Lt. Commander
Join Date: Dec 2007
Posts: 120
hi

im playing @ lt. cmd. engi and fly on a cruiser
so i have 3 beam weapons 1 front, 2 rear und 1 torpedo launcher in front, normally i try to get beside the enemys and beam them down but i dont use the torpedo launcher too often with this strategy

so does anyone play this way or do u play in a different way?

greets
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
01-31-2010, 09:24 AM
you could always go with 2 beams front, 1 beam back and mine launcher as you make flybys on enemies.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
01-31-2010, 09:25 AM
Quote:
Originally Posted by Nythra View Post
hi

im playing @ lt. cmd. engi and fly on a cruiser
so i have 3 beam weapons 1 front, 2 rear und 1 torpedo launcher in front, normally i try to get beside the enemys and beam them down but i dont use the torpedo launcher too often with this strategy

so does anyone play this way or do u play in a different way?

greets
heh, how's your space bar holding up?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
01-31-2010, 09:26 AM
Quote:
Originally Posted by ikenstein
heh, how's your space bar holding up?
gaming keyboard - its used to - played jumping rogue on WoW
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
01-31-2010, 09:28 AM
Quote:
Originally Posted by Nythra View Post
gaming keyboard - its used to - played jumping rogue on WoW
cool. I'm thinking of setting up a macro to toggle spamming space bar twice a second, i just dont want to get banned for it.

maybe ill just buy a gameing keyboard. What sort you recomend?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
01-31-2010, 09:30 AM
actually with the power drain that the 3rd weapon gives i use 1 beam 1 torp front 1 beam 1 torp rear... this actually helps a lot cause when you get into one of those big endles circles with the enemy you can just change direction when there shield drops and hit them with a torp from the rear lancher and you power lvl should never go down
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
01-31-2010, 09:38 AM
Quote:
Originally Posted by ikenstein
cool. I'm thinking of setting up a macro to toggle spamming space bar twice a second, i just dont want to get banned for it.

maybe ill just buy a gameing keyboard. What sort you recomend?
im using a z-board
http://img.tomshardware.com/de/2006/...c-totalbig.jpg
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
01-31-2010, 10:01 AM
You can generally handle 3 beams no problem. Under no circumstances get rid of your torpedo launcher, they are basically required in this game.

Cruiser_
front: beam array/torpedo launcher (quantum is the best)
back: beam array X2

When his shields go down, simply change your angle a little so the front launcher is in its firing arc and after firing go just barely back to your broadside angle. with enough practice you can launch and be back to broadsiding without too much downtime in MOST situations. Make sure you don't get too close or turning a little will mean passing under them. At the same token, beam damage drops off based on range of course, but as long as you don't fight at 10km, you should be fine.

Heavy Cruiser_
Front:beam array X2/torp
back: beam array X2/torp

The addition of the back torp helps with very fast small ships. Your ship can't sustain 4 beam arrays firing long term, but for short term it is good and it helps with the very fast guys who fly behind you. There isn't much other choice unless you want to replace a back beam array with a mine launcher.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
01-31-2010, 10:31 AM
Quote:
Originally Posted by Murbella
You can generally handle 3 beams no problem. Under no circumstances get rid of your torpedo launcher, they are basically required in this game.

Cruiser_
front: beam array/torpedo launcher (quantum is the best)
back: beam array X2

When his shields go down, simply change your angle a little so the front launcher is in its firing arc and after firing go just barely back to your broadside angle. with enough practice you can launch and be back to broadsiding without too much downtime in MOST situations. Make sure you don't get too close or turning a little will mean passing under them. At the same token, beam damage drops off based on range of course, but as long as you don't fight at 10km, you should be fine.

Heavy Cruiser_
Front:beam array X2/torp
back: beam array X2/torp

The addition of the back torp helps with very fast small ships. Your ship can't sustain 4 beam arrays firing long term, but for short term it is good and it helps with the very fast guys who fly behind you. There isn't much other choice unless you want to replace a back beam array with a mine launcher.
that was very useful to me thanks very much
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
01-31-2010, 10:37 AM
Quote:
Originally Posted by ikenstein
cool. I'm thinking of setting up a macro to toggle spamming space bar twice a second, i just dont want to get banned for it.

maybe ill just buy a gameing keyboard. What sort you recomend?
I use a G15 keyboard from Logitech. I have autofire set up on it nicely on a toggle. STO also supports it so it gives me a stat readout on the keyboard display while the game is running.
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