Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 + Disrupters good for Cannons?
01-30-2010, 08:14 PM
Iam using 2 dirupter heavy cannons.

T2 PvP consoles have a +11 ship cannon and +15 ship disrupters. Why would i get (+11 cannons) when (+15 disrupters) is better.

Do tactical consoles not stack?

Don't (+15 disrupter weapons) effect dirupter heavy cannons?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
01-30-2010, 08:25 PM
because +11 cannons is general, for let's say you put a mix of phaser/plasma/disruptor cannons on your ship...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
01-30-2010, 10:24 PM
Do consoles stack?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
01-30-2010, 10:26 PM
Consoles do stack, additively.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
01-30-2010, 11:37 PM
Basically consoles work thus.....

You can stack consoles givong the same bonus, but the percentage return goes down (Note the percentage return is calculated on the BASE damage values of the weapon).

If you stack consoles giving two different bonuses, then that can be more efficient.

For example...

Cannon console (+11 to all cannon weapons)
Disruptor console (+15 to all disruptor weapons)

This would buff your disruptor cannon damage by 26% (11 + 15), THEN your captains training in those catagories is added to the calculation.

I 'think' thats it, but I'm probably wrong. Not sure again how much the decrease is on stacked consoles with the same buff (was an old thread from long ago).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
01-30-2010, 11:41 PM
Quote:
Originally Posted by Mishk
Iam using 2 dirupter heavy cannons.

T2 PvP consoles have a +11 ship cannon and +15 ship disrupters. Why would i get (+11 cannons) when (+15 disrupters) is better.

Do tactical consoles not stack?

Don't (+15 disrupter weapons) effect dirupter heavy cannons?
If you have 2 Tac console slots use both.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
01-30-2010, 11:43 PM
Quote:
Originally Posted by Phaid View Post
Basically consoles work thus.....

You can stack consoles givong the same bonus, but the percentage return goes down (Note the percentage return is calculated on the BASE damage values of the weapon).

If you stack consoles giving two different bonuses, then that can be more efficient.

For example...

Cannon console (+11 to all cannon weapons)
Disruptor console (+15 to all disruptor weapons)

This would buff your disruptor cannon damage by 26% (11 + 15), THEN your captains training in those catagories is added to the calculation.

I 'think' thats it, but I'm probably wrong. Not sure again how much the decrease is on stacked consoles with the same buff (was an old thread from long ago).
I don't know if the percentage is right, but the concept is. The two consoles he is talking about would stack for full effect of each, however if you had 2 Tac consoles with +15 disruptor then the second one would give a diminishing return. At least iirc that is how it works, but I could also be wrong.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
01-30-2010, 11:47 PM
We don't actually know if there are diminishing returns. Someone should do an experiment and see what it does to your current skills section on your character status screen.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
01-30-2010, 11:51 PM
Mouse over your canons and look at the DPS each one does.

Replace disruptor console with cannon console.

Look at canon DPS again. Determine what the net gain/loss is. Then you'll know which one is better.

I often have mixxed damage types, some phasers, some disruptors, even had 4 types at once a one point while leveling simply because I couldn't get anything to drop that matched up. Depending on the level of the item, how many you have equipped, etc, sometimes specific consoles outperform generic ones or vice versa.

One thing I will say though is that 2 tactical consoles of the same quality and level, specific damage types ALWAYS have higher values than generics.

Your best bet is to stick with one type of damage so you can buff all of it at once.

I personally find phasers to be the best damage type in the game so far that i've played with, and i've used tetryon and polaron weapons as well.

The proc on phasers, with the chance to instantly drop all shields on the target is just so amazing, so much more benefit than the other little procs here and there.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
01-30-2010, 11:57 PM
We tested this in closed beta, and actually the second console gave a cumulative bonus. In other words it was :

base + (base * bonus1) + ((base+bonus1) * bonus2)

no diminishing returns.

Hence, we got some huge bonuses from stacking two big damage bonuses of the same type in CB.

We were getting absurd plasma cannon damage. Since you can have plasma torps and cannons, you can use +plasma to boost them all...
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