Lt. Commander
Join Date: Dec 2007
Posts: 120
with occasionally multiplayer battlegrounds. I like the game and the mechanic, but i miss the feeling to have to group for at least a few missions or dungeons/instances, In OB and now during the headstart, i am in a fleet for the feeling, but i get nothing out of it. I am playing a solo game, were i occassionally join a PvP multiplayer environment, which i leave after few minutes.

I miss the looking for group or doing some hard missions together with other people in that MMO. It is nice, that i can play solo, but there should always be a benefit to group with others, right now, i cannot see any. Also there is no need for it.

Do not get me wrong, iam having a good time and i like to play. I would just like to have some need for a group or a benefit at least.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-01-2010, 12:55 AM
Welcome to Instance Trek Online.

It's the future of MMO's, you and a whole whopping 3 other random people at a time make up the MMO experience!

This aids with continuity in the backwards universe which we are so fond of. You have to apprecciate the instancing system however, it makes this game feel like a real MMO or single player MMO if you want to be a wise guy and it eliminates the need to have to queue to join your favorite server.

Enjoy my drippings
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-01-2010, 12:57 AM
CO has the exact same problem, though at least the open zones are shared by up to 100 people. Only thing that does that I saw in STO was the galaxy map, which isn't even close to the same thing.

It takes a few months, but everyone will start to wonder why this is considered an MMO at all. Hint: It really isn't. It's guild wars with a monthly sub.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-01-2010, 01:46 AM
Quote:
Originally Posted by Loka
with occasionally multiplayer battlegrounds. I like the game and the mechanic, but i miss the feeling to have to group for at least a few missions or dungeons/instances, In OB and now during the headstart, i am in a fleet for the feeling, but i get nothing out of it. I am playing a solo game, were i occassionally join a PvP multiplayer environment, which i leave after few minutes.

I miss the looking for group or doing some hard missions together with other people in that MMO. It is nice, that i can play solo, but there should always be a benefit to group with others, right now, i cannot see any. Also there is no need for it.

Do not get me wrong, iam having a good time and i like to play. I would just like to have some need for a group or a benefit at least.

Im with you on this. First 12 levels can be easily soloed (did they nerf the hostage ship???) - when does the NEED (!) to cooperate start?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-01-2010, 01:51 AM
Wait until you figure out class roles mean absolutely nothing and that the game amounts to DPS zerg!! and focusing on one target at a time. Real show of tactics, there. :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-01-2010, 02:28 AM
I agree, it's a single player game.

However, once you accept that, there's no problem really, at least for me. I paid about the same for STO, than I pay for any other single player game. The 30 days of playtime that I get with my purchase, is most likely enough to reach level cap and see most of the content...if not even all of it, due to the generic missions.

After 30 days is up, move on.

No way I'm paying a subscription to a single player game. Cryptic clearly don't have an idea what keeps people playing MMO's. It's the social aspect, the landscape, etc etc...all of which STO is missing and thus it will miss money.

For example, I'm still paying sub to LOTRO, but I actually haven't "played" it since Christmas. I do log in, but I roam around the landscape, RP with random people, fish, explore, meet with friends, perhaps craft an item or two, join kinship meetings, smoke my pipe, play my lute etc etc. So much to do, without actually "playing the game".

Fallen Earth, other of my favourite, has a _massive_ landscape. Takes about 11 hours real time to reach from bottom of the Zone 1 to Zone 3...and there is no fast travel!

STO....kill em all!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-01-2010, 02:34 AM
Quote:
Originally Posted by Loka
It feels more like a single player game.
Not if you group up with others all the time, or spend a minute or two in open space or on a star-base...

This is no different than I saw with ***. Even EvE is highly instanced like this game. If you can invent the hardware and software needed to have an entirely open Galaxy with no instances I'm sure you can get a job to make your own game.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-01-2010, 02:38 AM
Quote:
Originally Posted by Kazmyth
Not if you group up with others all the time, or spend a minute or two in open space or on a star-base...

This is no different than I saw with ***. Even EvE is highly instanced like this game. If you can invent the hardware and software needed to have an entirely open Galaxy with no instances I'm sure you can get a job to make your own game.
/facepalm

Right ... because every other MMO in the world is using a one cluster server? This could be fixed, quite easily. It won't be because it's a "design" call but different servers would solve the problem. Just like in almost every other MMO in history.

BTW, if you want to mention an MMO as an example at least chose one that was successful. ***? Dear lord ...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-01-2010, 02:40 AM
Quote:
Originally Posted by Kazmyth
Not if you group up with others all the time, or spend a minute or two in open space or on a star-base...

This is no different than I saw with ***. Even EvE is highly instanced like this game. If you can invent the hardware and software needed to have an entirely open Galaxy with no instances I'm sure you can get a job to make your own game.
even then..you get problems with spawn camping, different mission parts not saved, kill stealing etc. Open world has also problems...just different ones. Look for warhammer and its massive battles......and lags...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
02-01-2010, 02:48 AM
Quote:
Originally Posted by Poldii
even then..you get problem wit spawn camping, different mission parts not saved, kill stealing etc. Open world has als problems...just different ones. Look for warhammer and its massive battles......and lags...
While lag isn't a quality that should be sought out in a game, Warhammer's idea of massive PvP battles was based off of their older game, ****. A game I played for years and years. A game that, as far as I'm concerned, had the best PvP of any MMO EVER ... soooo ... massive battles aren't the problem. Maybe the lag, but not the battles.

I remember in **** defending keeps with 90 people on my side defending from the towers and walls against 200-300 enemies trying to beat down the gate and kill us. Then another 200 of the third faction coming along and destroying the people attacking the keep and then attacking us in the keep. Those were glorious times. Battles raged for hours upon hours. And there was a point to battles in ****. To keep or obtain relics. Each faction had 2. If you had all of them then you gained extra XP, RvR points, ect. Whoever owned the majority of the keeps also had access to Darkness Falls, dungeon zone (non-instanced) that offered it's own raid bosses (that required at LEAST 200 people to kill) and special items. That zone would also have the previous owners still in it too, on their side. So there would be massive PvP battles inside that zone. GOD I miss that game.

Anyway, what was my point? I completely forgot now. /sigh I yearn for massive battles. All I can get are wimpy ass raids of, at the most, 40 people. 40 people ... psh. 40 people would make up a decent PvP hunting pack on off hours. During prime time a group of 40 people would get clobbered.
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