Captain
Join Date: Jun 2012
Posts: 905
# 21
12-12-2013, 09:39 AM
I think that having high critical chance makes sense for BFaW and CSV. If you're firing more shots, you have a higher chance of landing a hit on something important.
Quote:
Originally Posted by kjwashington View Post
That's right it's going to be another K'vort thread!
Career Officer
Join Date: Mar 2013
Posts: 19
# 22
12-12-2013, 09:41 AM
Balance in an MMO is impossible with variables such as, game mechanics, multiple classes of characters, multiple methods of damage dealing and so on and so forth....

Only way to truly "balance" is to nerf everything and everyone make everyone be sci toons with one cruiser type available to fly and make all powers the same for everyone across the board......

Every game ive ever played there were always those who complained about balance and unfair "builds" because they either dont understand the methods or arbitrarily choose to not use them for the sake of "canon".

The game has a multitude of variables that allow us to choose our path, play our playstyle and engage in parts of the game we want to play.

So play your game how you want to play it.... enjoy the variety you have access to and just have fun!

If someone outclasses you or does more dmg or heals more then you.... so what? Its a game....
Captain
Join Date: Aug 2012
Posts: 568
# 23
12-12-2013, 09:44 AM
Don't make them do anything to FAW anymore. It always makes them break it completely...
Captain
Join Date: Jan 2013
Posts: 4,488
# 24
12-12-2013, 09:46 AM
My opinion is that modifying the firing pattern should disable crits for the duration of the attack. Attack modifiers do not stack for a reason. Crits are a type of randomized attack modifier, and they also should not stack. You want to modify the firing pattern to hit multiple targets, or you want to increase your base damage with rapid-fire or high-yield modifiers, that's all fine, you dont need extra crit bonus damage on top of it.

Its sad that people cant counter the proposal with reasoned argument and instead resort to trolling the OP by guessing motive so that they can attack his character indirectly.
Career Officer
Join Date: Jun 2012
Posts: 130
Lieutenant
Join Date: Oct 2013
Posts: 93
# 26
12-12-2013, 10:00 AM
Quote:
Originally Posted by nithanath View Post
lol that was gold!
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,544
# 27
12-12-2013, 10:05 AM
Quote:
Originally Posted by ursusmorologus View Post
My opinion is that modifying the firing pattern should disable crits for the duration of the attack. Attack modifiers do not stack for a reason. Crits are a type of randomized attack modifier, and they also should not stack. You want to modify the firing pattern to hit multiple targets, or you want to increase your base damage with rapid-fire or high-yield modifiers, that's all fine, you dont need extra crit bonus damage on top of it.

Its sad that people cant counter the proposal with reasoned argument and instead resort to trolling the OP by guessing motive so that they can attack his character indirectly.
Thank you for recognising my post as a an opinion and not as a troll. It's appreciated.


Quote:
Originally Posted by nithanath View Post
OMG, this is the best thing I've seen all day!!! You get the award for funniest post. Ever.
Commander
Join Date: Jun 2012
Posts: 466
# 28
12-12-2013, 10:30 AM
I'm more in favor for adding a rapid fire beam skill rather than making changes to FAW. It already has it's damage divide to hit multiple enemies at once like CSV does. But if changes were to be made, I believe the damage skill for both should have crits completely removed in favor for a higher rate of fire, an equal exchange if you would. It just seems like a common sense notion.

I can't count how many times I've done CSV in an escort and nailed multiple 10k+ crits in a row on the same ship and watched it evaporate in a few short moments. A bit to much if you ask me.

[Unrepentant] Lapo@overlapo: the problem with space STF
is that you can't properly teabag your defeated opponent

Unrepentant: Home of the Rainbow Warrior and the Rainbow Brigade.
Starfleet Veteran
Join Date: Oct 2012
Posts: 1,201
# 29
12-12-2013, 10:41 AM
Quote:
Originally Posted by kjwashington View Post
I think that having high critical chance makes sense for BFaW and CSV. If you're firing more shots, you have a higher chance of landing a hit on something important.
Spray and Pray machine gun fire can deal fatal wounds, but its chance of landing a lethal hit are much lower than a 50cal aimed sniper rifle targeting a person's central mass.

However, in a game like STO, game play quality has to be given higher priority over realism. Otherwise there would be no incentive to use BOFF powers like CSV or BFAW. CSV used to be so gimpy that no one used it. After its damage upgrade, CSV became viable for general use. Why would we want to see it backslide to pre-patch mechanics?
Captain
Join Date: Oct 2012
Posts: 1,151
# 30
12-12-2013, 12:09 PM
I always laughed when an in game engineers job of "fixing" a crucial system in time was basically kicking it/whaling on it/smacking the hell out of it in the in game representation. Now I'll be picturing my guy at Tactical wailing on the computer screen every time I use fire at will.
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