Lieutenant
Join Date: Jun 2013
Posts: 30
# 1 360 Degree targeting
12-09-2013, 04:15 PM
Could someone please list some good high damaging weapons that have 360 degree targeting arcs and can be found at the exchange. Thanks
Captain
Join Date: Nov 2012
Posts: 5,157
# 2
12-09-2013, 04:18 PM
Turrets...mkxii

That is all and not all that good

Kinetic cutting beam and omni directional are pretty good but the former is from the omega rep and the omni bean is from the sphere episode
Chive on and prosper, eh?

My PvE/PvP hybrid skill tree
Captain
Join Date: Jan 2013
Posts: 3,158
# 3
12-09-2013, 05:27 PM
You can't have both. You can have either damage or 360, but not both.
Captain
Join Date: Oct 2013
Posts: 2,740
# 4
12-10-2013, 08:08 AM
Quote:
Originally Posted by key2007 View Post
Could someone please list some good high damaging weapons that have 360 degree targeting arcs and can be found at the exchange. Thanks
I dont think there are "good" weapons with 360 degree arc. I mean turrets are the only weapons with 360, and they are not good if you want damage. I really im tired of experimenting with turrets, i had 3 fleet elite plasma turrets on my escort and i ended replacing all of em. Even with plasma consoles (+plasma damage).

Maybe i did something wrong, but i really dont see the point of using turrets, the damage is too low. Not even with the elachi elite crescent turret, i had 2 of em as well, and they were useless.. xD.
Captain
Join Date: Nov 2012
Posts: 1,825
# 5
12-10-2013, 08:18 AM
The options have already been mentioned, but I would like to point out that for turrets to be effective, it's really important to be within 3km of your target. As cannons, they suffer greatly ranged damage fallout. (If you absolutely want to go with a full turret build, you have to be able to close with your target, and keep them close.)

Even then, you're generally better off with other weapons. Beam arrays hit harder and don't suffer major damage falloff until around 7-8km.

Technically, mines might be considered 360, but they're a point blank weapon and probably the hardest kind to use offensively.
Captain
Join Date: Oct 2013
Posts: 2,740
# 6
12-10-2013, 10:29 AM
Yes, u right i forgot to mention it. Im used to play closer to my enemies, since i love to use the point defense system and the bioneural warhead but i didnt see any difference attacking from 3 km away or 9 km away.. not in the case of turrets anyways. My plasma dual heavy cannons and my hybrid disruptor-plasma dual cannons hurt a lot, they always had, but the turrets.. i never found any turret useful.

There was a time that my thoughts were "if i put 3 turrets on my afterwards, i will be owning every ship". I couldnt be more wrong. Even with 3 of em, they are useless.. its like having just only a heavy dual cannon instead..
Captain
Join Date: Apr 2013
Posts: 1,014
# 7
12-10-2013, 01:52 PM
Quote:
Originally Posted by edgecrysger View Post
Yes, u right i forgot to mention it. Im used to play closer to my enemies, since i love to use the point defense system and the bioneural warhead but i didnt see any difference attacking from 3 km away or 9 km away.. not in the case of turrets anyways. My plasma dual heavy cannons and my hybrid disruptor-plasma dual cannons hurt a lot, they always had, but the turrets.. i never found any turret useful.

There was a time that my thoughts were "if i put 3 turrets on my afterwards, i will be owning every ship". I couldnt be more wrong. Even with 3 of em, they are useless.. its like having just only a heavy dual cannon instead..
Use whatever flavour of weapon design up front (Beams/cannons, duals), use the turrets in the rear.

butcher suspect, "What'd you hit me with?"
Temperance Brennan, "A building"
Captain
Join Date: Jul 2012
Posts: 995
# 8
12-10-2013, 02:10 PM
cutting and AP beam ,from the new mission FREE and 360

my join date was 02/03/2010 Kintisho 7,477,421(26,994) -ISA-
also
https://www.youtube.com/watch?v=VRATXezr_Tg
Captain
Join Date: Oct 2013
Posts: 2,740
# 9
12-10-2013, 02:41 PM
Quote:
Originally Posted by earlnyghthawk View Post
Use whatever flavour of weapon design up front (Beams/cannons, duals), use the turrets in the rear.
That is wat i was doing, the 3 turrets on rear, and as i said, they were useless. Not completely useless, but as i said, it would be better just one alone dual heavy cannon..

The cutting beam looks great, lets give it a try. Too bad i cant slot beams on the rear lol.
Career Officer
Join Date: Jun 2012
Posts: 1,265
# 10
12-10-2013, 03:50 PM
On my Armitage, I use 4 Fleet Advanced Antiproton DHC's in front and 2 FA Antiproton Beam Arrays with the 360 Omni from the Sphere of Influance in the rear.

I dropped the turrets, and put one on my shuttle, the other is the Omni. ONLY, because I can't heve 2 Omni's on the ship.
Ship Dedication Plaque by Voporak

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