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Join Date: Dec 2007
Posts: 148
# 121
02-15-2010, 11:57 AM
This was brought up earlier, but has anyone had any luck yet with binding InteractWindow specifically? The best testing ground for this is at an Anomalous Reading on the Ground, unlike corpse loot it will not go away over time. However, be sure to not actually loot the reading or it will go away just hit cancel when the loot window comes up.

Here is the unacceptable behavior of binding it to a button:
When in "combat mode" InteractWindow will not work with a button on the X360 Gamepad, you will get the window popped up (that says on the bottom Click or hit F) but will be unable to do anything unless you click elsewhere, jump, melee attack. "Combat mode" can be recognized by the "Scan Anomalous Reading" button being shown in the "Low Priority" fly-out (whether or not the prompt window is also at center screen). You will also not be able to use a Tribble, so if your Tribble is greyed out in your tray, you're still in "combat mode". If you're not in combat anymore you can test this by doing a melee attack, you will see the message move from center screen to the LP area.

Once the game clears you from combat mode, InteractWindow as a mapped X360 Gamepad button will work normally. In the example of an AR, it will scan the reading and bring up the resource loot window.

This can be recognized as "abnormal behavior" because even with a re-mapping in place, the F key will scan the AR whether you are in combat mode or not. Again, to test this one can just do a melee attack and then instantly hit F, it will scan and bring up the loot window. Repeat by doing a melee attack and then instantly hit your InteractWindow button on the Gamepad and it will not work.

--Has anyone had success mapping InteractWindow on the X360 Gamepad where it works exactly as F key does?
Join Date: Dec 2007
Posts: 148
# 122
02-15-2010, 12:22 PM
Quote:
Originally Posted by InvaderQ
This was brought up earlier, but has anyone had any luck yet with binding InteractWindow specifically? The best testing ground for this is at an Anomalous Reading on the Ground, unlike corpse loot it will not go away over time. However, be sure to not actually loot the reading or it will go away just hit cancel when the loot window comes up.

Here is the unacceptable behavior of binding it to a button:
When in "combat mode" InteractWindow will not work with a button on the X360 Gamepad, you will get the window popped up (that says on the bottom Click or hit F) but will be unable to do anything unless you click elsewhere, jump, melee attack. "Combat mode" can be recognized by the "Scan Anomalous Reading" button being shown in the "Low Priority" fly-out (whether or not the prompt window is also at center screen). You will also not be able to use a Tribble, so if your Tribble is greyed out in your tray, you're still in "combat mode". If you're not in combat anymore you can test this by doing a melee attack, you will see the message move from center screen to the LP area.

Once the game clears you from combat mode, InteractWindow as a mapped X360 Gamepad button will work normally. In the example of an AR, it will scan the reading and bring up the resource loot window.

This can be recognized as "abnormal behavior" because even with a re-mapping in place, the F key will scan the AR whether you are in combat mode or not. Again, to test this one can just do a melee attack and then instantly hit F, it will scan and bring up the loot window. Repeat by doing a melee attack and then instantly hit your InteractWindow button on the Gamepad and it will not work.

--Has anyone had success mapping InteractWindow on the X360 Gamepad where it works exactly as F key does?
It works on mine.....work being loosely translated as it functions marginally. I have it mapped to the up button on my directional pad. It sometimes functions right off the bat when I press it otherwise I've found I have to tap my camera joystick (My right joystick) up while I am hitting the direction pad up and it works. I'm not certain why it is related, but I've had numerous functional successes doing it this way.
Join Date: Dec 2007
Posts: 148
# 123
02-15-2010, 01:24 PM
I suspect that what's happening is that like I said above, it is *not* functioning properly while in combat mode and while you're fiddling around with your up stick, you eventually leave combat mode at which point the remap functions properly. If you could test as I stated above, that'd be helpful but I'm fairly confident that you're running into the same problem without recognizing it.
Join Date: Dec 2007
Posts: 148
# 124
02-15-2010, 02:16 PM
Quote:
Originally Posted by InvaderQ
I suspect that what's happening is that like I said above, it is *not* functioning properly while in combat mode and while you're fiddling around with your up stick, you eventually leave combat mode at which point the remap functions properly. If you could test as I stated above, that'd be helpful but I'm fairly confident that you're running into the same problem without recognizing it.
Sounds reasonable, however, I've had the same experience with "Collect X" on planets that have had no enemies.
Join Date: Dec 2007
Posts: 148
# 125
02-16-2010, 08:14 AM
Does this only work with a 360? I got a PS2 style Logitech but Im having camera issues. Is there a guide for that or am I gonna have to find a placw to get a 360 one?
Join Date: Dec 2007
Posts: 148
# 126
02-16-2010, 08:32 AM
i have a question i have a jostik xbox 360, if i use this configurations from this post, when i use? in space battle? worth it or too complicated?
Join Date: Dec 2007
Posts: 148
# 127
02-16-2010, 09:35 AM
Quote:
Originally Posted by Great_Milenko
Does this only work with a 360? I got a PS2 style Logitech but Im having camera issues.
what camera problems are you having, specifically?
Join Date: Dec 2007
Posts: 148
# 128
02-16-2010, 09:38 AM
Quote:
Originally Posted by fedeb
i have a question i have a jostik xbox 360, if i use this configurations from this post, when i use? in space battle? worth it or too complicated?
I consider the space controls to be even better than the ground controls!

I know it seems biased because I mapped them, but I would never consider going back to keyboard after playing with the 360 pad. The layout chart seems complicated when you first look at it, but it is organized in a way that is very easy to learn and makes sense when you actually play with it.

remember, you can always use the /bind files as a base, and change any of the button layouts to anything you want...
Join Date: Dec 2007
Posts: 148
# 129
02-16-2010, 09:45 AM
Quote:
Originally Posted by raymond.makowski View Post
what camera problems are you having, specifically?
I cant figure out how to keybind the camera control (rmb+mouse direction) to a keyboard key combination so that I can then re-key it as a key combination in Keypadder to use the right thumbstick to control the camera. This creates the issue of the camera staying staring straight when the ship turns, so I get to watch my ship turn and cant follow the ship. I WAS quick fixing this with keybinding the "reset camera key" but thats just damn annoying
Join Date: Dec 2007
Posts: 148
# 130
02-16-2010, 11:41 AM
i have a problem i dont undestand how configurate the xbox controles ist a complex explication....
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