Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
01-30-2010, 11:44 PM
T4 does not take 61 seconds to turn...

I have no idea who gimped, purposely, the t4 cruiser to take over a minute to do 360 degree turning but...

I hit RA5 in OB. Cruiser. Holy heck.. I never ever ever had the issues people speak of. I could take on 6 BoP's and do just fine in PVE. Sure, pve is easy, but as for taking on damage, the 6 BoP's all launching torpedo volleys at 45 is alot of incoming damage. I had no issues. At all.

Also, I am betting with the extra 3 engineer BO skills that i get, and since they are the higher better ones, I could do just fine.

Oh..

and debuffing about 50% of the the dmg the enemy does.. neato.


Seriously.. cruisers got more going for them than they are given credit for.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
01-30-2010, 11:44 PM
Quote:
Originally Posted by NotValeriusVato
A noob question, but I'm not going to get to play for a bit: how much does your officer type dictate what ship type you can/should use? Would a science officer do well with a cruiser, or even an escort, or do the skills just not match up?
Imho your officer type is more important for ground combat.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
01-30-2010, 11:45 PM
I liked my T2 cruiser... I didn't get any higher than that. Its all playstyle realy... do you want to tank or not? When I was in my cruiser nothing could kill me outside of PvP. This can be debated up and down and all around but the fact is you have to ask yourself what role you want to play. If you're worried about turn rates and such then buy the better impulse engines. Also a MUST when flying a cruiser. Drop your speed down to half or 1/4 impulse and you'll find your turn rates increase a ton. Its all about tactics. Also I fit my cruiser with two torps one on the back and front... dosn't matter what side they're facing you get to unleash fair ammount of dmg. Funny thing is I outdamaged an escort (a few of them) in pvp (and all the klingons) by pouring my energy into weps and using the right skills at the right moment.

There is a tactic for all ships in the game... find a ship you like and go with it. Remember the bigger you are the slower you need to be moving to be manuverable.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
01-30-2010, 11:47 PM
Quote:
Originally Posted by Blackavaar View Post
No. After four and a half minutes the Escort and Science vessels would have destroyed it on their own and moved on. You don't have to tank if you can take away their weapons, hold them in place and pound the hell out them.

Really? Because I've played with some T3 Science vessels and Escorts, and they always got their asses kicked by the Scimitar.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
01-30-2010, 11:48 PM
Quote:
Originally Posted by Karenthis View Post
Cruisers useless? No. Just no. If I didn't have a fleet mate supporting me with his cruiser I wouldn't last 5 seconds to do the wonderful damage I'm supposed to in my escort. Each ship class has its role and all are very useful. Take a few hours to actually play this game and you'll see what I mean.
Now if only they could keep the server up for a few hours at a time...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
01-30-2010, 11:50 PM
Quote:
Originally Posted by Windhunter View Post
im not 100% on what skills science officers get for player characters, but an Engineer skill "rotate shield frequency" will help with any class of ship. Same with the Tactical damage / crit buff ability. Its all in how you like to play your character I suppose.

Verkruk - you should probably L2Play then. by varying your power levels and speed you can get a very decent turn rate even in a Galaxy class. cruisers are very micro-management oriented.
Haha!! L2Play?! Are you freaking kidding me?

You do realize that Auxiliary and any turn rate boosting consoles are an increase in percentage of your base turn rate right? And what is 15% of 5? 20% of 5?
You remember that whole 40% of 0 is still 0 rampage on the WoW forums?

Or are you actually suggesting that I run a primary Aux build in PvE and PvP?
Am I supposed to sacrifice Shield regen ontop of the fact that I can't turn fast enough to allow them to regen in the first place?
Or that I should sacrifice Weapon power and be incapable of taking anything out much less actually grabbing and keeping aggro from my "glass" cannon counterparts?

And micro-manage? Micro-Manage what? This game is so simple and easy to play that I was still capable of not paying attention prior to the EZ-mode patch, you know the one where people were complaining about getting Alpha'd off the map within seconds after loading in. Or taking 6 torps from a single BoP, and then stacking that.

I never once died from an Alpha and have yet to die from an Alpha.
So... your L2Play, back at ya.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
01-30-2010, 11:50 PM
Quote:
Originally Posted by kuggy
T4 does not take 61 seconds to turn...

I have no idea who gimped, purposely, the t4 cruiser to take over a minute to do 360 degree turning but...

I hit RA5 in OB. Cruiser. Holy heck.. I never ever ever had the issues people speak of. I could take on 6 BoP's and do just fine in PVE. Sure, pve is easy, but as for taking on damage, the 6 BoP's all launching torpedo volleys at 45 is alot of incoming damage. I had no issues. At all.

Also, I am betting with the extra 3 engineer BO skills that i get, and since they are the higher better ones, I could do just fine.

Oh..

and debuffing about 50% of the the dmg the enemy does.. neato.


Seriously.. cruisers got more going for them than they are given credit for.
6 BoPs is cake in a Galaxy.
Damage wise we are fine. Could use a beam lift to 4 before the power drain but meh.

Its the turning rate that really kills it as it is no fun and actually becomes detrimental to the game play and any group play as they are constantly waiting for you.

And yes it does take 61 seconds to complete a full 360 degree turn, several of us timed it.
The numbers we consistently came up with were 62 and 61.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
01-30-2010, 11:52 PM
Thanks for the replies I am leaning toward cruiser again. I usually like too play classes that have a berserker type playstyle. Good damage and good survivability but damage isn't as high as a glass cannon and can't take as much punishment as a true tank.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
01-30-2010, 11:52 PM
Quote:
Originally Posted by jedidethfreak View Post
Really? Because I've played with some T3 Science vessels and Escorts, and they always got their asses kicked by the Scimitar.
They were unskilled. With the right build any ship can be deadly.

Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
01-30-2010, 11:56 PM
Quote:
Originally Posted by Verkruk View Post
Haha!! L2Play?! Are you freaking kidding me?

You do realize that Auxiliary and any turn rate boosting consoles are an increase in percentage of your base turn rate right? And what is 15% of 5? 20% of 5?
You remember that whole 40% of 0 is still 0 rampage on the WoW forums?

Or are you actually suggesting that I run a primary Aux build in PvE and PvP?
Am I supposed to sacrifice Shield regen ontop of the fact that I can't turn fast enough to allow them to regen in the first place?
Or that I should sacrifice Weapon power and be incapable of taking anything out much less actually grabbing and keeping aggro from my "glass" cannon counterparts?

And micro-manage? Micro-Manage what? This game is so simple and easy to play that I was still capable of not paying attention prior to the EZ-mode patch, you know the one where people were complaining about getting Alpha'd off the map within seconds after loading in. Or taking 6 torps from a single BoP, and then stacking that.

I never once died from an Alpha and have yet to die from an Alpha.
So... your L2Play, back at ya.
I found 2 aux engineer consoles was enough to boost my aux to 60 while in weapon power mode. That was enough to keep turning acceptable. Aux seems to give much greater turn rate increases than trying to add % to a low base number. Plus, i think the turning engineer consoles were broke.
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