Captain
Join Date: Jul 2012
Posts: 1,899
# 11
11-25-2013, 10:27 AM
Quote:
Originally Posted by hereticknight085 View Post
As far as consoles go, fleet versions are always better than the non fleet versions.

Example:

Fleet Mk XII Neutronium: +21.2 All damage resistance + a mod

Regular mk XII purple: +20 all damage resistance

Fleet mk XII RCS: +42.1% turn rate + a mod

Regular mk XII purple: +40%

etc etc.
Hi heretic,

And then I looked at the Fleet RCS Turn Rate Infos on the Wiki and was confused
Captain
Join Date: Aug 2012
Posts: 3,553
# 12
11-25-2013, 06:16 PM
Quote:
Originally Posted by organicmanfred View Post
Hi heretic,

And then I looked at the Fleet RCS Turn Rate Infos on the Wiki and was confused
It's a wiki. Means it can be wrong. Don't worry, I got caught by that plenty of times for other things. But sufficed to say, RCS with [resall] is quite fun.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
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Why the Devs can't make PvE content harder.
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