Career Officer
Join Date: Jun 2012
Posts: 2,506
# 91
01-29-2014, 11:59 AM
Quote:
Originally Posted by rodentmaster View Post
Even in a sci Oddy (which I have and use) an engineer should be EASILY past 6k DPS and still throw around tons of heals. Heck, my Sci toon when it wasn't even doing well would get 4K dps in pugs. 6K after a bit of teaking. More with a better ship.
Well since this is a pvp set up and skill tree 3k is alot. No power to weapons, no skill in weapons at all in order to more effectively heal teammates. Only have 3 beams on. The rest various torps.

I don't care what your engineer does in PvE. Engineers are still capable of 10k-15k if skilled and specced right.
Captain
Join Date: Jun 2012
Posts: 1,222
# 92
01-29-2014, 12:21 PM
Quote:
Originally Posted by edalgo View Post
Well since this is a pvp set up and skill tree 3k is alot. No power to weapons, no skill in weapons at all in order to more effectively heal teammates. Only have 3 beams on. The rest various torps.

I don't care what your engineer does in PvE. Engineers are still capable of 10k-15k if skilled and specced right.
What-EVER.

It doesn't take all your skill points to build an ENG healer. In fact I have most of the skills already with my ENG PvE character. They're the same skill trees. There are only a handful of skills that actually help healing powers. Unless you're wasting 90% of your skill points on "power to aux" boosts that give +2 power bonus at 99 skill points, there's little excuse to do 3K dps as an ENG healer in an Oddy.
Career Officer
Join Date: Jun 2012
Posts: 2,506
# 93
01-29-2014, 12:25 PM
Quote:
Originally Posted by rodentmaster View Post
What-EVER.

It doesn't take all your skill points to build an ENG healer. In fact I have most of the skills already with my ENG PvE character. They're the same skill trees. There are only a handful of skills that actually help healing powers. Unless you're wasting 90% of your skill points on "power to aux" boosts that give +2 power bonus at 99 skill points, there's little excuse to do 3K dps as an ENG healer in an Oddy.
Since you're not a PvPer I couldn't possibly expect you to understand. This you've openingly admitted in various threads.

Not a single part of the ship is dedicated to offense at the expense of defense. Engineering, Science and Tactical. Yes you can use Science and Tac skills to help your team. I keep the rest of the team alive and myself in order for them to operate.
Captain
Join Date: Jun 2012
Posts: 1,222
# 94
01-29-2014, 12:40 PM
Yes, I do admit it because PvP is hopelessly broken in terms of gameplay.

The only skills that help healing (yourself or others) are:

Starship Batteries (self)
Starship Hull Repair (self)
Starship Shield Emitters (self+other)
Starship Shield Systems (self)

You could argue the following:
EPS (regain power to aux for more heals)
Warp Core Potential (more power)
aux performance (very minor boost for the points)


There are some others like shield systems and structural integrity which simply boost your own innate specs, but none of them help with healing others or yourself.

Sure, there may be different DPS levels in PvP vs PvE, but blaming it on the fact that you are only spec'd purely for healing? Nah, man. That doesn't float. There's not that many points to sink into "healing" skills.
Career Officer
Join Date: Jun 2012
Posts: 2,506
# 95
01-29-2014, 01:03 PM
Quote:
Originally Posted by rodentmaster View Post
Yes, I do admit it because PvP is hopelessly broken in terms of gameplay.

The only skills that help healing (yourself or others) are:

Starship Batteries (self)
Starship Hull Repair (self)
Starship Shield Emitters (self+other)
Starship Shield Systems (self)

You could argue the following:
EPS (regain power to aux for more heals)
Warp Core Potential (more power)
aux performance (very minor boost for the points)


There are some others like shield systems and structural integrity which simply boost your own innate specs, but none of them help with healing others or yourself.

Sure, there may be different DPS levels in PvP vs PvE, but blaming it on the fact that you are only spec'd purely for healing? Nah, man. That doesn't float. There's not that many points to sink into "healing" skills.
Nope you have it all wrong. Not only is it about healing but also tanking so the rest of the points go towards armor, dampener, sensors, Aux, attack patterns (APD), Threat control, shield and eng power(to stay within range to heal).

Do you think I have 2 tac consoles for damage? HA its all about shield emitters and hull repair consoles. Tac space is for universals on a PvP healer.

What you're talking about is throwing our heals when someone is in trouble while trying to do damage. I can do that from my tac escort.

The set up you have would just shredded in PvP. Try fending off 3 or 4 people at once with minimal support while getting nuked multiple times. And as a healer you will be targeted.

If I really need to PvE grind solo I'll simply swap to an escort. But I usually find people to team wit.

Anyways we've derailed the thread enough... Avenger is awesome!

Last edited by edalgo; 01-29-2014 at 01:16 PM.
Ensign
Join Date: Nov 2012
Posts: 19
# 96
01-29-2014, 07:33 PM
I think the Fleet-Avenger is quite good. I just don`t like the Look of it. So, meh...
Captain
Join Date: Aug 2013
Posts: 3,738
# 97
01-29-2014, 08:19 PM
Quote:
Originally Posted by rylanadionysis View Post
Try an engy sometime, you lose the raw spike, but its a more smooth constant pressure. That and you dont have to run as much power build to maintain it.

In most situations I really think the Avengineer is stronger than the Avenger Tac. Personal preference maybe.
"Avengineer." Lol.

Serious question, you running cannons or beams with that? Because I'm looking for a decent boff layout for my KDF engy's eventual Mogh. I want to run a canon boat because cannon ... no, wait, that should be cannon because canon. (I'm also considering experimenting with a DC build for my Fed Avenger, which right now is a beam broadsider.)
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Last edited by starswordc; 01-29-2014 at 08:21 PM.
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