It isn't sudden. But considering there is no real death penalty it doesn't really matter. And as the guy below you said most MMO's have stupid easy starting zones. IMO STO's one is way too long though. It should ramp right at the beginning of Lt.C (which would be balanced out by the new ship).
The difficulty as it is because a lot of terribads were whining back in OB when killing +2 con BSes required you to manuever and use your Boffs.
I miss when you knew you were a good player because you could beat the BS in researcher rescue.
That's so true. I was supprized the first time I tried to kill that ship. I died and was confused by it. Everything before that was easy. I had to make an adjustment to tactics, then it wasn't a problem. That should be what makes games fun. Overcoming a difficult chalange instead of seeing all content pre level cap as just in the way.
I found the original difficulty in open beta to be right on the money...challenging yet doable. Then it got nerfed to oblivion to the point where you could make a sandwich while autoattacking and still win, then it got buffed back up somewhere between the two. IMO it needs to go up just a bit more.
Actually from what I've seen, the difficulty is just right for the newbie zones. It's not that it's too easy, it's just that most of the current players are a bit experienced on how to handle their ships.
For instance I was grouped up with another player (did not play in the betas) where we were going after a group of 4 bops, and 2 cruisers. My friend was killed just before we killed the first cruiser and he had trouble respawning, but with my experience from beta being added in I took out the remaining ships alone. It was tough yes, but good positioning and getting great torp volleys on exposed hulls made the difference. I'll admit if I hadn't played in the beta I most likely would have died as well.