Lt. Commander
Join Date: Jun 2012
Posts: 231
still in the works and i'll post my flight-deck later as well but here's what ive got so far. bare with me as stoacademy has yet to update for the voth ships so i have to do this the old school way. you know before we could just copy and paste a link to a nice layout if are ships


weapons

fore: 3x adv fleet ap beam array/ ACCx2 DMGx2 (plz note i can't get elite my fleet is a T2)
Aft: 2x adv fllet ap beam array/ ACCx2 DMGx2---- 1x Omni-Directional Antiproton Beam Array


space set

DEFLECTOR: Mk XII borg
ENGINE: Mk XII borg
CORE: Obelisk Subspace Rift Warp Core
SHIELD: Mk XII borg

consoles

ENGINEERING: Assimilated Module/Neutronium Alloy Mk XI very rare/Zero-Point Energy Conduit

SCIENCE: Shield Refrequencer Mk XII [+ShReg] very rare/2x Shield Emitter Amplifier Mk XII very rare/2x Field Generator Mk XI rare

TACTICAL: Reflective Shield Amplifier/Aceton Field Generator

DEVICES: Red Matter Capacitor/Subspace Field Modulator

Boff

Lt. Commander Engineering: EPtW1/ET2/EPtS3
Commander Science: HE1/TSS2/ES2/GW2
Lieutenant Universal: TT1/BFAW2
Lt. Commander Universal: EPtW1/RSP1/EPtS3

MY FLEET:http://sto-forum.perfectworld.com/sh...d.php?t=498091
Captain
Join Date: Nov 2012
Posts: 5,157
# 2
11-16-2013, 10:05 PM
So pvp? Looks decent, but I would use a ltc for tactical for apmega.
Chive on and prosper, eh?

My PvE/PvP hybrid skill tree
Lt. Commander
Join Date: Jun 2012
Posts: 231
# 3
11-16-2013, 10:14 PM
Quote:
Originally Posted by dahminus View Post
So pvp? Looks decent, but I would use a ltc for tactical for apmega.
a little bit PvP mostly PvE. I can admit that im a stf junky but if the Q's are slow i sometimes jump into a PvP match.

btw stoacademy did update for the voth ships they just haven't added the consoles yet so im hoping in a few days that will be up and can post my flight-deck build on that.

MY FLEET:http://sto-forum.perfectworld.com/sh...d.php?t=498091
Captain
Join Date: Nov 2012
Posts: 5,157
# 4
11-16-2013, 10:22 PM
I would rock this
http://skillplanner.stoacademy.com/?build=aux2batpali_0

Aux2bat of awesomeness man...

If your going mostly pve, why 1 of each ability? Stacking up increases uptime. And with 5 sci consoles, an adapted maco covariant would be nuts with shield cap consoles
Chive on and prosper, eh?

My PvE/PvP hybrid skill tree
Lt. Commander
Join Date: Jun 2012
Posts: 231
# 5
11-16-2013, 10:40 PM
Quote:
Originally Posted by dahminus View Post
I would rock this
http://skillplanner.stoacademy.com/?build=aux2batpali_0
If your going mostly pve, why 1 of each ability? Stacking up increases uptime. And with 5 sci consoles, an adapted maco covariant would be nuts with shield cap consoles
well i do have stacking, i don't like to stack any team ability. it seems to undermine itself if your running say ET2/ET2/TT1 at that point the cooldowns arn't going to be very helpful. maybe dropping TSS for a second HE for better hull heals but other then that i don't see anyway to stack more without conflicting cooldowns.

MY FLEET:http://sto-forum.perfectworld.com/sh...d.php?t=498091
Captain
Join Date: Nov 2012
Posts: 5,157
# 6
11-16-2013, 10:46 PM
That comment about stacking may have been for another player...sorry man.

But ya...an aux2bat build would maximize your ability for both damage and survival.
Chive on and prosper, eh?

My PvE/PvP hybrid skill tree
Lt. Commander
Join Date: Jun 2012
Posts: 231
# 7
11-16-2013, 10:48 PM
Quote:
Originally Posted by dahminus View Post
That comment about stacking may have been for another player...sorry man.

But ya...an aux2bat build would maximize your ability for both damage and survival.
no worry its all good i misunderstood your post at first my bad. 'll look into an aut2bat but will need to save up for them techs

the internet, you can always misunderstand a post

MY FLEET:http://sto-forum.perfectworld.com/sh...d.php?t=498091

Last edited by matchstick606; 11-16-2013 at 11:28 PM.
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