I am sick and tired of people comparing this thing to WoW. Yeah, no MMO had a super smooth start yet but guess what WoW was 6 years ago. That is plenty of time to learn from the mistakes and errors of WoW. The insult in this case is not that WoW had a queu, but that WE DID NOT HAVE QUEU yesterday. What changed? We are still in the early start and there should not have been an influx of players between yesterday and today. Yes, the servers were behaving strangely yesterday but that is not an excuse to put us through this insane wait. I'd rather lag and share then have to wait for an hour.
This Qeue crap should have been told to us BEFORE we invested a chunk of change for a ****ING lifetime subscription.
It couldn't possibly have been; it's a fix for a much bigger problem that was added AFTER the Headstart crowds completely destroyed all industry standard rule of thumb projections. In most MMOs, a certain percentage of preorders log on during peak time, and a certain percentage of them never log on at all.
In STO, a massively higher percentage of preorders are actively playing the game during peak times. Cryptic doesn't build the hardware, it takes time to get more, so they instituted a queue so the servers didn't get horribly overloaded. That's exactly the right thing to do, and it's common and normal practice in the MMO industry. World of ******** has queues. EVE has queues. Why did you think it was impossible it would ever happen here?