Will be posting the update soon with mainly typo fixes. Also, Mosi, affect was the right term.
Because the molecule could be changed to affect. Affect being that it would do something to more than Borg was the context. Effect would have been the actual outcome.
I am republishing Part 1 of Perfection with a huge enemy revamp. I have removed some mobs that were not needed. I reduced the difficulty on some normal non-boss mobs to make it less grindy. The important boss battles will still be the same level of course.
Also added help text to ESD under attack to help the players find all the prisoners.
If you happen to play Perfection again and have done so before, let me know how the new difficulty is!
I've done this so many times for assorted reasons that I can pull this review straight from memory. I rooted out all the typos long ago, so I don't need to list that. If I mention a map that you've edited out, disregard it here.
-The moving ships are nice, and there's no bugs in it.
U.S.S. Lion's Pride Bridge:
-I always love seeing the Odyssey bridge, it's so beautiful. All the NPCs being named is cool. The dialogue is informative.
-The fight here isn't overwhelming, but with enough challenge to make it good.
Tactical cube section 214:
-Great use of the Borg interior. The ambush (still there since I last played it, right?) is an awesome use of a trigger and makes for a unique battle. The Borg are all named, so I feel like I'm not just shooting the same old drone. The boss battle is not impossible (that's good) but entertaining (especially with the Elachi hand cannon).
Tactical cube section 777:
-This has to be my favorite map. The atmosphere is just great, and the cramped corridors give that STF raid feel. The final battle is pretty tough but can be beat. One thing I'd recommend for this map is giving something to do along the way, like an interaction, so I'm not just essentially shooting my way to the end where the good stuff happens.
Unknown system escape (or whatever it was called):
-Variety with the diamonds appearing was nice.
Kessik system return:
-Mobs mobs, everywhere. This is one you can't just zerg, it actually requires target selection. That's something standard STFs don't have (which they should have).
-You did the Borgification very nicely. I like the final boss room, since you can't run all over the place but have to use skills like hiding and dodging.
-I think you changed it already, from three waves to two. Two is much more manageable.
Overall story and comments:
I like the story, it's not just a random "Borg did this, kill them blarg". It's got enough emotion in it to make it more personal. The one thing I'd change is replace maybe a couple borg mobs on the cube with an interaction or dialogue or something so it's not entirely shooting to the end. Good mission.
I just saw that you revamped the enemies, so disregard anything here about enemies needing a revamp.
Originally Posted by Ramming Speed at its finest.
[Combat (Self)] Your Ramming Speed III deals 158125 (201492) Kinetic Damage(Critical) to [Player's Scimitar].
We are the Borg. Irrelevancy is irrelevant. ~ Cry OP, and let slip the devs of nerf!
If you say banana slowly, you can hear the word gullible in it. ~ There's no Q in Star Trek.
I had a few thoughts on Perfection part 2 so I figured I'd post them here. Note there are spoilers in the post.
I played the mission on normal, and found the Space and ground combat to be pretty good. I was testing out the new Dyson ground gear and found it to be a decent challenge. I probably would have had a hard time as a newly promoted admiral with all random mk x stuff. Then again I'm a pretty casual player and have little experience with Elite Borg stf gear. Maybe it would have been easier with mk xi MACO.
It was nice to be able to hit Donatra with a Thalaron pulse for a change. She's had it coming for years.
When I entered the room with Manus, two of my boffs were stuck on the other side of the force field with the Klingons. I cant remember the exact conditions at the time, but when I eventually did succumb and respawned my whole team was present so no big deal.
Story wise things were pretty good too. I played as a Romulan and found the dialogue pretty neutral, (not too much Fed specific dialogue like "oh remember that time at the academy when we had professor so-and-so" kind of thing).
The story flowed pretty well and was really the primary focus, which was nice; in so many missions it seems the story is just a weak glue trying to hold the combat sections together. There was one point over Cait where the player had been fighting a bunch of Borg ships and a rather lengthy dialogue tree was brought up with the player patiently listening. I remember initially thinking "Holy @$%#! There's Borg everywhere and were having a board meeting." In hindsight, in the context of the story it was good, and important, dialogue, just seemed a little jarring at first.
I can't say I was really thrilled with your portrayal of the Borg in general. Note, this isn't in any way a criticism, merely me expressing my own personal opinion.
Hidden Borg agents on ESD, a liberated Borg actually working as double agent for the collective... it all seemed a little unusual. Subterfuge isn't the Borg's usual Modus Operandi. As Tuvok would say, "That would not be consistent with typical Borg tactics." Also there were a large number of Borg NPCs that displayed a disturbing amount of individuality throughout the story. I had always view the speaking Borg, eg. Locutus, Seven of Nine, The Borg Queen, as merely avatars of the collective. You heard them speak, instead of hearing the booming echoy voice of the collective. I had a hard time imagining the collective saying some of the lines your Borg NPCs were spouting. I also have a hard time imagining the Borg collective being able to get a drone to pass for a liberated free thinking individual. I always found the Borg much more frightening when they didn't have a face.
That said, It's clear the Borg now are different that when they were initially introduced. They certainly are portrayed as 'thinking outside the cube' in most of STO's STFs so I guess I can accept the change in tactics. Also, even at the end of Voyager it was clear the Collective and the Queen were not of one mind, (when the Borg were going to assimilate Voyager in the nebula and the Queen specifically tells them not too. Blame Voyager for ruining the Borg.) So in the context of STO and Voyager I think your portrayal is pretty good, even if I personally don't really care for it.
Both missions in the Perfection series were a good mix of combat and story telling that put it a cut above many other foundry missions. I look forward to seeing what else you can create.