Good job duplicating the Malcorian face from TNG: "First Contact".
Nice trick with clipping the ambassador's shuttle just inside the planet.
You're having a lot of issues with weird capitalization. For example, convo with Cdr. Alrin Kaleth at the space station:
-- Player responses to "A terrorist group known as "The Center" ...":
--- "I thought The Malcorian people were United?" -> "I thought the Malcorian people were united."
--- "How Would they get access to shuttles?" -> "How would they..."
-- Kaleth: "We are, for the most part. ... center of the Universe, and they see the Garth mission as Heresy." -> "...center of the universe, and they see the Garth mission as heresy."
Sky castle, nice. I've never had the patience to make those so it's always impressive to see them done well.
The Enterprise-D trophy is floating a little ways up from its stand. Might want to lower the y-coordinate by maybe 0.1.
Convo with the chancellor and Adm. Flores:
-- Oh, so she's that Flores. Nice way to get around the EULA -- people's faces change quite a bit from 9 to 50-something.
Convo with Crilith Anel and Nasin Krola:
-- Anel: "Oh yeah... Do you think I'm Sciencey?" -> "... think I'm sciencey?"
-- Krola: "Perhaps, but that has always been the slogan of conquerors" -> "... of conquerors."
Convo with Kannis Nilrem and Isrin Dalek:
-- Nilrem: "Isrin, I still need you to come in... No Exceptions." -> "... No exceptions."
-- Dalek: "Can't you move me to the back ... The Deuterium injectors ..." -> "... The deuterium injectors..."
Convo with chancellor and admiral:
-- "Executive officer in charge of radishes"? Interesting reference to use for a noodle incident. I had to look that one up.
Convo with in mess hall with Taylan Messick and Idris Onel:
-- Onel: "No Reason..." -> "No reason..."
You know what? I'm giving up on the capitalization issues because it's midnight and I'm tired.
Convo with boffs at bomb:
-- Science: "It appears to be an organic explosive. ... very similar to an alchohol dehydrogenase... using alchohol. Real alchohol... -> "... very similar to an alcohol ... using alcohol. Real alcohol..."
Objectives: Could you not have attached the "get command code from Isrin Dalek" to a Talk to NPC objective on Isrin Dalek instead of using a map popup tied to an object activation?
You're misusing the term "bulkhead". A bulkhead is a wall, not a door. You're thinking of something like a blast door.
Overheard convo at second blast door:
-- Center Commander: "Chancellor Kalem Jonel, your sacred ... "Instead you allow Aliens to Violate it's sanctity." -> "... allow aliens to violate its sanctity."
-- Jonel: "If you're just going to murder me in a musty cave. I'd just assume you go ahead and do it now..." -> Something like, "You're just going to murder me in a musty cave. I'd prefer you to go ahead and do it now...
Convo after rescuing Jonel:
-- Player response to "Very well, but...": "... And beam the unconcscious Commandos to the Brig" -> "... And beam the unconscious commandos to the brig."
-- Kaleth: "Of course, sir" -> "Of course, sir."
Convo with Crilith Anel on bed:
-- Objectives: Since you're using objectives in parallel rather than multiples of the same type (i.e. help 1/4 colonists, help 2/4 colonists, etc.), could you not have designed hers as a "talk to NPC" objective?
-- This whole conversation is made of funny. I especially like the part where my tac boff goes, "Right now, I think the phrase "Beer Goggles" is more appropriate." LOL. Tess Phohl always was a deadpan snarker.
Ran into a weird bug. NPC named Andel Kurth Guardsman Third Class was jumping straight up into the air and moving slowly forward. I'd check into his settings, although it may not be your fault.
Convo with away team tac after talking to all witnesses:
-- Tactical: "We should report our findings to Commander Kaleth" -> "... Commander Kaleth."
Activation point for "Find the Evidence" is difficult to locate. As in, I had to place myself in a specific position to be able to activate the object. Might want to adjust the positioning of whatever object you used for the objective.
Good job forcing an away-team-on-one fight with the Center mole.
Convo with Kaleth after fighting the Center mole:
-- Kaleth: "If I've learned anything today, it's that I can't rule out the unexpected" -> "... the unexpected."
-- Player response to "You've convinced me...": "I Won't let anything happen to them" -> "I won't let anything happen to them."
--- "It is settled then. The Navigation Trials will take place..." -> "The navigation trials will take place..."
--- Player response: "You won't regret it Commander" -> "You won't regret it, Commander."
Pretty map. I like the interplay of colors with the nebula and the gas giant.
Activatable satellite is unlabeled. Consider changing its name to something other than "Satellite - Federation S 02".
Convo with sci boff upon scanning western asteroid:
-- Science: "This Asteroid contains ..." -> "This asteroid contains..."
Convo with sci boff at anomaly:
-- Side comment, via Eleya RP: *Eleya dope-slaps her science officer.* "Why is it always 'quantum singularity'? Why can't you people just say 'black hole' like the rest of us?"
-- That said, it's a surprisingly accurate use of a black hole. One that size won't perturb orbits much, and I think I read somewhere that scientists think microsingularities like that pass through the Sol System with some frequency without affecting anything.
Convo with Durken:
-- Jakara: "Thank Captain [LastName], ... try the excercise one last time." -> "Thank you, Captain [LastName], ... try the exercise one last time."
----------------------------------------- Map of Garth System (didn't catch the name):
No serious problems with this map. Pretty colors and a cool fight, although you may want to trigger the USS Bozeman to despawn and spawn an NPC contact to replace it: the Borg cube took the Bozeman with it when the core blew.
Convo with tac boff after scanning devices:
-- Tactical: "Captain, we're fighting a loosing battle." -> "Captain, we're fighting a losing battle."
Convo after fight with assimilated captain:
-- Captain Peers: "We're trying Captain [LastName] ... My Cheif Engineer has an idea..." -> "My Chief Engineer has an idea..."
Impressive triggerwork building the gradual assimilation of the ship.
----------------------------------------- Overall Score: 4.5/5. 50 dil tip.
Pros: Good triggerwork, excellent skycastle maps, and the dialog was well written.
Cons: Typos. In addition to the ones I noted above, there were a lot of missing periods and commas. There were also some ... odd choices for how to handle some of the objectives. Still, a little spit and polish and I'd consider this spotlight-worthy. Definitely on my must-play list.