Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
01-31-2010, 07:32 PM
Well if you go onto the main site there are things like the two future past videos and the "path to 2409" that are good story bits leading up to this point. As for big story wait until you get out of your miranda. The ratio of story missions to patrol missions gets a lot better after you get your first tier escort/cruiser/science vessal and the stories have a lot more to do with big changes to the universe.

It's a case of unfortunate realism, starfleet doesn't send lieutenants into situations where the entire fate of the galaxy hinges on their capability.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
01-31-2010, 07:51 PM
Quote:
Originally Posted by Dr.LoveMonkey
Well if you go onto the main site there are things like the two future past videos and the "path to 2409" that are good story bits leading up to this point. As for big story wait until you get out of your miranda. The ratio of story missions to patrol missions gets a lot better after you get your first tier escort/cruiser/science vessal and the stories have a lot more to do with big changes to the universe.

It's a case of unfortunate realism, starfleet doesn't send lieutenants into situations where the entire fate of the galaxy hinges on their capability.
I'd also venture that Starfleet would not give command of any starship to an ensign in Starfleet Academy either, but that's what happens in the intro. So, on the basis of that, your entire second point is nullified.

As for the first point: if I have to read a blog or watch videos that are not in the game in order to set the mood, the game has then failed to immerse the player into the setting. What that does is alienate the player. You want to grab them and suck them in to the environment. The initial intro does this, but beyond that, it does not do much to keep the player going until reaching the rank of LCDR, granting access to the "big story" you speak of.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
01-31-2010, 08:08 PM
Quote:
Originally Posted by Sinn3d
Some MMO's do have a "tad" more storylines and events thrown in to make it bearable.
Yes, like EQ2. blah blah blah fate of Norrath blah blah blah
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
01-31-2010, 08:10 PM
Quote:
Originally Posted by thereij View Post
I'm sitting here with my wife. We've just completed one of the many, many "Patrol the XXXXX Sector" missions. She turns, and asks me: "So, what are we doing?"

Me: What do you mean?
Her: Well, I assume that I'm leveling up for some reason, is there any endgame?
Me: I'm not sure.
Her: Well, it seems that all we're doing is going around exploring and doing diplomatic missions.
Me: Come to think of it, in all the movies and TV shows, that's really all they did. We were just fortunate that the Enterprise et al happened to have very eventful cruises.
Her: So, what's the point?
Me: I'm not really sure.

It's very confusing to hail starfleet and receive the same missions over and over. I get that the developers want the patrol and exploration missions to be repeatable, but for what purpose?

Am I missing the point? Please enlighten me. I've reserved the collector's edition of the game, but if this is all there is (and nothing more), why should I spend that money on STO when there are several other options out there?
for fun. the same reason why you do PVE in any MMO. if you don't get that I suggest you go find another game genre.

but wait, don't you play all games for fun?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
01-31-2010, 08:15 PM
Quote:
Originally Posted by Intrepidox View Post
for fun. the same reason why you do PVE in any MMO. if you don't get that I suggest you go find another game genre.

but wait, don't you play all games for fun?
STO's PVE is mysteriously less fun than the PVE in other MMOs.

Not sure what the exact reason is, but it just feels that way.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
01-31-2010, 08:19 PM
Quote:
Originally Posted by thereij View Post
I'd also venture that Starfleet would not give command of any starship to an ensign in Starfleet Academy either, but that's what happens in the intro. So, on the basis of that, your entire second point is nullified.

As for the first point: if I have to read a blog or watch videos that are not in the game in order to set the mood, the game has then failed to immerse the player into the setting. What that does is alienate the player. You want to grab them and suck them in to the environment. The initial intro does this, but beyond that, it does not do much to keep the player going until reaching the rank of LCDR, granting access to the "big story" you speak of.
I dunno, I was immersed enough to reach ltcmdr. The game doesn't really need all that much introduction because it's star trek, most of its common knowledge. The whole klingon debacle isn't too complicated. The federation was at war with them for ages before, so it's not far fetched.

And sure starfleet would give command of a starship to an ensign. There was a crisis, things needed to get done. An ensign stepped up and got a field promotion. Thats not out of the question.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
01-31-2010, 08:23 PM
It's just like WoW and every other MMO. You get a quest and go kill a mob. Except this is in space. Everyone is Hunter-like in that you have pets - 5 of them - your bridge crew.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
01-31-2010, 08:25 PM
Quote:
Originally Posted by Dr.LoveMonkey
Well if you go onto the main site there are things like the two future past videos and the "path to 2409" that are good story bits leading up to this point. As for big story wait until you get out of your miranda. The ratio of story missions to patrol missions gets a lot better after you get your first tier escort/cruiser/science vessal and the stories have a lot more to do with big changes to the universe.

It's a case of unfortunate realism, starfleet doesn't send lieutenants into situations where the entire fate of the galaxy hinges on their capability.
Wasn't JIm Kirk right out of the acadamy when he got command from Spock via Pike in the last movie?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
01-31-2010, 08:26 PM
Quote:
Originally Posted by thereij View Post
I'd also venture that Starfleet would not give command of any starship to an ensign in Starfleet Academy either, but that's what happens in the intro. So, on the basis of that, your entire second point is nullified.

As for the first point: if I have to read a blog or watch videos that are not in the game in order to set the mood, the game has then failed to immerse the player into the setting. What that does is alienate the player. You want to grab them and suck them in to the environment. The initial intro does this, but beyond that, it does not do much to keep the player going until reaching the rank of LCDR, granting access to the "big story" you speak of.
It's a problem that I"ve been complaining about since the begining. in the first 10 levels the combat is too dull because you only have three bridge officers and three weapons and no skills and no specialization. In addition the story was severely lacking until I got my first real ship, I made a thread about people leaving before they really get to the game but it doesn't look like it went too far.

They really need to add more of the content early on and improve early ship combat. Once you get 4 weapons and 5 bridge officer powers plus your first three captain abilities it starts to get much better, and more difficult. I didn't get that far in beta but I'm assuming it gets even more fun when you get to admiral level, also I've heard some great storylines from people who got farther involving federation secret missions and time travel to prevent a klingon radical faction from destroying the past federation.

Also the reason starfleet gave a lieutenant command of a starship is because you proved yourself capable in a command situation when the rest of your officers had died. With the klingons and the borg attacking the federation starfleet is in desperate need of officers who can fight, but getting put into delicate situations like escorting the romulan ambassador through cardassian space isn't something they want trigger happy young captains to do.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
01-31-2010, 08:27 PM
Quote:
Originally Posted by thereij View Post
I'm sitting here with my wife. We've just completed one of the many, many "Patrol the XXXXX Sector" missions. She turns, and asks me: "So, what are we doing?"

Me: What do you mean?
Her: Well, I assume that I'm leveling up for some reason, is there any endgame?
Me: I'm not sure.
Her: Well, it seems that all we're doing is going around exploring and doing diplomatic missions.
Me: Come to think of it, in all the movies and TV shows, that's really all they did. We were just fortunate that the Enterprise et al happened to have very eventful cruises.
Her: So, what's the point?
Me: I'm not really sure.

It's very confusing to hail starfleet and receive the same missions over and over. I get that the developers want the patrol and exploration missions to be repeatable, but for what purpose?

Am I missing the point? Please enlighten me. I've reserved the collector's edition of the game, but if this is all there is (and nothing more), why should I spend that money on STO when there are several other options out there?
The answer is simple what you're doing. Getting level capped and then you'll be grinding phat loot like EVERY MMO I have ever played. I will agree that the partol missions are kinda dull but the episodes are interesting. I think some people had unrealistic expectations on what STO was gonna be.
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