Lt. Commander
Join Date: Dec 2007
Posts: 120
# 31
01-30-2010, 10:32 PM
Quote:
Originally Posted by Tain View Post
I didn't partake in the opportunities for blues that are also available to you, and not the klingons, at places like the fleet action.
Who said I was a fed?

All I said was the the BoP is very well kitted out when you get it. This is to make up for the fact that Klingons have less opportunity to get upgrades.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 32
01-30-2010, 10:33 PM
Quote:
Originally Posted by theCorvus
Who said I was a fed?

All I said was the the BoP is very well kitted out when you get it. This is to make up for the fact that Klingons have less opportunity to get upgrades.
No ones saying it isn't well kitted out. What we are saying is that its no better than your average Federation starship at the level it appears.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 33
01-30-2010, 10:36 PM
Just to put all this in perspective, the third federation pve mission gives a shield which is about 25% better than -any- shield the KDF has access to in tier II.

You guys are totally missing the point. Gear doesn't vary as much as some people seem to think it does. The engines are stock tier II engines, with stock stats. The +30 turning is on every white vendor engine there is and always has been.

The weapons are stock disrupter cannons with .1 accuracy bonus. Not a huge damage bonus. Everything else is white.

This is not a gear issue. It's not a magical bop issue. It's not a we-are-secretly-buffed issue. The issue is that the KDF you are playing against are beta vets. They know what to do.

In beta, feds won almost every match they were in until t3, until kdf really started to fight hard. Near end of beta, KDF were holding their own in t2, losing steadily in t1 and giving as good as they got in t3.

The only way for new players to get better is by taking responsibility for their own performance. Blaming factors they cannot control is just going to prevent them from ever improving, because those factors are not the factors that determine winning and losing.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 34
01-30-2010, 10:42 PM
Quote:
Originally Posted by Varrangian View Post
but Klinks really is the thinking mans faction, when thought out and played well they are devastating.
BINGO!!

1. No stealther should EVER get into a fight they don't know they can win.

2. Engage at extreme range so that Feds are inclined to close with you and present 1 shield face.

3. BoP are best played maintaining one shield face to the enemy.

4. Fed are weakest in a 1 facing fight and need port/starboard and forward facing to win a match even if it is 'evensies'.

5. We have fewer BO's so are forced to pick ones with abilities that will either keep us alive or tear you down. There is no room for conditional cute stuff.

6. As a Klingon with the right skills on our BO's you have 45 seconds to kill us or we reset the fight to full shields and start all over again.

7. In pvp we find the wounded or the over confident and blow them to smithereens as a unit and that's even without having to use vent.

With the exception of finding a way to close on a BoP and getting the best out of your ship's firing arcs at the same time there is not a single thing that we do that you can't do better by design.

I will admit that we get more practice at this because for us the game is nothing but blowing up Feds, blowing up other Klingons, or grinding in the Kahless Expanse.

--m.

PS: Think about the game and the tools you are given. Don't rely on the sanctity of the lore to lull you into thinking you are invincible no matter what faction you play. We Klingons play a lot more like a pack of F-4E Wild Weasels from the Viet Nam era than as Klingons. Learn your weapon, learn your tools.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 35
01-30-2010, 10:42 PM
Quote:
Originally Posted by Meat_Machine
Just to put all this in perspective, the third federation pve mission gives a shield which is about 25% better than -any- shield the KDF has access to in tier II.

You guys are totally missing the point. Gear doesn't vary as much as some people seem to think it does. The engines are stock tier II engines, with stock stats. The +30 turning is on every white vendor engine there is and always has been.

The weapons are stock disrupter cannons with .1 accuracy bonus. Not a huge damage bonus. Everything else is white.

This is not a gear issue. It's not a magical bop issue. It's not a we-are-secretly-buffed issue. The issue is that the KDF you are playing against are beta vets. They know what to do.

In beta, feds won almost every match they were in until t3, until kdf really started to fight hard. Near end of beta, KDF were holding their own in t2, losing steadily in t1 and giving as good as they got in t3.

The only way for new players to get better is by taking responsibility for their own performance. Blaming factors they cannot control is just going to prevent them from ever improving, because those factors are not the factors that determine winning and losing.

This is exactly it. I"m a PVP vet up to T4 in beta on Kling side and T3 on fed side. I know what I'm doing, and so do most of the Klingons who rushed to make a Kling today for PVP. There are still some noob Klingons, but not nearly as many now that most of us who made a Klingon already were vets and know what we're doing. There are some good Feds too, but it seems like there are less PVP hardened Feds flying around in PVP right now.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 36
01-30-2010, 10:43 PM
If the person in said Federation ship has upgraded it. I say it's fair. It's better then the Klingons starting out in the same gear the feds start out in as Ensigns. The feds that are complaining just need to spend some pvp merits or energy to upgrade their ships to at least the same lvl the Klingons start as.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 37
01-30-2010, 10:43 PM
Maybe......Just MAYBE.... The Federation Captain should review his bridge officers and KNOW what advantages each officer has to offer. Some Engineers increase the speed shields regenerate, Some increase the toughness of the ship's Hull, Some actually HEAL phaser damage to the shields.....Some science officers heal the crew faster, some focus on tractor beams, and even sensors to DETECT cloaked ships....Some tactical officers can fire at multiple targets, increase the damage caused by certain weapons, change targets without you needing to give the order.......


Each has a role and is important....Switch your bridge officers around to best fit your playing style....

But if you plan on entering PvP, you should first thicken your skin....We will all die and the more we enter, the more we die. So get over it....people are just mad because this is a scenerio that the Federation isn't winning like on TV so it must not be fair...


MY VOTE GOES TO THE KLINGONS ON THIS...


The notorious Cardassian has spoken
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 38
01-30-2010, 10:44 PM
Quote:
Originally Posted by Tain View Post
No ones saying it isn't well kitted out. What we are saying is that its no better than your average Federation starship at the level it appears.
Yes it is. You have been comparing it against an optimal build or one with lucky drops. Not an AVERAGE one. The disruptor consoles alone make it better. And that is just the kit, the ship itself is better if used effectively. Having the ability to pick your battles and being more agile are pretty powerful in PVP.

Now in zerg vs zerg it might lose its edge but that is too be expected (even then you can exploit the enemies camera angle and manuever around the back of the pack and start beating on someone).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 39
01-30-2010, 10:47 PM
Quote:
Originally Posted by mcl View Post
BINGO!!

1. No stealther should EVER get into a fight they don't know they can win.

2. Engage at extreme range so that Feds are inclined to close with you and present 1 shield face.

3. BoP are best played maintaining one shield face to the enemy.

4. Fed are weakest in a 1 facing fight and need port/starboard and forward facing to win a match even if it is 'evensies'.

5. We have fewer BO's so are forced to pick ones with abilities that will either keep us alive or tear you down. There is no room for conditional cute stuff.

6. As a Klingon with the right skills on our BO's you have 45 seconds to kill us or we reset the fight to full shields and start all over again.

7. In pvp we find the wounded or the over confident and blow them to smithereens as a unit and that's even without having to use vent.

With the exception of finding a way to close on a BoP and getting the best out of your ship's firing arcs at the same time there is not a single thing that we do that you can't do better by design.

I will admit that we get more practice at this because for us the game is nothing but blowing up Feds, blowing up other Klingons, or grinding in the Kahless Expanse.

--m.

PS: Think about the game and the tools you are given. Don't rely on the sanctity of the lore to lull you into thinking you are invincible no matter what faction you play. We Klingons play a lot more like a pack of F-4E Wild Weasels from the Viet Nam era than as Klingons. Learn your weapon, learn your tools.

QFT.


This for the win. A great summary.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 40
01-30-2010, 10:52 PM
Quote:
Originally Posted by keever
how teh hell do u beat these guys there too overpowerd pvp is pointless against them just sat with 3 other fed ships fighting one klingon of same lvl and took like 15 mins to kill big disapointment both teams should b the same power if same lvl
Kinda forces you to learn how to play the game don't it?
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