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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
01-31-2010, 02:13 PM
1735 of 1935
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
01-31-2010, 02:15 PM
ok I love this game but if the tom foolery that has been going on continues it will be just too aggravating to pay to play.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
01-31-2010, 02:16 PM
sooo, first off we have the mass steam issue (btw great work valve and cryptic really.. bravo!!!) and now were having to pay to sit around in queues???

wtf cryptic pull yer proverbial finger out of your 'tighter than a submarines door' backside and get this sorted NOW!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
01-31-2010, 02:16 PM
1754 / 1949.

thats 2000 people waiting to get in, and man does that 1754 almost never update...

/sadpants.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
01-31-2010, 02:16 PM
I'm really HOPING that a login queue is a temporary emergency fix to overloaded servers. While I don't necessarily agree with the logic, I can see the logic behind, for example, 5000 active users with fewer server stability issues being a better choice than unlimited users with excessive server stability issues. Of course the ultimate solution is to increaser server capacity, but I can easily see that not being able to be done over a weekend due to manpower issues and delivery schedules from vendors. Of course it sure seems as if Cryptic drastically underestimated how much server horsepower they'd need. I'm beginning to think the hamster powering their servers has been eaten by a tribble.


BTW,

2:17 PM PST - 603/1192
2:20 PM PST - ok, I'm now in the game in Regulus sector space. Apparently, the numbering on the login queue is screwed, but the queue itself is moving much faster.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
01-31-2010, 02:17 PM
1865/1955
started 1870/1870
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
01-31-2010, 02:18 PM
this is seriously fracked !!! a fracking que ??? i thought they were investing in more servers? u cant tell me they didnt get here yet. in this day and age EVERYTHING can be overnighted.

this is pretty dam annoying
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
01-31-2010, 02:20 PM
There are going to be queues for a long time, I suspect.

The issue is, how efficient will they be?

I don't mind being in queue for 5-10 minutes. If the queue will be 20-30 minutes, its time to expand and add more servers (not shards...the single shard will work just fine, but there will need to be more servers supporting the shard). I also understand that there will be more players at launch than in 3 months time. But this is headstart. There should be less players now than there will be come Tuesday (theoretically).

Just my two coppers..err...energy?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
01-31-2010, 02:20 PM
My bet lies on "Cryptik won't add server but sit the matter out until the player-base get's a little smaller" - Problem will solve by itself in 30 days latest... ^^

And i hate queues... my number is not changing ---- but the total is going up and down like crazy...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
01-31-2010, 02:20 PM
Quote:
Originally Posted by Koomik
Well if this happens on Tuesday I'll get ticked off. Right now, my hope is that Cryptic looks at this and fixes the issue by then. I mean, this is only the pre-order people on the servers. Once retail hits expect more people.

This game really needs more than a single server.
In fact, with the instanced architecture, they don't need to have more than one server since all the instances can be balanced on all the hardware available. In theory, they just need to add machines in their cluster. If it is true, it is just a matter of hardware investment.

I prefer to have one server only because you don't have to switch from one to another to retrieve yours friends. No, definitely, this system of instances is the good one for this game.
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