Join Date: Dec 2007
Posts: 148
# 211
03-30-2011, 05:35 PM
I tried making an STO xpadder profile but it just turned out to be more faff than it was worth. As I understand it if they really wanna go down that route, all they have to do is pay Microsoft somewhere in the region of 20,000 dollars for the "Games for Windows" banner and they'll make it work with the 360 pad.

Slippery slope though. First it's gamepad optimisation, next thing you know you've got Baldur's Gate 2.
Join Date: Dec 2007
Posts: 148
# 212
06-09-2011, 09:23 PM
how do you set scan to a key bind i can not find the short key to alou me to do this
Join Date: Dec 2007
Posts: 148
# 213
06-10-2011, 12:03 AM
I wonder if the new Wireless Speed Wheel they announced at E3 will work?

http://www.engadget.com/2011/06/09/x...heel-hands-on/
Join Date: Dec 2007
Posts: 148
# 214
07-04-2011, 08:27 AM
I just wanted to share my 360 control file. It's a little different from what's been posted so far, but I'm finding it works really well for me.

I tried to focus "engineering" tasks on the left side of the controller (LT and D pad) while "tactical" stuff is focused on the right side of the controller.

Here's how it goes:

left thumbstick = steer
click left thumbstick = center camera
right thumbstick = camera (make sure set to free camera in settings)
click right thumbstick = zoom camera (its default setting)
start button = interact
back button = scan for anomalies

left bumper = decrease speed
right bumper = increase speed
left and right bumper together = full impulse


d-pad up = power to front shields
d-pad down = power to rear shields
d-pad right = power to right shields
d-pad left = power to left shields
left trigger + back = equalize power

left trigger + d-pad up = power to attack
left trigger + d-pad down = power to defense
left trigger + d-pad right = power to speed
left trigger + d-pad left = power to balance

left trigger + right bumper = target enemy
left trigger + left bumper = target last enemy

right trigger + left bumper = fire all weapons

x = hotbar 1
y = hotbar 2
a = hotbar 3
b = hotbar 4
lt + x = hotbar 5
lt +y = hotbar 6
lt +a = hotbar 7
lt +b = hotbar 8

rt + x = hotbar 1b
rt +y = hotbar 2b
rt +a = hotbar 3b
rt +b = hotbar 4b
rt + dpad up = hotbar 5b
rt + dpad right = hotbar 6b
rt + dpad down = hotbar 7b
rt + dpad left = hotbar 8b

Here's the file:

Joy6 "throttleadjust .25"
Joy5 "throttleadjust -.25"
Joy6+joy5 "GenSendMessage Throttle_FullImpulse_Button FullThrottle"
Joy3 "CamReset"
Joy1 "Interact"
Joy2 "scanforclickies"
Xb "+TrayExecByTray 0 0"
Yb "+TrayExecByTray 0 1"
Ab "+TrayExecByTray 0 2"
Bb "+TrayExecByTray 0 3"
Joy7+Xb "+TrayExecByTray 0 4"
Joy7+Yb "+TrayExecByTray 0 5"
Joy7+Ab "+TrayExecByTray 0 6"
Joy7+Bb "+TrayExecByTray 0 7"
Joy8+Xb "+TrayExecByTray 1 0"
Joy8+Yb "+TrayExecByTray 1 1"
Joy8+Ab "+TrayExecByTray 1 2"
Joy8+Bb "+TrayExecByTray 1 3"
Joy8+Joypad_up "+TrayExecByTray 1 4"
Joy8+Joypad_right "+TrayExecByTray 1 5"
Joy8+Joypad_down "+TrayExecByTray 1 6"
Joy8+Joypad_left "+TrayExecByTray 1 7"
Joy7+Joypad_up "genbuttonclick powerlevel_preset_0"
Joy7+Joypad_right "genbuttonclick powerlevel_preset_1"
Joy7+Joypad_down "genbuttonclick powerlevel_preset_2"
Joy7+Joypad_left "genbuttonclick powerlevel_preset_3"
Joypad_up "+Power_Exec Reroute_Shields_Forward"
Joypad_right "+Power_Exec Reroute_Shields_Right"
Joypad_down "+Power_Exec Reroute_Shields_Rear"
Joypad_left "+Power_Exec Reroute_Shields_Left"
Joy7+Joy2 "+Power_Exec Distribute_Shields"
Joy8+Joy5 "GenSendMessage HUD_Root FireAll"
Joy7+Joy6 "Target_Enemy_Next"
Joy7+Joy5 "Target_Enemy_Prev"
Join Date: Dec 2007
Posts: 148
# 215
07-09-2011, 10:21 PM
i just wanted to thank you for posting this it has allowed me to make my own keybind set for the new update
Join Date: Dec 2007
Posts: 148
# 216
08-29-2011, 02:01 PM
Just wanted to chime in and say thanks for this information. It was very useful and adds a new dimension to the gameplay
Join Date: Dec 2007
Posts: 148
# 217
09-07-2011, 07:06 PM
thank you soo much! another thought to do on this for you do-it-yourselfers and those of you who are familiar with the champions layout already, reverse the flight controls on up/down. Use free camera w/ Left and Right sticks to fly, bind your number pad (joypad_left, right, up, or down) with up and down as speed, right as interact with interface, and left being tab for targeting. Start is Full impulse, Back is fire all weapons, leaves your triggers and bumpers free for modifiers on your x,y,b,a. You can map 20 slots this way, or 16 if you use 4 for your power modifier.
Join Date: Dec 2007
Posts: 148
# 218
09-15-2011, 06:22 AM
Quote:
Originally Posted by sariel2005 View Post
well my xbox360 controller won't work

I've downloaded the files and ityped in the dialogue but NADA

it is windows 7 64x thought - is this a common problemn?

I don't seem to b able to alter commands manually either
Are you using the wired pad? i just plugged in and it auto downloaded and installed. Have you checked in game options and put a tick/dot in xbox pad box under the controls tab.
Join Date: Dec 2007
Posts: 148
# 219
09-15-2011, 06:29 AM
Quote:
Originally Posted by AcE0118
I've got everything working very nicely in space but am having one final issue. To be able to look around with my camera with the right stick I need to have free camera on. I like the camera to follow my target, but when I use that my right stick does nothing. Is there a way I can have my camera lock on my target allowing me to look around using my right stick?

I'm using the rev4 bindings posted on page 10 of this thread.
Yea you can, leave the camera controls set to free, but bind one of you pad buttons to toggle targetlock , i use right stick click/joy4.
Join Date: Dec 2007
Posts: 148
# 220 360 & shooter
11-30-2011, 12:39 PM
It seems no one has posted here on this. Shooter mode is a preferance , yes, and seems worth covering. I will work on version and post up. Anyone wishing to contribute please do. I do not felll nessacary to start a "new thread" hence my post.
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