Lt. Commander
Join Date: Dec 2007
Posts: 120
When I think about the gameplay, it's seems pretty sensible compared to Star Trek the franchise - particularly the use of "sector space", which, if you're into the physics of it all, would be necessary to prevent all these vehicles and people from crashing around in the space time continuum during their warp-speed interstellar travels. Here's my issue:

1. A ship captain doesn't stare at his ship in third person all the time (recognizing the cinematic and strategic value during battle). He should be able to walk around his entire ship and interact with his crew. Specifically in the following ways:

a. On the bridge: the captain should be able to travel and fight in space battles from the bridge, like a real Starfleet captain. Let there be an interactive hologram accessible from the bridge for the captain's use as officer of the deck / approach officer. It would simply pop you out into the third-person view we're already familiar with. This would be comparable to a submarine captain taking the bridge as approach officer at periscope depth and using the periscope.

1) Additionally, let the bridge officers be fully voiced in appropriate advisories, reports and warnings. This would add significantly to the "immersion factor".

b. Around the ship: it would be nice to repel boarders. Go to the transporter room with your away team to be transported. Visit engineering, tactical and science departments for inspection (such as to observe the installation or repair of epic gear).

c. Social: it would be great to go to your stateroom and summon your science officer for some board game, for which a player might earn bonuses of some sort. It would be interesting to be able to decorate the wardroom and or captain's quarters. It would also be interesting to have officers' parties (or captains' masts) which might improve moral and combat performance.

In each paragraph I tried to mention first the most plausible idea. Has Cryptic considered these things?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
01-31-2010, 07:10 PM
Have YOU considered them?

No really. Take a moment and consider them.

No, don't keep reading, THINK about how it would work given the current map/server architecture!


Ok, if you're still reading, you didn't.

1: Think about how exciting walking around your ship would be. Take footage from ST:TNG films, splice together two hours of nothing but people walking around the corridors. That's how exciting it would be.

1a: Agreed, having no bridge view is silly. Sector space isn't interesting either.

1): Cryptic isn't good at voice acting, I'll stick with ME2, myself.

(2 comes after 1, btw, just saying)

b: For PVE missions: sure. For PVP- are you going to expect everyone on the map to load into your ship? Will you and another guy just wander off into another instance of boarding each other? How would that even work and be fun? If each side had one big ship they had to board, most people would probably bail if the other side boarded their ship.

c: A ready room almost makes sense, except the engine doesn't seem to do that kind of thing very well. Gambling games in a casino would be one thing, but are you really going to sit in your ship all day diddling your NPCs?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
01-31-2010, 07:42 PM
Yeah, I guess I hear most of what you said. Which is that it won't work because of computer issues, and player housing isn't compelling. Anything constructive?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
01-31-2010, 07:47 PM
Having the interior of the ship at your disposal to display cool stuff or just dump some crud would be cool.

And a casino deck, or the option of a casino on the holodeck would be cool - particularly when players can travel on other player's ships. Don't think I'd want to do too much socialising with my NPC crew... I'd feel a bit peculiar.

Party on my boat!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
01-31-2010, 08:40 PM
Actually, Cryptic has already said they're working on making it so you can walk around your ship and invite friends to it. The bridge is only out on release because so many CB testers loudly demanded it. Which, btw, shows Cryptic listens to their base (but wouldn't it be funny if the folks who designed and implemented the bridge were pulled off of say, server coding duty? All of this weekends problems because they didn't have time because they were listening to players....<LOL>).

The playing games with your sci officer sounds like it'd be a good little mini-game. Maybe they'll implement something like it?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
01-31-2010, 09:17 PM
Quote:
Originally Posted by Bahrat
When I think about the gameplay, it's seems pretty sensible compared to Star Trek the franchise - particularly the use of "sector space", which, if you're into the physics of it all, would be necessary to prevent all these vehicles and people from crashing around in the space time continuum during their warp-speed interstellar travels. Here's my issue:

1. A ship captain doesn't stare at his ship in third person all the time (recognizing the cinematic and strategic value during battle). He should be able to walk around his entire ship and interact with his crew. Specifically in the following ways:

a. On the bridge: the captain should be able to travel and fight in space battles from the bridge, like a real Starfleet captain. Let there be an interactive hologram accessible from the bridge for the captain's use as officer of the deck / approach officer. It would simply pop you out into the third-person view we're already familiar with. This would be comparable to a submarine captain taking the bridge as approach officer at periscope depth and using the periscope.

1) Additionally, let the bridge officers be fully voiced in appropriate advisories, reports and warnings. This would add significantly to the "immersion factor".

b. Around the ship: it would be nice to repel boarders. Go to the transporter room with your away team to be transported. Visit engineering, tactical and science departments for inspection (such as to observe the installation or repair of epic gear).

c. Social: it would be great to go to your stateroom and summon your science officer for some board game, for which a player might earn bonuses of some sort. It would be interesting to be able to decorate the wardroom and or captain's quarters. It would also be interesting to have officers' parties (or captains' masts) which might improve moral and combat performance.

In each paragraph I tried to mention first the most plausible idea. Has Cryptic considered these things?
... why doesn't Cryptic just build a real Holodeck that you can... never afford?

Seriously, no offense, but commanding my BO's from the bridge, with the minimal view screen and sensors explaining the battle to me would not a fun game make.

Maybe you like to stare at the back of you BO's heads, but not me.

That being said, I would like to see more parts of the ship opened up, but in an MMO its kinda hard to make NPC's interactive, especially for each individual person. If you want a ship to roam around in and interact with npc's and such, try Mass Effect 2 because I highly doubt this MMO will have such a vibrant and life like ship inside.
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