About the same here, with the exception that I was running 2560x1600 pre-update. When I did the initial launch post-update, I still had 2560x1600. The game client crashed while I was exchanging old data samples for new crafting materials (100's of them); following a restart, it was reduced to 1600x1000.
I did some digging and found a "wine" config file that had a "ResolutionMaximum" entry set to 1920x1080 (same as full HD; coincidentally the same as a 21.5" iMac). However, changing that to 2560x1600 - or even commenting out the entry - appeared to have no effect. It makes me think that it's either ignoring it, or something else is overriding it. Either way, it doesn't seem to make any sense, as there are plenty of Macs around with higher resolutions.
Can a dev or someone please investigate and respond with whether this is an intended change/limitation to the Mac client config, or if it's unintended and will be patched? Thanks!
Same here. Played some after the servers came up, regular 2550x1440 resolution, no problem. Went to play again, noticed a new patch (which was clearly Mac-specific, as it opened Mac dialog boxes as it installed), and now I'm stuck at 1600x900.
I'm reinstalling the app to see if this fixes it. There's also another configuration file under Application Support folder that has the max resolution setting--in addition to the app package file. Has anyone tried editing that file?