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That would be the solution if there were a throughput issue, but we are seeing a capacity issue; segregating users by geopgraphy all but guaranteees that the server in the region where the locals are asleep will be severely under-utilized. This solution is inefficient and fails to provide the much-needed failover .
Now, more hardware and a distributed architecture with load-balancing, I'm down with.
this is insane. they didnt even PLAN to have at least THREE servers????
that's what i was wondering. it surprised me that there's just one server. the first thing i thought was "are we in for the longest queue ever when it opens?" voila! it has happened. did this seriously not occur to them?
RAGE RAGE RAGE They already have enough lifetimer $$$$ in their pocket for all of cryptic to go to Hawaii and laugh at everyone waiting in the q......who will most likely STILL be waiting on their return
that's what i was wondering. it surprised me that there's just one server. the first thing i thought was "are we in for the longest queue ever when it opens?" voila! it has happened. did this seriously not occur to them?
I also recieved the same queue location as when I first tried to log in an hour ago after being disconnected while changing instances in a multi instanced mission.
Looks like I will have plenty of time today to try the Star Gate Resistance stress test today, or maby even load and play my Mass Effect 2 that came in the mail yesterday.....Hmmm Decisions decisions...
You guys are both dumb . Launches for EVERY MMO are like this at start. Stop making WOW your standard that has had 6 years to fix these issues. If you want a more stable game and no queues come back in 2 months. At wow release i was on Archimonde and that server went down for 3 days at launch.
You're such a joke dude. I bet in RL people can walk over you and you won't do jack ****