Lt. Commander
Join Date: Dec 2007
Posts: 120
Hey, I'm only a Lt. Cmd., and I'm far from an ace of the arenas, but after playing through a dozen or so PvP sessions and watching dusrupter fire turn good ships into glowing plasma, there are some simple guidelines for Fed players dipping into the arena:

o The Klingons are faster than you. Not just at turning, but also at getting up and running.
o The Klingons can deliver a bigger punch faster than you. One that can scald your shields off in a salvo of green fire.
o These things do not mean the Klingons are -better- than you. The Fed ships are packing tougher shields and a good balanced mix of capabilities.

Because of these differences, here are some rules of combat for Fed players

1) Don't Chase the Klingon. Honestly, this could be rule #1-10. Yes, heads-up your ship is a match for his, but damn it, Jim, if you chase that Klingon you will end up shooting at empty space. And frustrated. And dead.

2) Stay close together. If there is one tactic that that wins game for Fed ships, it's working as a squad. Stay close. Move slowly. And when you catch sight of a Klingon... don't chase them. Please.

3) Learn from the geese. Formation flying works well for the Fed side. Whether you decide to swim like a school of fish or stick together like geese heading south, find an arrangement, watch your wingmen, and stick together.

4) Have some frakin' patience. Sorry, wrong universe. But geez mon, the thing that gets more people killed in less time is when -- after two whole minutes of flying slowly in formation -- they hit the full impulse button and head out to, you guessed it, chase a Klingon. Then they're dead. And so is anyone that tries to save them.

5) One in, all in. If one of your squad mates opens up, everyone opens up. Don't dash around, don't try to pick up the guy coming in from the other side. Concentrate your fire and you can make Klingon stew faster than that guy with the slap-chop. Everybody start milling around or, God help you, chasing the Klingons, and you'll all end up dead.

6) Pick a rally point. At some point, even if you resist that chasing urge, you'll end up vaporized. When you reappear, DO NOT hit the afterburner and head directly back toward the fray (unless the fight is very close to your spawn point). A bunch of strung out Fed ships joining the battle one at a time is like Klingon popcorn. They will eat you all and spit out the seeds. Instead, agree on some feature of the arena that's visible from all points as a rally point. If you every find yourself alone, head there in one big hurry and wait for the fleet to get reassembled before you move.

Okay, that's enough from me. What are your secrets and tips for defeating those wrinkle-faced bastiches?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-02-2010, 03:04 PM
Indeed.


I'd also like to add, full impulse is only to be used POST COMBAT

I'm sick and tired of watching morons get annihilated because they're all gung-ho. It takes like 2 more minutes to fly at regular speed, and GOSH, during that time you can actually PLAN TACTICS LOL
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-02-2010, 03:10 PM
OP has it down good. Been doing tons of pvp as a cruiser.

I have had a lot of success, mostly due to good teamwork.

But when people scatter, its over. And I know it lol.

I always get annoyed when I got my team working together, but Klingons taking their time... and then the escort (STO's ranger) decides he's gonna go full impulse running around to find the Klingons himself.... 3 or 4 seconds later, poof.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-02-2010, 03:10 PM
Well I tried space PvP for the first time today, and I got totally destroyed over and over again. It made me wish I had picked a cruiser instead of an escort.

I guess I need to practice, but I was not able to last more than 20 seconds per spawn, because they were all targeting me alone.

It was really discouraging, and I didn't want to do it agian.

I'm not whining, I just thought I'd share.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-02-2010, 03:14 PM
Quote:
Originally Posted by UncleRomulus View Post
Well I tried space PvP for the first time today, and I got totally destroyed over and over again. It made me wish I had picked a cruiser instead of an escort.

I guess I need to practice, but I was not able to last more than 20 seconds per spawn, because they were all targeting me alone.

It was really discouraging, and I didn't want to do it agian.

I'm not whining, I just thought I'd share.
Oh yes... this.

If you are THE CHOSEN ONE... you're dead. Period. The end. Don't wonder what you did wrong r why it happened. It's a fact of life.

Feds do it (Focus our fire on 1 enemy) and Klinks do it too. I've had it done on my cruiser... and they secifically kept me as the sole target. Target me, destroy, cloak and flee... rinse and repeat.

And when the escort is NOT the chosen one, they can do ohh so well in PvP.

The times the Klingons decided I was the chosen one, I'd do everything to survive as long as I can, so that the escorts could pump out as much damage as they can.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-02-2010, 03:15 PM
Wait...how the hell are the Federation losing in PvP matches enough to warrant a forum post about it?

The Klingon's didn't get their T2 cruiser yet from what I understand, they're still fielding two DPS ships in T2 PvP....the Fed Ball should be more than enough to win 8 out of 10 matches.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-02-2010, 03:17 PM
7) Don't get infront of a Bird of Prey.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-02-2010, 03:21 PM
Quote:
Originally Posted by Soyinka
Wait...how the hell are the Federation losing in PvP matches enough to warrant a forum post about it?

The Klingon's didn't get their T2 cruiser yet from what I understand, they're still fielding two DPS ships in T2 PvP....the Fed Ball should be more than enough to win 8 out of 10 matches.
In 6-10 PVP, Klingons are heavily more powerful than Fed players. This leads to most feds just losing round after round in space and becoming frustrated.

11+ PVP, Feds tend to be on the whole "I can do it alone!" approach, as that is what we are trained for in our missions. This is NOT true in PvP.

I have NEVER seen a Klingon side win that didn't coordinate.

I have NEVER seen a Federation side win that didn't coordinate.

I tend to see the fed side coordinated way fewer times than the klingon side.

So, this thread is to address that. And to let the lvl 6-10s know that it does get better than the slaughterfest it currently is.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-02-2010, 03:22 PM
problem is they didnt stick to the tech side of things

all klink ships had one glaring weakness, the aft shields were worthless
this apparenlty didnt make it into the game as I think it should have

DEMAND THE RETURN OF THE KLINK GLASS SHIELD!!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
02-02-2010, 03:23 PM
Use of logical strategies is over powered and should be a bannable exploit. Complaining about losing to the other faction on forums is the only way to keep things balanced. :p
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