Lt. Commander
Join Date: Dec 2007
Posts: 120
Does Science Team and Engineering Team share a cool down or are they on two separate timers. If they do share a cool-down, does science team and EPtS share a cool-down? Just trying to do some planning and I always have a difficult time coming up with Engineering powers, since I usually concentrate more on Science and Tactical.

Thanks
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
01-30-2010, 04:44 PM
I haven't used Science Team, but I have used Engineering Team and Tactical Team on the same build.

Those two share the same GCD (the 20s one), so I'd say it is safe to assume that Science Team will as well.

As to EPtShields, I don't know. But it should be something you can test easily enough. Just buy a BOff with it and see.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
01-30-2010, 04:46 PM
I currently have emergency shields and science team up and I can use them both. It's pretty nice.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
01-31-2010, 06:43 AM
Thank you. You answered exactly what I needed.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
01-31-2010, 07:26 AM
Quote:
Originally Posted by werlynn View Post
I currently have emergency shields and science team up and I can use them both. It's pretty nice.
only those two heal shields, none repair hull.
engineering team does a good hull repair.
So if you're looking for a combo shield/hull heal, then go with the two teams (sci and eng, you seldom need both those repairs at the same time, and even so the CD isn't that bad, it's a "Crew system CD", not a "skill CD" actually).
Or use science team + Hazard Emitters (excellent hull repair + resistance over time) if you have 2 science slots.

ER Power to shields is overrated if you're not engineer yourself or fyling in a cruiser to stack more energy/power management skills. on an escort/science vessel, you need quick result, and teams or Hazard Emitters is the way to go.
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