Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
01-30-2010, 05:05 PM
Quote:
Originally Posted by Monthar
I have to agree with Meat here. All Klingons start with enough Honor points to change all 3 of their starting BOff's' powers. It's only 75 Honor for 1st tier powers and Klingons don't even have to worry about the ground powers for their BOffs as the only time they'll use them is in the one ground War Zone, that's currently closed due to bugs. Even then, if they were in a full group, their BOffs still wouldn't join them. So that's only 225 Honor to change all 3 Ensign space skills. If you also want to change the officers themselves that's another 300. We all start with something like 600 plus what we earn in those first missions before ever leaving Qo'nos.
Yeah, but a new player isn't going to know that. And when they get into PvP, they will be at a disadvantage against those who have been playing awhile, is it not?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
01-30-2010, 05:06 PM
polarize hull
hazard emitters
science team
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
01-30-2010, 05:06 PM
Yeah, since there are several good counters I really don't see what's overpowered with it. You can't pvp until rank 6, and by then you should have more than enough merits/honor to change to the skills you want.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
01-30-2010, 05:08 PM
Quote:
Originally Posted by Azurian View Post
Yeah, but that's not an option for new players who are given the standard Tactical with High Yield, Science with Tachyon Beam, and Engineer with Emergency Shields. Because they are unable to purchase new officers until they earn enough to replace skills or officers.
Coming out the tutorial as a Fed player you have more than enough to purchase a Science Officer with Polarize Hull or train the Science Officer you chose while in the Tutorial.

Tractor Beam is a non-issue for Federation players.

After you finish the initial mission as a Klingon and get your 3 Bridge Officers, you have around 500 or so Honor. More than enough to spend 75 and dump Tachyon Beam for Polarize Hull.

Tractor Beam is a non-issue for Klingon players.

Stop asking for nerfs because you are a sub-optimal player.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
01-30-2010, 05:08 PM
The very first place you get sent to is a room where you can buy boffs or you can change their abilities to whatever you feel like within their tier. There's no excuse for not knowing.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
01-30-2010, 05:10 PM
This isn't a serious thread is it?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
01-30-2010, 05:12 PM
Quote:
Originally Posted by Azurian View Post
Tractor Beams are overpowered when it comes to PvP. Especially since there are very limited countermeasures (especially at the first Tier).

Not only that, it should be just a pure root with the ability to resist and not a DoT with a root.
Wow, do Klingons ever stop crying? Seriously you guys got MES nerfed to useless, now you want tractor beam gone.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
01-30-2010, 05:13 PM
Quote:
Originally Posted by Azurian View Post
Yeah, but a new player isn't going to know that. And when they get into PvP, they will be at a disadvantage against those who have been playing awhile, is it not?
You can't PvP until level 6. Everyone has to do the beginning Federation stuff to get to level 6. The first thing Admiral Quinn tells you to do is go talk to the skills trainer who explains training of and learning skills. So, if someone is just clicking the green text buttons in the dialog pop-ups to blow through the missions as fast as possible without reading the info provided, well, it's their own fault for not knowing about swapping skills around.

Oh, and that skills trainer is standing right across from the BOff Powers Trainer/store. Then on Qo'nos, the BOff powers trainer is right next to the first mission giver that tells you to train your captain skills before letting you fight in the ring. So, if folks don't take the time to actually check out various trainers and vendors to see what their options are, again it's their own fault.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
01-30-2010, 05:15 PM
Quote:
Originally Posted by Azurian View Post
Yeah, but a new player isn't going to know that. And when they get into PvP, they will be at a disadvantage against those who have been playing awhile, is it not?
Wow, really? Need any cheese with that whine? Obviously there is a learning curve, someone will always be at a disadvantage. There is always going to be someone better, faster, smarter and more powerful than you, especially with that "woe is me" attitude. I would hope a new player would be at a disadvantage, otherwise it would be a pretty lame game. Not to mention it takes a competent player, I don't know, maybe 30 minutes of actually READING what the NPCs explain to you after creating a Klingon.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
01-30-2010, 06:01 PM
Ok, let's be civil. There are new people everywhere, and we were new at one time as well.

So long as the guy understands what we've explained so far - that ignorance and a lack of preparation are -his- responsibilities, then everything is good.
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