Lt. Commander
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# 1 Question about Torpedoes...
08-01-2011, 03:46 PM
I'm confused. In the Star Trek TV series, when you fire torpedoes, they go in a straight line.

But in Star Trek Online, it's like the torpedoes have built-in homing devices to automatically follow their target, even when the target is performing Evasive Maneuvers, and even while the target is cloaked.

Did torpedoes get outfitted with homing-devices in the past century or am I missing something here?
Lt. Commander
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# 2
08-01-2011, 03:57 PM
/sigh

It's a gameplay mechanic, if they only traveled straight then they would be unusable. That being said, the game takes place in the 'future' of the Trek universe. A galaxy of people capable of intersteller travel would have 0 issues with creating a weapon that can guide/propel itself <.<

That being said the distance between ships and the speed at which the torpedoes travel it appears that they can't 'turn' because they honestly don't need to. There are quite a few instances where you can see them 'lock on' so it's definetly in the lore that they can.
Lt. Commander
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# 3
08-01-2011, 04:09 PM
ST VI: The Undiscoverd Country final battle....
Lt. Commander
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# 4
08-01-2011, 04:12 PM
Star Trek torpedoes have always been able to track their tragets; they just usually don't need to.
Lt. Commander
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# 5
08-02-2011, 01:31 PM
Such is the oft heard phrase; "Photon torpedoes locked on target, Captain."
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# 6
08-02-2011, 03:50 PM
If tech manuals are to be trusted (and Undiscovered Country suggests they should be in this instance), they're maneuverable enough to dodge through debris fields. The fact that they didn't in the shows says more to the limited effect budget and technology they usually worked with, and it helps that aside from some extreme long range battles in TOS battles were usually almost point blank affairs for dramatic effect.

Of course, cannon shots also track their targets, and they're just blobs of highly energized particles, so the above paragraph is just the standard mental gymnastics of suspended disbelief.

The real matter is that the game runs on pure RPG mechanics, the firing trajectory doesn't influence hit chance, the respective stats on the attacking and defending ships do. Games that work that way often have some wonky projectile behavior. In WoW or EQ, you even see it in some single player games like FFXIII, it's not uncommon on a large enemy for spells and arrows to whip around in crazy arcs just as the target does its attack animations.

If you watch closely when firing on a ship that's running away, you'll also see that the target takes damage before the torpedo actually makes contact. Another oddity shared with the games I mentioned above, travel time is determined when a spell leaves your hands (or a torpedo leaves your launcher), and isn't updated dynamically for moving targets.
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# 7
08-02-2011, 08:32 PM
Quote:
Originally Posted by RynoHawk
Such is the oft heard phrase; "Photon torpedoes locked on target, Captain."
<.< That could easily be referring to the targeting computer having a 'lock' on them, not necessarily the torpedoes themselves.

Quote:
If tech manuals are to be trusted (and Undiscovered Country suggests they should be in this instance), they're maneuverable enough to dodge through debris fields.
Considering the speed at which torpedoes are fired I call shenanigans on that. They might have the ability to avoid some objects, but there is no way they are going to 'bob and weave'.
Lt. Commander
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# 8
08-03-2011, 01:27 AM
Torpedoes in Star Trek are more like guided missiles than like the water-borne torpedoes that they are named for. Thus, firing them (and evading them) is more like aircraft missile combat than like WWI/WWII battleship combat.
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# 9
08-04-2011, 01:30 PM
Quote:
Originally Posted by DialgaChampion View Post
I'm confused. In the Star Trek TV series, when you fire torpedoes, they go in a straight line.

But in Star Trek Online, it's like the torpedoes have built-in homing devices to automatically follow their target, even when the target is performing Evasive Maneuvers, and even while the target is cloaked.

Did torpedoes get outfitted with homing-devices in the past century or am I missing something here?
its called special effects and they cost money. as stated in a previous post watch ST:VI undiscovered country.
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# 10
08-04-2011, 01:37 PM
Quote:
Originally Posted by hevach View Post
Of course, cannon shots also track their targets, and they're just blobs of highly energized particles.
Should probably be an entirely different thread devoted to this. Nothing like hitting evasive or emergency to engines and watching cannon shots alter course to follow you.
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