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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 131
01-31-2010, 05:03 PM
Quote:
Originally Posted by Monthar
T2 BoP just like the T2 Raptor, gets 2 Tactical consoles, 1 engineering and 1 science for equipment.

Those other missing damage points were most likely from a Lt Science or Lt Engineer repair/buff skill such as those I mentioned already.
Ah, thanks. So BoP doesn't get a second engy console. (I have only flown the raptor after T1 myself)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 132
01-31-2010, 05:05 PM
Quote:
Originally Posted by Tain View Post
If I had to guess I would say it comes from

the second resist console they can now fit (T2 bops get two console slots don't they?)
coupled with higher resist values on said consoles, and possibly higher innate resists on the MK III / IV shields.

As Meat said, to get anywhere with this you need to post screenshots, specifically the precise loadouts of the ships you were testing with. With what was the BoP equipped, what was its net resist value, what was the Raptor running? Which consoles did each have fit, what were the skill levels in the weapon/shield effecting captain skills, all of that contributes.


I am willing to entertain the possibility that there is some discrepancy between the listed values and whats actually occurring in game, even if I am not noticing the same. However, you are going to have to demonstrate this conclusively. You can't do that with anecdotes, we need to see the test ships, their fittings, and the relevant captain skills from both sides before we can even consider things.
Feel free to find a Fed friend and test.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 133
01-31-2010, 05:06 PM
Quote:
Originally Posted by SamuraiJiang
And your lack of game understanding is displayed. Every T2 escort has the option to train their BO's in Science Team 1 and Engineering Team 1 (or Emergency Power to Shields). If you are a Tact or Sci Officer flying an escort it doesn't matter. With those abilities it provides ample support for you to have enough time to:

1. Get heals from teammate.
2. Evasive Maneuvers + speed away.
Your ignorance is outstanding. I did say the tac officer as a common pilot for the escort. They can get some of those BO skills but not all, unlike BoP.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 134
01-31-2010, 05:10 PM
Quote:
Originally Posted by Azma
Feel free to find a Fed friend and test.
A test is certainly one way to go about it, however in this instance the burden of proof rests on you. You are making the assertion that something is broken, despite others saying the values listed are correct, and functioning properly. You are making the challenge, you must prove it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 135
01-31-2010, 05:15 PM
Quote:
Originally Posted by Azma
Your ignorance is outstanding. I did say the tac officer as a common pilot for the escort. They can get some of those BO skills but not all, unlike BoP.
The BoP Pilot only has 3 BO slots at T2. 2 Ensign and 1 Lt. Cmd. Klingons have no access to a tank in T1 or T2. So, a BoP can spec for tanking by using all those skills, like a cruiser, or setting themselves up like an escort. It will never be as good as both though since it has no where near the hp of either an escort or a cruiser. So, when you are targeting a BoP, it is either a Tank, or a DPS ship with enough tank to get heals from its teammates.

Heals from teammates. A.K.A, Engineering Team/Science Team, Shield Transfer.

You are obviously not reading clearly and again, just trolling. You are spewing misinformation and arguing points with no feasible information to support your claims. Or maybe your brain is to small to comprehend simple teamwork. Nah....must be trolling.

Throughout this thread Klingons have told you strategies to combat and get better yet you seem to just not get it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 136
01-31-2010, 05:15 PM
Quote:
Originally Posted by Azma
Feel free to find a Fed friend and test.
You are the one making the assertion. I'll help you test this if you're serious.

This may come as a surprise, but if there is a discrepancy we want it fixed.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 137
01-31-2010, 06:28 PM
Quote:
Originally Posted by Azma
It's sarcasm. Tactics vary, unlike you Klings who think everything is alright about your ships, and it comes down to the fact that it's your superior skilz. Give me a break, Kling ships are broke, I guess it's just the guys who have the previous experience who notice it.
you know I'm getting more and more games under my belt, and I'm still not seeing it. We are winning some and losing some. And further more this BoP tanking is BS, when I get focus fired upon, which should be always because your team should focus one at a time, my shields are down with in 30 seconds, I might boost that to a minute with skills, my hull dies a lot faster, with in seconds of my shield going down I'm below 75%. So yeah once I'm being targeted by three or more feds my life span is very short. Teir 2 is longer since I have battle cloak but only if I pop it at the right time.

So yeah again with just as much experience in the game as you I'm still not seeing it, the only thing that has changed on the klingon side is MKII starter equipment which isn't really all that good compared to what feds can get by that time. So it's something on the fed side..either nerfs..or a influx of new players PvPing.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 138
01-31-2010, 06:38 PM
Quote:
Originally Posted by Slamz
I see a lot of Feds who don't seem to understand what power levels do. They must have their weapon energy set to 25 most of the time.

Was in a match earlier with 2 Fed ships firing point blank on a Klingon BOP and they weren't even breaking his shields. He wasn't doing anything special to keep his shields up (this was T1, in fact), it was just that their power setting was so low they weren't even denting him.


It's a wonder some of these people can even manage to do the PvE. Like I know the NPCs are easy but you'd think you'd learn about weapon power settings at some point.
I also sometimes wonder if I'm the only one who realizes you can customize those power settings to. Like I have a preset I created for 75 wep and shields and 25 engine and aux that works rather well for me to do decent damage and take more of a beating at the same time.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 139
01-31-2010, 06:56 PM
Firstly I'll say, I've met posters like Azma before, they tend to never give up no matter what evidence is presented, or how much it is explained.

Anyway, I played in CB and OB. I have a Lt Commander Klingon at the moment. In T1 about 70% of the teams I was in teamed up, had someone think up a tactic/strategy, and then deploy it as a team. We'd flt around as a team, find a straggler and take them out, and as the rest of the team show up one by one, take them out to. The Feds for the most part didn't even seem to try and think or work together. I didn't lose any T1 matches due to this, everytime the Feds streamed in one at a time and came right back after death to repeat it until we won.

In T2 I have BoP again since I'm Science based. Out of the 6 or so space games played, I've won 4. The two we lost were a pure team deathmatch map where they fed balls and we didn't have any dedicated tankers, and my own tank didn't last more then 6 seconds, so we couldn't break it, and only managed 5 kills while they hit 15. The second was due to our team seemingly running off doing silly things like rushing into 2vs1 fights etc.

Here is something about T2, I came across an engineering player on the fed side, me and another BoP were smashing him, I had Tachyon beam, tractor beam, and my disruptors/cannons going, teammate also had some cannons going, and well we managed to get him to 12% before we both died. We all entered the fight at max shield/hull and he wiped us while tanking everything. After that we bubbled around him in a team fight and it took 5 of us around 15 seconds of alpha fire to take him down.

I think the only thing we need for balancing is some minor skill fixes for both sides and a better loot/shop system for Klingons, and a T2 tank ship to. Please stop talking about what you don't know Azma, in T2 my BoP that has power into shields with emergency power to shields gets killed extremely quick anything really. The only way I survive is to Battle Cloak, and even then if they scan me (many seem to carry it around), or if they tractor beam (happened to me 3 times over the 6 games) I can't get away and die, even then if they've fired torps off as I cloak I get hit directly on the hull and sometimes die from mass volleys of them.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 140
01-31-2010, 07:12 PM
I'll expand on this later, but let me first tell you a little story about the KDF.

FIrst, we had this game in closed beta and there were no klingons and no pvp queue. Then, they opened up kdf and pvp, and the dedicated pvp people went and made klingon characters.

Now, those people had nothing else to do but play pvp. So they would queue up and pvp back to back all day long.

The kdf would join a map, and play, and group up and gain and lose people and exit the match, and then they would re-queue for pvp again, already grouped up.

Then an instance would pop and they would all go into it. The feds would trickle in, and be ungrouped and disorganized. The grouped kdf would mop up, and get used to playing together.

This would go on for a while, the kdf fighting matches back to back all day, because they had nothing else to do. No other content to play.

Feds would queue as individuals, and would alternate pve and whatnot.

Finally, after losing constantly the feds who outnumbered the kdf went to the forums and cried. Vastly outnumbering the kdf, the devs listened and nerfed the crap out of the kdf weapons and buffed fed ships.

The kdf from that point on until almost the end of beta struggled to recover from those nerfs, and by end of beta were managing about at 50/50 win loss ratio against feds.

Now, those experienced and well prepared kdf players are being thrown into matches against totally inexperienced and unprepared and ungrouped feds.

They are totally blowing these players away, so badly that the players can't distinguish between error and hopelessness. They are so unfamiliar with the game, that they cannot recognize being outplayed, out-organized and outprepared. They don't know how to maximize damage or defense, and are failing utterly.

Now once again, the same pve oriented and disorganized enemies are coming to this forum, baffled and ignorant and assuming that the disparity in their results have something to do with any factor other than their own actions.

Hopefully this time the devs won't meddle, but rather allow the situation to settle, despite the harsh cries.
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