up a bit with both characters. the scimitar can definitely burst harder with the beams. it, unlike any fed cruiser, has APO3 and a 15 second long ambush bonus, no cruiser can touch that. also the 5 tac, 3 sci consoles, no cruiser can have better then 4/2, well the bortas can have 5/1 i guess. but, my cruiser end up having more or the same DPS, due simply to drain resistance im sure. the scimitar is still much more dangerous, a decloak alpha with beam arrays is definitely the strangest and most disturbingly powerful thing ive seen pure damage wise so far.


Quote:
Originally Posted by adjudicatorhawk View Post
I wouldn't call using FAW an exploit by any means, but it IS currently bugged to cause some procs to go off twice. We will fix this - it's not intended - but because FAW is so complex, fixing it has been nontrivial due to a need to test all the moving parts involved. It will come, though.
i wonder if the valdor console and the borg drain res proc actually have 20 chances to go off when FAW is used instead of the already absurd 10.

you guys just made a doff that totally remakes TBR, how about a doff that makes FAW a single target attack skill? at the same time do away with FAW giving beams 10 shots per cycle if there are 2 or more targets, 5 shots ber beam array is enough. the 10 shots scale completely out of control when 3 + players on a team are useing FAW together.
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Career Officer
Join Date: Jan 2013
Posts: 911
# 36
11-11-2013, 09:17 PM
Quote:
Originally Posted by antoniosalieri View Post
FAW is pretty close to an exploit in my view... that is until a dev comes around and dells me they fully intended FAW to get double the proc rate.

The issue mostly revolves around the borg weapon 2 piece with faw as I see it.

Pay attention to your bar and notice the 4-5 stacks of omega amp on your bar almost instantly when you activate faw... and then tell me you don't think that may be pretty close to what some people consider an exploit.
working as intended......move along nothing to see here.... hmmmm these are the dame tears shed about FBP too hmmm??? so anythng that will kill an escort is op?? just stop it people.......dismissed
look for me in game as "Admiral Quinn" yeah that admiral quinn..and while your at it get off muh station!!!
Career Officer
Join Date: Jun 2012
Posts: 357
# 37
11-11-2013, 09:23 PM
well faw is dubling up procks if its intended lol @ sto if its not thank you for exploiting.

I do say have at it in pve they made it like this use it to kill npcs but when I see people busting it out in pvp and saying they are pvp gods and everyone else is crap because they melt them with double procking broken stuff kinda kills future pvp prospects...

I just do the whole wait tell their tac team is down and one shot them if i can. If i miss talon jones out and retry lol!
Captain
Join Date: Nov 2012
Posts: 4,742
# 38
11-11-2013, 10:08 PM
Quote:
Originally Posted by adjudicatorhawk View Post
I wouldn't call using FAW an exploit by any means, but it IS currently bugged to cause some procs to go off twice. We will fix this - it's not intended - but because FAW is so complex, fixing it has been nontrivial due to a need to test all the moving parts involved. It will come, though.
Thank you for the response... now that I have seen a dev comment I will leave faw alone.

I myself look at it as a grey/soft exploit yes. Most of the people using it to complete STFs in 2min and to be super annoying in PvP are full aware they are going to have unlimited power with the borg omega amp ect.

Seeing as your reading this .... consider removing faw completely.....

I am serious... think about this... it will make your lives 10x easier in the end in my opinion... as well as make the weapon skills easier for new players to understand.

Remove FAW.

Change Cannon Scatter Volley... into Simply "Scatter Volley"... you could even keep the name FIRE at will seeing as it is so trek.

Have the new skill... effect either cannons and or beams. (this could also open interesting builds with cannons and beams mixed).

Seeing as Scatter volley works by firing with in a Cone around a target... it would solve a lot of the things people complain about when it comes to FAW. No more targeting decloaking ships 9k away and 18k away from the ship that is in fact targeted. One code path for all energy weapons should make your lives easier... it will also mean 5 man faw boat teams will have to still use there heads in STFs.

Do the same thing with all the other beam skills and Cannons skills... make them work with any energy wepapon.

Rapid fire... yes let it work with beams and or cannons.

Overload yes let it work with Cannons.

Sub system targeting.... why not.

Remove the silly beam cannon restrictions.... and you open up a sorts of new interesting builds.....

I don't think it would make any of the skills over powered. Unless I am mistaken it should also make your code much simpler.
Captain
Join Date: Nov 2012
Posts: 4,742
# 39
11-11-2013, 10:09 PM
Quote:
Originally Posted by wildweasal View Post
working as intended......move along nothing to see here.... hmmmm these are the dame tears shed about FBP too hmmm??? so anythng that will kill an escort is op?? just stop it people.......dismissed
Scroll up a few from yours and a few down from mine... and notice the DEV that just stated it was a bugged and to expect a fix incoming.
Captain
Join Date: Jul 2012
Posts: 3,933
# 40
11-11-2013, 10:26 PM
Interesting proposition Antonio. Just one question? Beam overload with cannons? How will that work out?
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