Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
01-30-2010, 10:21 PM
Quote:
Originally Posted by Aior
Slightly better? Can you tell me the stats on the cannon you get and the stats on what the white ones the feds get?
Sure. Starting green disruptor dual heavy cannons - 237 damage/shot, 158 damage/sec, 45' arc, +0.1 Accuracy. After checking around the vendors and the exchange Fed-side (and doing a little math), it's a Mk II weapon - the Acc bonus is what makes it green.

By comparison, white Mk II Phaser Arrays do 95 DPS - but I'll point out that a 70' arc, 2-array broadside will yield 190 DPS.

Everything else except the shield are basic Mk II whites. The shield, however, is pretty strong - 3410 capacity, 10% bleedthrough, and 103 regen / 6 sec. My Lt 6 Fed's shield is 2625 with 88 regen.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
01-30-2010, 10:23 PM
Quote:
Originally Posted by theCorvus
Oh really? Then why do I have a single Mk I item on my Feddie (which isn't even equipped because I haven't had enough drops to try a cannon setup)?
Have you gone shopping? At Lt 6, you should have enough energy credits to buy Mk II whites to fill in anything not covered by quest rewards. Edit: Except consoles, that is.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
01-30-2010, 10:25 PM
Quote:
Originally Posted by BigBenz View Post
BOPs are DPS,TANK and defuffer all in one.

Many more issuses but, hey thats how games work. They super buffed klingons so people would play them.

BoPs are tanks?

........um....

.....er....

...Er.......lolwut?



People that are getting crushed in PvP are getting crushed because:
a) They don't know how to set and maintain their power levels. <---most important thing ever
b) They are inexperienced and just try to spacebar you to death.
c) They don't know how to fit out their ships.


This counts on both the fed and klink side. (Though to be fair, the average klink right now has far more pvp experience than the average fed...simply because all klinks can really do is pvp)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
01-30-2010, 10:25 PM
Quote:
Originally Posted by Tain View Post
What level are you? Klingons start at level 6.
You can unlock at lvl 5 if you do stopping the signal. I did make it to lvl 6 though.

Quote:
Originally Posted by Tain View Post
Either you are failing to claim your mission rewards, or you need to actually start playing through the missions.
I did every mission Fed side until I hit lvl 6. And that gear you listed still isn't as good as a nearly fully green kitted BoP. I played OB and my BoP is about as kitted as my Miranda was around 9+. And that was with a lot of random drops as the mission rewards like giving you the same crap repeatedly.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
01-30-2010, 10:27 PM
Quote:
Originally Posted by BigBenz View Post
Its very unblanced T2 as well.

Fed escorts are trash. They are soft and have been nerfed on damage badly.

Cannon are useless because the BOPs are SOOO much faster.

BOPs are DPS,TANK and defuffer all in one.

Many more issuses but, hey thats how games work. They super buffed klingons so people would play them.
Bops are inferior tactical, inferior sci or inferior engineer actually.

They have less stations and less hull than any fed ship. They are flexible however, and can be set up in any way.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
01-30-2010, 10:27 PM
By the way, seeing as Klinks have no way to get mission gear drops(like the greens and blues the feds get through all tiers) I find it very funny that feds are complaining about the awesome klink gear at T1. *eyeroll*
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
01-30-2010, 10:27 PM
Quote:
Originally Posted by theCorvus
You can unlock at lvl 5 if you do stopping the signal. I did make it to lvl 6 though.



I did every mission Fed side until I hit lvl 6. And that gear you listed still isn't as good as a nearly fully green kitted BoP. I played OB and my BoP is about as kitted as my Miranda was around 9+. And that was with a lot of random drops as the mission rewards like giving you the same crap repeatedly.
There is no such thing as a fully green kitted bird of prey at level 6. They start with a green shield, and I think a green disruptor. Everything else is white.

Compared to my fed ship when i transitioned, that had 3 green items, and all MK II whites. Thats soley from missions, including delta volanis. I didn't partake in the opportunities for blues that are also available to you, and not the klingons, at places like the fleet action.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
01-30-2010, 10:29 PM
Quote:
Originally Posted by Kolikos
Have you gone shopping? At Lt 6, you should have enough energy credits to buy Mk II whites to fill in anything not covered by quest rewards. Edit: Except consoles, that is.
Why would I waste energy credits on a throw away character? And that depends on anything good dropping to be recycled. I have a cargo hold of batteries that are worth crap all.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
01-30-2010, 10:30 PM
Quote:
Originally Posted by theCorvus
Why would I waste energy credits on a throw away character? And that depends on anything good dropping to be recycled. I have a cargo hold of batteries that are worth crap all.
You know you can buy stuff with medals of exploration too, right?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
01-30-2010, 10:30 PM
Quote:
Originally Posted by theCorvus
Why would I waste energy credits on a throw away character? And that depends on anything good dropping to be recycled. I have a cargo hold of batteries that are worth crap all.
*shrug* So your poor Feddie who only had Mk I's, has Mk I's by choice then. Ok.
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