Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
01-30-2010, 11:30 PM
Quote:
Originally Posted by illurim View Post
Firstly, unless you're working there, you have no idea how much effort any of their staff are putting in to keeping the servers up. They could well be putting in their absolute best efforts - you don't know one way or another. I think it's prudent to err on the side of caution and give them the benefit of the doubt, but I'm probably nowhere near the cynic you are.

Secondly, do you really think Cryptic staff aren't aware that there's an issue? I mean, do you picture them sitting around, doing nothing going "what? server's having problems? had no idea, thank god someone posted about it on the forums, otherwise we would never have known!" - if you honestly think that's even close to the realistic scenario, you're not only dead wrong, but imbecilic to boot.
True. I understand that, am just expressing disconcern...so that they know there's one more person that wants to log in and look for Sulu.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
01-30-2010, 11:32 PM
Quote:
Originally Posted by Milieta
Only if we can have DOOOM™ as well.
ROFL, +10

Been a while since I've heard that one...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
01-30-2010, 11:33 PM
Quote:
Originally Posted by Acrusius
You're right, MMO"s do have problems at the beginning. But I would think Cryptic has more experience if they already have made few MMOs before. I'm sure there are ways to help reduce server crashing...
All the experience in the world can't tell you what thousands and thousands of people will do to your brand new code in your brand new game on your brand new hardware until you open the doors and let the chaos happen. People forget that the most popular and successful MMO of all time could barely be logged into the first two weeks it ran, because you just can't simulate or predict accurately or completely the actions of tens or thousands of people, no matter how much time or experience you have.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
01-30-2010, 11:34 PM
i've been playing alot of MMO's and trust me, this aint the worste open beta, that would be SWG, and even at SWG live, it had crashes, the expansion from SWG to Jump to lightspeed took 3-4 days where all servers where down at live.. trust me.. this is nothing compared.. STO team does a good job, and they work fast to reboot server
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
01-30-2010, 11:36 PM
Quote:
Originally Posted by Hunsi.Kanzo View Post
All the experience in the world can't tell you what thousands and thousands of people will do to your brand new code in your brand new game on your brand new hardware until you open the doors and let the chaos happen. People forget that the most popular and successful MMO of all time could barely be logged into the first two weeks it ran, because you just can't simulate or predict accurately or completely the actions of tens or thousands of people, no matter how much time or experience you have.
While I agree with your statement, remember that its built on the Champions online engine so its not all brand new code...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
01-30-2010, 11:37 PM
Quote:
Originally Posted by Hunsi.Kanzo View Post
All the experience in the world can't tell you what thousands and thousands of people will do to your brand new code in your brand new game on your brand new hardware until you open the doors and let the chaos happen. People forget that the most popular and successful MMO of all time could barely be logged into the first two weeks it ran, because you just can't simulate or predict accurately or completely the actions of tens or thousands of people, no matter how much time or experience you have.
True, you're right. The Beta should have taken longer so that they can fix most of the things...but maybe they were also pressed by funding and needed to release or sth. Anyway, STO looks to be a great game. Knowing that, I can still be discomforted by downtimes...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
01-30-2010, 11:44 PM
While the plague of issues at launch for MMO's is indeed the norm, It doesn't make it acceptable.
Just extend beta and never give a clear date for launch until the devs are certain they can go live without massive issues.
The gamers would have more respect for the organization and the game in general.

I love Star Trek and have every intention to support the developers in making STO the best it can be.
Unfortunately negative comments will be a part of feedback at some point as they are required to voice opinions effectively.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
01-30-2010, 11:46 PM
Quote:
Originally Posted by Faetyl View Post
While the plague of issues at launch for MMO's is indeed the norm, It doesn't make it acceptable.
Just extend beta and never give a clear date for launch until the devs are certain they can go live without massive issues.
The gamers would have more respect for the organization and the game in general.

I love Star Trek and have every intention to support the developers in making STO the best it can be.
Unfortunately negative comments will be a part of feedback at some point as they are required to voice opinions effectively.
The problem comes down not to the Developers, but the Producers. The difference is, the Developers make the game, and the Producers want their money they invested back. They're the ones that decide when a game is to be released, ready or not.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
01-30-2010, 11:46 PM
As much as some of us can understand that new MMOs always seem to have their initial teething troubles, it still makes it frustrating for the server to suddenly crash especially if you're in the middle of a massed brawl with the Klingons.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
01-30-2010, 11:48 PM
Quote:
Originally Posted by illurim View Post
Firstly, unless you're working there, you have no idea how much effort any of their staff are putting in to keeping the servers up.
This is completely inaccurate.

I don't work for Cryptic.

I also have a very good idea that they are not putting *enough* effort in to make sure the product I paid for is available when I want it.
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