Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
01-31-2010, 04:45 PM
I do wish a little more for some puzzle type quests. For some reason I remember seeing, and this was quite awhile ago but it was referring to STO, (maybe before Cryptic picked it up) where there was a diagram of a warp core and you had to click certain LCAR buttons to I believe vent the plasma and redistribute power. I would enjoy things like that, especially of they are timed.

Beam over to a ship that is going to explode. Run around for a bit to turn off certain stations, then do this type of puzzle and save the day all within a few minutes, and not worry about killing any Orion pirates on board!

Hopefully they can add stuff like this in the future.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
01-31-2010, 04:46 PM
Quote:
Originally Posted by Etairos View Post
I do wish a little more for some puzzle type quests. For some reason I remember seeing, and this was quite awhile ago but it was referring to STO, (maybe before Cryptic picked it up) where there was a diagram of a warp core and you had to click certain LCAR buttons to I believe vent the plasma and redistribute power. I would enjoy things like that, especially of they are timed.

Beam over to a ship that is going to explode. Run around for a bit to turn off certain stations, then do this type of puzzle and save the day all within a few minutes, and not worry about killing any Orion pirates on board!

Hopefully they can add stuff like this in the future.
I think i read that they said they wanted to do something like this.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
01-31-2010, 04:49 PM
I prefer really deep games, but I don't hate STO. It's actually a whole lot deeper than the typical MMORPG, which is basically "turn on auto-attack and hammer hotkeys." We've aspects to deal with such as facing/shield levels in space and exposes/exploits and facing in ground combat.

Reserve judgement until you've got tier 2 at least. It gets a little more interesting as you go along, with more and more influential abilities being made available.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
01-31-2010, 04:59 PM
More diplo/exploration missions, yes! And ADD puzzle type missions, love the suggest earlier about the warp core/timer.

More RP...HUH?

I'm sorry, but just how in the hells do you expect them to create RP missions? First off, WHO'S character is the RP being designed for? Your Tac main, my Tac main, her Engineer or that dude's Science? And how exactly are the devs supposed to know how we'd RP our character? Maybe my Tac main is actually a pacifist type who wants to try and avoid actual combat through bluff and posturing, as opposed to yours who(hypothetically) is all about kicking arse and asking questions of any possible survivors(and he doesn't bother to carry a notepad), so how exactly would they design a RP mission to fit BOTH of those types? And then expand that mission to fit the other 100k+ players AND all the alts they might make and THEIR personality types?

Seriously, you can't make RP happen via the game engine, either the players do it or they don't, ain't nothing a dev can do about that. Not to mention the simple impossiblity of designing RP encounters that fit even a small percentage of the possible personality types people will play.
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