Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Power Systems Scaling
01-29-2010, 02:01 PM
How exactly do the individual systems scale with the amount of power put into them? I've read that shield regen is zero at 25%, 1x at 50%, 2x at 75%, and 3x 100%, but is that accurate and what about the other systems? Will an energy weapon deal it's base damage at 25% and experience a jump in power from there or is base performance counted at 50% like shield regen was said to be?

And what about the various abilities that scale with Aux?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
01-29-2010, 02:31 PM
That is a good question. I've often wondered that myself. Anyone know the answer?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
01-29-2010, 03:42 PM
*Bump* Since a bunch of whiners making the same topics and complaints over and over again, rather than simply bug reporting and waiting. Yes, I know, you put money down, but be a little patient. You've committed to what could amount to a decade's investment afterall.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
01-29-2010, 10:46 PM
Quote:
Originally Posted by CnB
*Bump* Since a bunch of whiners making the same topics and complaints over and over again, rather than simply bug reporting and waiting. Yes, I know, you put money down, but be a little patient. You've committed to what could amount to a decade's investment afterall.
I think you're trolling the wrong thread, mate. The OP wanted to know if the power levels for systems other than shields received bonuses in a similar fashion. There was no whining, whinging, crying, or moping.

It's a good question. I don't remember reading anything on it during OB. I know with engines, they're less efficient at 25% system power (not throttle). You can use Combat Impulse Engines to get better efficiency at 25%
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
01-29-2010, 10:55 PM
Quote:
Originally Posted by heimskringla View Post
I think you're trolling the wrong thread, mate. The OP wanted to know if the power levels for systems other than shields received bonuses in a similar fashion. There was no whining, whinging, crying, or moping.

It's a good question. I don't remember reading anything on it during OB. I know with engines, they're less efficient at 25% system power (not throttle). You can use Combat Impulse Engines to get better efficiency at 25%
...I posted the OP. :p

Earlier today I saw many threads concerning the same topic (Borg Lib) being posted by people that should have bug reported and waited imo. A $250 payment might garner a certain amount of entitlement, but it's also an investment that will hopefully be good for years to come. And since this caused my question to slip off the first couple of pages, I was a bit miffed.

Anyway, I'm not sure what they mean by "efficiency" in regards to engines. Do they mean you'll be faster than ships that are putting the same amount of power into them, provided it's a small amount? Does High Efficency mean you'll take a worse hit when you're running on low power, but will be the fastest when you put the petal to the metal?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
01-29-2010, 11:11 PM
The only numbers I think anyone's seen have been in relation to shields for power settings, but the engines I can answer

Hyper-Impulse with efficiency at high power. if your setting for engines is high (75-80+) you get more speed than normal or combat engines. There didn't seem to be any penalty for having low power settings, they just weren't any better at those settings than normal engines

Combat Engines. When you have power setting to engines below about 30 they give more speed than normal or hyper engines. Again, no notable penalty for having them set high, just no advantage over normal engines.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
01-29-2010, 11:16 PM
So as far as Engines go, you want either Hyper or Combat, provided there aren't any uncommon/rare/rarest qualities to regular engines?

And that still leaves the question of just how much performance is effected by power settings. Like is 100% 3x faster than 50%?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
01-29-2010, 11:26 PM
In OB I was mostly running an escort with combat engines, and from memory, the 100% setting was about 2x as good as my combat default (30 ish)

As for engine type, if you know you're going to have to run fast, go hyper, if you know you're going to have to keep engine power low most of the time for other systems, go combat. I think regular type engines had a small advantage to turning.

If you're flying escort, you could go either way, with combat improving the lead up, and hyper improving the disengage and realign. They turned fast anyway, so didn't really pay much attention to the normal engines, though they might be useful for the other classes. Cruisers in particular seemed to turn like oil tankers on icebergs.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
01-30-2010, 04:11 AM
How do powers like Evasive Manuevers tie into what power settings and engines you have?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
01-30-2010, 04:50 AM
Quote:
Originally Posted by CnB
How exactly do the individual systems scale with the amount of power put into them? I've read that shield regen is zero at 25%, 1x at 50%, 2x at 75%, and 3x 100%, but is that accurate and what about the other systems? Will an energy weapon deal it's base damage at 25% and experience a jump in power from there or is base performance counted at 50% like shield regen was said to be?

And what about the various abilities that scale with Aux?
Digging through some notes I made in open beta...

All tests performed with the Tier 1 Light Cruiser and default equipment (just what it comes with), commanded by a new character with no skill points spent (all skills at 0) and no 'space' traits.

Weapon Power vs Phaser Beam Array damage
This one is pretty simple:

100 - 200 (160 dps)
75 - 150 (120 dps)
50 - 100 (80 dps)
25 - 50 (40 dps)

So, if we take power level 50 as the base value, every point of weapon power above 50 increases your energy weapon damage by 2%, and every point of weapon power below 50 reduces your energy weapon damage by 2%

Engine Power vs Max Combat Speed
This one is slightly more complex. I have a few ideas about the math that I'd be happy to explain if you like, but I haven't tested my theory yet.

100 - 20.00 Impulse
75 - 16.25 Impulse
50 - 12.5 Impulse
25 - 8.75 Impulse
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