Go Back   Star Trek Online > Feedback > PvP Gameplay
Login

Reply
 
Thread Tools Display Modes
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 51
01-31-2010, 11:28 AM
Quote:
Originally Posted by hamletthunktoomuch
How exactly do you coordinate what is inherently the receiving end of a surprise attack?
By coordinating the defense and the counter-offense. The answer to your question is obvious.

I won't deny cloak gives klingons advantage in offense. But a fight with both teams equally skilled will last for minutes before anyone dies. The first second in that fight is irrelevant.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 52
01-31-2010, 11:29 AM
Quote:
Originally Posted by hamletthunktoomuch
How exactly do you coordinate what is inherently the receiving end of a surprise attack?
By relying on your teammates support. Surprise attack is focusing on one target. That means 4 Feds should be healing that target and applying pressure to a target of their own. How hard is it to say on vent or even in chat:

So and so needs heals.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 53
01-31-2010, 11:30 AM
Quote:
Originally Posted by Varrangian View Post
How much hull does your ship have? It has more than my BoP. How many BO slots does a T2 ship have? It has more than my BoP.

Roll a klink and then PvP and then maybe I'll believe your claims with 0 to back them.
I do have a Kling. I havent lost one match. It has nothing to do with the numbers, there is some abstract issue that's causing the Kling ships to have high resist.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 54
01-31-2010, 11:31 AM
Quote:
Originally Posted by Fiss View Post
you can see them on vent? Do you ask them?

Most groups are PuG's and if there is a constant trend of winning or losing then perhaps there may be a problem. In OB I was very adamant about Klingon ships being terrible for T1-T2 PvP and they fixed cannon fire and cannon rapid fire. Now Federation players are underpowered for ship combat as they manipulated factors once again.
Yes, I've asked every enemy that appeared to be a team whether they were a team or not, and whether they used vent or ts or not.

Again, you are making vague statements without specifics. "Federation players are underpowered for ship combat as they manipulated factors once again" <- what changed? Nothing changed.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 55
01-31-2010, 11:32 AM
Quote:
Originally Posted by SamuraiJiang
By relying on your teammates support. Surprise attack is focusing on one target. That means 4 Feds should be healing that target and applying pressure to a target of their own. How hard is it to say on vent or even in chat:

So and so needs heals.
So you're saying the only way for a Fed to be successful in pvp is to heal, right....
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 56
01-31-2010, 11:32 AM
Quote:
Originally Posted by Varrangian View Post
Have a science ship or boost your sensor abilities. I've seen plenty of Klinks decloaked by Feds who know what they are doing.
That thing has like a 7 km range. Besides, that's not much of a strategy if you ask me.

Klingon coordination is one thing. You have all the time you want to set up an attack, make sure everyone is ready and pointed at the same guy. You can even (and I have, as a Klingon) make a list of targets to take out in order. As a fed, you can't do any of these things.

As for healing, it's not going to do much against 5 klingons focus-firing.

Please, keep trying though because I'm playing a fed now and I'd like to hear a viable strategy.

I just learned from another thread that clicking a team member and firing when he does will auto-assist on his target. That info will certainly help my teams from now on as I'll be trying to get everyone to do that on one team member so we all open on the same klink.

Beyond that, I can't think of anything.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 57
01-31-2010, 11:33 AM
Quote:
Originally Posted by SamuraiJiang
By relying on your teammates support. Surprise attack is focusing on one target. That means 4 Feds should be healing that target and applying pressure to a target of their own. How hard is it to say on vent or even in chat:

So and so needs heals.
And how hard is it to join a team and see a little green bar shrink >_<

I was planning on leveling a cruiser this time around since I've leveled everything else to a decent level before, guess Im going to stay away from pvp for awhile. Already seen people rush off alone after someone popping in and out of cloak 20-30km away.

Shoulda just made another sci vessel and seen if I could get people to call me a hacker again like back in CB.

/sigh
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 58
01-31-2010, 11:34 AM
I made it to the end of T3 as a BoP in open beta. Klingons were pretty much pointless to play in a PUG with no organization. However, all they really needed was to group up, have one person keybind to call targets, and enough ships with support abilities (Eng team, extend shlds, etc).

Even in beta with the setup above our group could go 15-0 against fed balls in T3 game after game if they were unorganized.

What I think is happening is that Klingons are getting their gear quicker this go round, they are picking their support powers (I saw them using Eng Team in T1), and they are calling targets.

Currently I am playing as a fed because I am waiting on Klinks T2 cruiser and for the honor stuff to be sorted out. I may even wait for some PvE; haven't decided. I PvPed some in T1 and what I saw were pre-made klingon teams using teamwork and support skills obliterating fed teams acting like nooblets.

However, I have just started PvPing in T2 in my cruiser and have 3 matches under my belt. The feds so far have won all three. The last match was 1 cruiser (me), 1 science, and 3 escorts versus the klinks. We won like 6-15. And guess what? I had 50k healing. Support powers people. Teamwork people. Get some gear people.

While I did think the klingons were a tad tougher to kill, I am still used to things popping in 3-4 seconds like in T3, and my gear still sucks (no blues and not even full greens yet). Since I didn't really play feds in open beta, I don't know the best ways to get gear, but from what I can tell the good gear rewards don't start until T2, so I think T1 *is* going to be harder for feds.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 59
01-31-2010, 11:35 AM
QQ,whines,belittlement, insulting of opposite factions....where is the constructive feedback ? So far i see only crybabies from both sides to yell on each other....that will surely help to balance the game.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 60
01-31-2010, 11:36 AM
Quote:
Originally Posted by Azma
I do have a Kling. I havent lost one match. It has nothing to do with the numbers, there is some abstract issue that's causing the Kling ships to have high resist.
It has everything to do with numbers. What skills do you have on your BO's as a Fed? What skills do you use on your BO's as a Klink?

They should be different and neither should be using the basic skills that they came with, all BO's should be retrained with perhaps the exception of High Yield Torpedo. As a Klink I have to take skills that will ensure I survive, be those deceptive skills like jam sensor, or defensive skills like Engineering team or RSP at Lt. Cmdr. I still have a BO who has Cannon Rapid Fire, but I use that build for Kahless and not PvP. High DPS is not going to beat sustained DPS, if I die short after the 15 second CRF burst, I'll do less damage than I would by using Jam sensors and RSP by living 1-2 minutes.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 01:29 AM.