I tried making an STO xpadder profile but it just turned out to be more faff than it was worth. As I understand it if they really wanna go down that route, all they have to do is pay Microsoft somewhere in the region of 20,000 dollars for the "Games for Windows" banner and they'll make it work with the 360 pad.
Slippery slope though. First it's gamepad optimisation, next thing you know you've got Baldur's Gate 2.
I just wanted to share my 360 control file. It's a little different from what's been posted so far, but I'm finding it works really well for me.
I tried to focus "engineering" tasks on the left side of the controller (LT and D pad) while "tactical" stuff is focused on the right side of the controller.
Here's how it goes:
left thumbstick = steer
click left thumbstick = center camera
right thumbstick = camera (make sure set to free camera in settings)
click right thumbstick = zoom camera (its default setting)
start button = interact
back button = scan for anomalies
left bumper = decrease speed
right bumper = increase speed
left and right bumper together = full impulse
d-pad up = power to front shields
d-pad down = power to rear shields
d-pad right = power to right shields
d-pad left = power to left shields
left trigger + back = equalize power
left trigger + d-pad up = power to attack
left trigger + d-pad down = power to defense
left trigger + d-pad right = power to speed
left trigger + d-pad left = power to balance
left trigger + right bumper = target enemy
left trigger + left bumper = target last enemy
right trigger + left bumper = fire all weapons
x = hotbar 1
y = hotbar 2
a = hotbar 3
b = hotbar 4
lt + x = hotbar 5
lt +y = hotbar 6
lt +a = hotbar 7
lt +b = hotbar 8
rt + x = hotbar 1b
rt +y = hotbar 2b
rt +a = hotbar 3b
rt +b = hotbar 4b
rt + dpad up = hotbar 5b
rt + dpad right = hotbar 6b
rt + dpad down = hotbar 7b
rt + dpad left = hotbar 8b
thank you soo much! another thought to do on this for you do-it-yourselfers and those of you who are familiar with the champions layout already, reverse the flight controls on up/down. Use free camera w/ Left and Right sticks to fly, bind your number pad (joypad_left, right, up, or down) with up and down as speed, right as interact with interface, and left being tab for targeting. Start is Full impulse, Back is fire all weapons, leaves your triggers and bumpers free for modifiers on your x,y,b,a. You can map 20 slots this way, or 16 if you use 4 for your power modifier.
I've got everything working very nicely in space but am having one final issue. To be able to look around with my camera with the right stick I need to have free camera on. I like the camera to follow my target, but when I use that my right stick does nothing. Is there a way I can have my camera lock on my target allowing me to look around using my right stick?
I'm using the rev4 bindings posted on page 10 of this thread.
Yea you can, leave the camera controls set to free, but bind one of you pad buttons to toggle targetlock , i use right stick click/joy4.
It seems no one has posted here on this. Shooter mode is a preferance , yes, and seems worth covering. I will work on version and post up. Anyone wishing to contribute please do. I do not felll nessacary to start a "new thread" hence my post.