Join Date: Dec 2007
Posts: 148
# 11
01-31-2010, 10:26 PM
I learned from guildwars how to keybind my keys into positions that make sense, like fire all being "g" or something... But I still downloaded autohotkey because hitting G every 2 seconds is ****ing stupid
Join Date: Dec 2007
Posts: 148
# 12
01-31-2010, 10:34 PM
Quote:
Originally Posted by candyheart View Post
yes, but pushing a button, or many buttons, or buttons at the same time.. WHATEVER!!!! pushing button over and over, usually very fast until you get tired of pushing THE SAME BUTTON over and over and over.. or not pushing a button..


wait, what was your point? Autofire? pushing a button over and over isn't AUTOfire, is it? Maybe it is HERE. *shrugs*

as much as I hate to say it, yay logitech :/


(edit: i said it before, but will repeat it again for yooo. autofire works the way it works because thats how it works in the game this engine was created for, champion's online. it is VERY VERY VERY unlikely that the developers will ever change this, or at least not for a very very very very long time, for star trek online).
it should be VERY VERY easy to allow a GUI script to control the auto fire for them.

Please don't speak about programming unless you have some experience.
Join Date: Dec 2007
Posts: 148
# 13
02-01-2010, 02:05 AM
Quote:
Originally Posted by snwmnx View Post
it should be VERY VERY easy to allow a GUI script to control the auto fire for them.

Please don't speak about programming unless you have some experience.
No scripting is required. If you right-click fast enough, you can autofire as many weapons as you like on one facing*. It works as expected and does not glitch anything (and even saves between sessions). The one-weapon-on-each-side mechanic is purely a design choice, as it would be just as easy to remove the limit.

*it's really really hard to get 4 weapons autofiring at once on one side
Join Date: Dec 2007
Posts: 148
# 14 toggle autofire
02-01-2010, 05:50 AM
What I would like to is have a button to toggle on/off autofire for the weapons I choose to enable this for.
I would enable my beam/cannon weapons for autofire and keep my torpedos/mines on manual fire.
I would also like to easily turn OFF autofire incase it starts draining my weapon energy too quickly, so that I can recharge a bit to do better damage.

Autofire on...autofire off, Daniel San.
Join Date: Dec 2007
Posts: 148
# 15
02-01-2010, 07:27 AM
I want auto target/assist cause I might have to click or tab a target thats to complicated.

I want auto fire for phasers cause having to push a button is stupid.

I want auto fire for torps when shield drops cause having to watch for sheild to go down is like work.

I want auto shield reinforcent cause thats 4 buttons I might have to hit (heck we dont wanna hit 1 ( what were they thinking)).

I want auto loot cuz I cant decide if I wanna take all or just that item.

I want a Star Trek video cuz while I'm bored just letting my computer play the game I need something to do (and since "self pleasure" might cause carpal tunnel or other ailments thats out)!!!
Join Date: Dec 2007
Posts: 148
# 16
02-01-2010, 07:33 AM
Quote:
Originally Posted by Stingray10 View Post
I want auto target/assist cause I might have to click or tab a target thats to complicated.

I want auto fire for phasers cause having to push a button is stupid.

I want auto fire for torps when shield drops cause having to watch for sheild to go down is like work.

I want auto shield reinforcent cause thats 4 buttons I might have to hit (heck we dont wanna hit 1 ( what were they thinking)).

I want auto loot cuz I cant decide if I wanna take all or just that item.

I want a Star Trek video cuz while I'm bored just letting my computer play the game I need something to do (and since "self pleasure" might cause carpal tunnel or other ailments thats out)!!!
Thats not what we want. What we want is not to have to break out fingers and keyboards by repetedly pressing the same button. We want to focus on whats actually fun, like manuvering the ship,picking targets and picking the right time to put a torpedo into it.
Join Date: Dec 2007
Posts: 148
# 17
02-01-2010, 08:29 AM
Quote:
Originally Posted by Darkpaw View Post
Thats not what we want. What we want is not to have to break out fingers and keyboards by repetedly pressing the same button. We want to focus on whats actually fun, like manuvering the ship,picking targets and picking the right time to put a torpedo into it.
Meh,ignore that. I think it's an unwritten rule we have to get at least one post like that per every 2 pages of posts in autofire threads.


But yeah, most people don't seem to udnerstand WHY this request keeps coming up. In a cruiser for example, you're going to have 2 full hotbars of powers, and 8 weapons to fire, all while maneuvering your ship. That's overkill for most folks to manage, and that's why simplifications are requested on combat. We're not looking for "auto-win" buttons, just a way to let us better manage it amongst everything else
Join Date: Dec 2007
Posts: 148
# 18
02-05-2010, 11:47 AM
Quote:
Originally Posted by magitek View Post
No scripting is required. If you right-click fast enough, you can autofire as many weapons as you like on one facing*. It works as expected and does not glitch anything (and even saves between sessions). The one-weapon-on-each-side mechanic is purely a design choice, as it would be just as easy to remove the limit.

*it's really really hard to get 4 weapons autofiring at once on one side
Exactly what I was saying. If you can spam right click fast enough, then that is a bug. You are simply sending the commands "at the same time" so the validation they have in place doesn't see that one is already active.

Almost certainly, the only reason we can't have more than one, is because of an overly simplistic validation that just checks to see if one already is in place. To remove that, is a non issue.

What I was saying was in response to the theory that the game engine couldn't handle it, which is nothing short of pure rubbish. Hitting a button fires a listener which performs a specific action. In this case, the action is to "Fire". Since the code already exists to handle the delay between "Fire" to allow for recharge time, it should be a non issue (technically speaking) to allow N number of weapons to be set to auto fire.

tl;dr - I agree and endorse your post. Nice find with the spam right click.
Join Date: Dec 2007
Posts: 148
# 19
02-05-2010, 12:05 PM
button mashing is not skill. Button mashing is not tactical. Button mashing is just bothersome.

The button mashing in STO for beam weapons is pointlesly stupid. I understand the tactical decisions in torps, and mines, and BO powers, but not for energy weapons. I have energy, I want them to fire ALL THE TIME. I don't want to keep pressing space, or 1, or whatever key I have bound to the fire all beams simply because Cryptic does not want to enable autofire for more weapons.
Join Date: Dec 2007
Posts: 148
# 20
02-05-2010, 12:06 PM
Quote:
Originally Posted by magitek View Post
No scripting is required. If you right-click fast enough, you can autofire as many weapons as you like on one facing*. It works as expected and does not glitch anything (and even saves between sessions). The one-weapon-on-each-side mechanic is purely a design choice, as it would be just as easy to remove the limit.

*it's really really hard to get 4 weapons autofiring at once on one side
Thanks Magitek, I'll try this out. If this is the case, then while it makes it somewhat better, it also makes it so much worse at the same time because it means that Cryptic could add it with little work but they choose not to!
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