Lt. Commander
Join Date: Dec 2007
Posts: 120
I have played many MMORPG killed many monsters and played PVP MMORPG and won and lost many battles. STO is the first time I actually thought of the casualties. My ship has 200 crew and many times I am down to 25% or lost ship altogether, or blown up another ship with 100s of crew. It feels very sobering, unlike most games where you only are killing the one trying to kill you, in STO you are killling many people that you would never see.

In open beta someone stated they wanted to see the people flying out into space on hull breaches, thankfully that would never be but in.

While this is just a game and the thoughts quickly pass, it makes me think about RL bomber pilots and captains of naval ships and some of the guilt they must live with.

On a lighter note, when my personnel replentish, where do the come from, Is there a party I am not aware of?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
01-31-2010, 06:28 AM
Quote:
Originally Posted by RedShirtedExtra
I have played many MMORPG killed many monsters and played PVP MMORPG and won and lost many battles. STO is the first time I actually thought of the casualties. My ship has 200 crew and many times I am down to 25% or lost ship altogether, or blown up another ship with 100s of crew. It feels very sobering, unlike most games where you only are killing the one trying to kill you, in STO you are killling many people that you would never see.

In open beta someone stated they wanted to see the people flying out into space on hull breaches, thankfully that would never be but in.

While this is just a game and the thoughts quickly pass, it makes me think about RL bomber pilots and captains of naval ships and some of the guilt they must live with.

On a lighter note, when my personnel replentish, where do the come from, Is there a party I am not aware of?
Just imagine you're on a holodeck training program.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
01-31-2010, 06:29 AM
Quote:
Originally Posted by Kirkfat View Post
Just imagine you're on a holodeck training program.
Ah.. much better.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
01-31-2010, 06:35 AM
Quote:
Originally Posted by Kirkfat View Post
Just imagine you're on a holodeck training program.
I'll just remember this is a game, thanks imagining playing a game within a game is far too much for my little mind.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
01-31-2010, 06:57 AM
Quote:
Originally Posted by RedShirtedExtra
Odd feeling of morn over casuallties while playing STO
Morn?


(This message is too short by 10 characters.)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
01-31-2010, 07:08 AM
I read a review that touched on this exact topic.

In the shows, the loss of a ship was always a last resort. Even attacking another ship was always the last option. There was always that feeling of reverence toward the other ships captain and crew, and the loss of life that destroying a ship represents.

Which is part of why i'm torn over the gameplay of STO. Dont get me wrong, i'm thoroughly enjoying this game. It just seems like theres a ton of combat, and not enough plot/puzzle solving.

Now, thats not to say i think the game needs to be changed. A lot of todays mmo players would leave if there were not as much action as there is. They'd rather blow stuff up, than problem solve.

Personally, i'd like to see a lot more problem solving, research, and exploration missions, but i completely understand why Cryptic has designed the game the way they have.

At any rate, i guess i'm saying, Yes, i agree, you get a very somber feeling when you see that bird of prey blow up in front of you, or see your litle people graph drop.

I too am curious where the people come back from. Ha! After a big battle, are 75% of my crew newborns?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
01-31-2010, 07:24 AM
I was on the USS Lexington before it was made a museum. Boot camp naval pilots made their very first landing on a moving aircraft carrier at sea on this heap. It was in both world wars. We were nothing short of a flying dartboard. The few years I was there many lives were lost. Google it's history. It was a death ship and all aboard knew it.

Does this game even have a death penalty?

Does anyone even care about lost crew?

I do~!

I understand this is just a game.... but ... C'Mon MAN !!

Anyone with any care or compassion cares about the crew! ... Except.. Apparently... Star Trek Captains?

Death Hurts and people and players are not stupid. Even if they have never had this experience... or God Forbid... anything similar...this is a mature MMO and I would like to think people care about their crew... even if they are just little icons.

C'Mon Man! ... Zerg your own ass! ... No loss = No Gain! No Risk = No Reward! Simple Gameplay Truth! True Life!

Implement a severe death penalty! .. Nobody goes to a casino and bets a penny. If you want players to get anything at all from this game, you'll mirror life or the game means nothing.

What would Janeway do? .. Respawn...? ... Sacrifice ship and crew.. over and over and over?

If thats's how you wanna play it I dont think you'll have many players because the experience means nothing w/o loss.


I
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
01-31-2010, 07:34 AM
With regards to respawning, just pretend you're in a time loop like the Enterprise D in 'cause and effect'.

With regards to other ships blowing up, Cryptic could always add personel pod escaping just prior to explosion.


Quote:
Originally Posted by Vukhufu
I was on the USS Lexington before it was made a museum. Boot camp naval pilots made their very first landing on a moving aircraft carrier at sea on this heap. It was in both world wars. We were nothing short of a flying dartboard. The few years I was there many lives were lost. Google it's history. It was a death ship and all aboard knew it.

Does this game even have a death penalty?

Does anyone even care about lost crew?

I do~!

I understand this is just a game.... but ... C'Mon MAN !!

Anyone with any care or compassion cares about the crew! ... Except.. Apparently... Star Trek Captains?

Death Hurts and people and players are not stupid. Even if they have never had this experience... or God Forbid... anything similar...this is a mature MMO and I would like to think people care about their crew... even if they are just little icons.

C'Mon Man! ... Zerg your own ass! ... No loss = No Gain! No Risk = No Reward! Simple Gameplay Truth! True Life!

Implement a severe death penalty! .. Nobody goes to a casino and bets a penny. If you want players to get anything at all from this game, you'll mirror life or the game means nothing.

What would Janeway do? .. Respawn...? ... Sacrifice ship and crew.. over and over and over?

If thats's how you wanna play it I dont think you'll have many players because the experience means nothing w/o loss.


I
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
01-31-2010, 07:41 AM
It was me that stated that.

I still believe we need to see the hull breach's, flickering forcefields etc, and crew flying out into space.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
01-31-2010, 08:01 AM
Sorry but the title led me to believe that you were feeling "Morn" whenever people died. I assumed this ment you had the desire to sit at the same bar for the rest of your life and never say a word. My mistake.
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