Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
01-31-2010, 12:53 AM
1. Don't believe everything you read.

2. PvP with white gear all you want. A vast majority of Klingons run on white con gear especially upon entry into T2. Their most readily available gear is what Feds would call 'vendor trash' plus what white con mark 2 gear they pull out of the Kahless Expanse.

3. Configure your BO skills to either tear down your opponent or to prevent them from doing the same to you. Mix the two and do neither.

4. Basically there are two styles of weapon configuration. Forward arc, and overlapping side arcs. Any ship may be set up as either. Some are more effective in one configuration than another. Learn which is best for your ship with the weapons you have available.

5. Be decisive. It is better to make up your mind, be wrong, and learn something than to run about making many decisions and changing your mind too much before you learn something.

6. If you want to be good in PvP you may have to be bad for a while to learn what good looks like.

7. I cheated. I played Pirates of the Burning Sea for a year before I came here. The most damage you will do to me is when your warp core explodes unless I am on my Good Day To Die -- Space mission. This is basically the same game as POTBS but MUCH simpler. Don't believe me? As David Hunt who Cryptic hired him away from at the next meet and greet.

8. If you still think Fed PvP is hard go to POTBS and play French or Spanish with no fleet. You will return here happy to do almost anything.

--m.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
01-31-2010, 01:02 AM
My advice as a fed wanting to PVP is to wait until T2 ships. The reason being, when I personaly have PVPd in my t1 ship as a fed its never been good. Countering that as my T1 klink its been great, nothing but easy wins. Countering that again as a fed id say wait until T2 then PVP because youll have a Much better chance of coming out ahead.

From what Ive seen/been a part of T1 is all klingon. T2 is pretty much the opposite all fed. s far as anything beyond that IDK, never got that far in beta.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
01-31-2010, 01:17 AM
Quote:
Originally Posted by mcl View Post
7. I cheated. I played Pirates of the Burning Sea for a year before I came here. The most damage you will do to me is when your warp core explodes unless I am on my Good Day To Die -- Space mission. This is basically the same game as POTBS but MUCH simpler. Don't believe me? As David Hunt who Cryptic hired him away from at the next meet and greet.

8. If you still think Fed PvP is hard go to POTBS and play French or Spanish with no fleet. You will return here happy to do almost anything.

--m.
The Spanish really hated me, when I was British, during Beta. I became quite infamous in PvP during that beta. First from defeating a 104 with a Cutter, then again when 2 of us beat about 17 Spanish Cerberus frigates with Valiants when those ships were first added. We had a lot of really good port battles by the end of Beta. I just couldn't afford to continue playing for more than a few months after launch.

While I became Infamous in PvP, I also became famous for the Production Cost Analysis spreadsheet that laid out the entire crafting system in a format that was easy for everyone to understand. I even got my name in the credits.

Yes the PvP here is a lot simpler, overall. Yet it is still fairly complex in terms of the number of possible skill combination you can use or face on the battlefield.

David is a pretty cool guy. I got to meet and hang out with him and several others on that dev team, at the Austin Game Developers' Conference shortly before the PotBS launch.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
01-31-2010, 01:21 AM
It makes a lot of sense that 23rd century klink ships are better than our 25th century T1's by a long shot. Oh wait, no it doesn't?

When does federation get stealth?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
01-31-2010, 01:29 AM
Hey I remember POTBS I tried it for a while then left, privateer seemed okay to me.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
01-31-2010, 02:29 AM
Quote:
Originally Posted by Xumagai View Post
It makes a lot of sense that 23rd century klink ships are better than our 25th century T1's by a long shot. Oh wait, no it doesn't?

When does federation get stealth?
All ships in the game are 25th century, as far as technology goes they've been refitted with current tech, just old configs.

Fed can have stealth when Klingon ships have as much hull/shields, and a science ship at every tier.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
01-31-2010, 09:33 AM
This needs to stay on page 1, possibly as a sticky to help folks that are having trouble learning the ropes.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
01-31-2010, 09:48 AM
Quote:
Choose a target caller, and everyone clicks on him. when he fires, everyone fires and you will automaticaly assist the target. KDF who get fedballed die real fast.
Oh wow, I didn't know this. This is great info.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
01-31-2010, 10:48 AM
In tier 2 if the feds fight as a team even without vent they have a good chance at beating a organized klingon team or pulling out a narrow loss. This is only true if they have a balanced ship roster, they need 1-2 cruisers, 1-2 escorts and 1-2 science. If it's all escorts,science they'll lose. Having a cruiser to take fire really does help them win. Klingons in tier 2 only have the equivalent of escorts so if you focus fire them they'll pop pretty quick.

In tier 1 if you work together and use your weapons/ship properly it is even. You can't sit back at 4-5km with phasers pelting at a klingon ship with cannons and hope to win. Phasers and Cannons each have different strategies. Phasers want to get close to people with cannons so they have a hard time keeping their narrow 45 degree firing arc on them. Cannons want to keep their enemy at 4-5k so they do 100% damage but also they are far enough way to easily keep the enemy in the firing arc. Your group needs to b-line for theirs and get as close as possible.

This will make focus firing on their part a nightmare and they will have to spend a lot of time keeping their cannons on the target. Cannos have more damage per second but at the cost of a very narrow firing arc. They can't turn their other 4 shields towards the enemy and still fire when they are being attacked which is another disadvantage of cannons. If you want to beat people with cannons, exploit these two weaknesses. If you don't then of course you won't win.

Who wins is entirely dependent on the level of teamwork and the strategies.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
01-31-2010, 10:59 AM
Quote:
Originally Posted by AlwaysRemember
Heres what you Feds need to do in PVP

Step 1:
Forget grouping. Stay as far away from other federation ships as possible. The fewer federation ships around you, the less likely they'll die too when your warp core explodes.


Step 2:
PVP Power Selection is important. Pick AWESOME abilities like Beam Overload, Fire at Will, Emergency power to Auxiliary, Tactical Team, etc. Don't forget to use these powers as often as possible.


Step 3:
Make sure you charge into large groups of Klingon players by yourself, without backup.

Lol. I see what you did there. It's sad that they really do these things more often than not. It's the only time I lose if the Klingon team is remotely coordinated.

Slingblades: It's actually not wise for a beam user to get close to a cannon user in the least bit. Phasers have much better damage at max range than cannons do. At 9-10Km Cannons don't even touch Sci Vessel shields. But once they come into 5-6Km, or worse, right in your face/or are on your ass, you experience the full barrage in all its amazement. It's always better for Feds to stay away unless they're escorts moving in for kills.

Unfortunately this is very hard to do when Klingon ships are so maneuverable. Your best bet is to try to LOS if you're on Cracked Planet, or simply do a CC rundown from one target to the next, to get the FF train off you. You're gonna' end up fighting people close range no matter what on either side. The plus side is that beams do get more powerful up close too. I've hit people as hard as 1300 ticks once I sensor scan them as a T3 Sci Vessel with no Tactical Console for Phasers/Beams. It's pretty sick, and it's going to be even more sick when I use Dual Beam Disruptor Banks instead this time around for 10% more dmg instead of that worthless, once in a blue moon Phaser proc.
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