Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Best MMO mission system ever!
02-01-2010, 01:45 AM
Seriously the mission system is amazing.
When i think about going back to other mmo's and doing missions ....ugh

Oh and this is the first MMO ive played where i enjoy teaming up, and the game does it for you!

Anyways good times, and i got Lieutenant comander, *hugs new cruiser*
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-01-2010, 01:47 AM
Quote:
Originally Posted by Kassidus View Post
Seriously the mission system is amazing.
When i think about going back to other mmo's and doing missions ....ugh

Oh and this is the first MMO ive played where i enjoy teaming up, and the game does it for you!

Anyways good times, and i got Lieutenant comander, *hugs new cruiser*
Hehe.

I do like the repeatable nature of some of the quests. It presents, basically, a "controlled grind", and one in which I don't have to compete with others for mobs and spawned items.

The autogrouping is fun, too, though I haven't got to really talking to anyone I'm grouped with. I just wish Deep Space Encounters auto-grouped. Would be very handy there for tracking and buffing.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-01-2010, 01:48 AM
The mission implementation is 1 of the big things Cryptic did fairly well with STO. Although I do wish all of the missions were just as good as the Gateway time travel mission
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-01-2010, 01:48 AM
I actually find it one of the worst to be honest.

All the missions are pretty much exactly the same. Just like they were in CoX and CO.

I really had hoped that Cryptic had improved and expanded the features and possibilities of their content tools over the years, so they are able to make more non-generic missions.

Appearently Cryptic doesn't want to bother and invest any time and money.

Jer
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-01-2010, 01:50 AM
The hailing system is amazing as well. So glad we don't have to go back to Earth Spacedock for each new mission. Blows other MMO's away.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-01-2010, 01:55 AM
Quote:
Originally Posted by Jeronas
I actually find it one of the worst to be honest.

All the missions are pretty much exactly the same. Just like they were in CoX and CO.

I really had hoped that Cryptic had improved and expanded the features and possibilities of their content tools over the years, so they are able to make more non-generic missions.

Appearently Cryptic doesn't want to bother and invest any time and money.

Jer

Pretty much all other MMO's are just, "Kill XXX", "Collect XXX".

When you strip down STO's episodes down to the very core, they are all like that as well, however, it is definantely done better than most and doesn't make it feel as much of a grind, especially the episodic episodes.... like the Gateway time travel one.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-01-2010, 01:58 AM
I love the questing system (and this game in general). I was hoping for an updated version of the game "StarTrek: The 25th Anniversary", and that is exactly what this is(atleast it feels that way to me), it blows me away.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-01-2010, 02:09 AM
Quote:
Originally Posted by Resistance View Post
Pretty much all other MMO's are just, "Kill XXX", "Collect XXX".

When you strip down STO's episodes down to the very core, they are all like that as well, however, it is definantely done better than most and doesn't make it feel as much of a grind, especially the episodic episodes.... like the Gateway time travel one.
The BIG difference is, that all the other MMO's have nice interesting zones, full of life, where you quest in.

You stumble on all kinds of stuff. Lot of quests lead you into dungeons. You stumble on other people. Etc.

Cryptic's mission maps are all generic and the same. Lifeless with static objects. They just spawn some interactable mission objects and a bunch of mobs on top of it, for you to blast away. And that's it.

That is my MAJOR gripe with this game. That everything feels so bland, generic and lifeless.

This game has just 2 sets of cycling maps. 1 set is Space Station maps. The other set is planet surface maps. That's it.

I mean... sure, some planets are dead rocky surfaces. But plenty of planets have flora and fauna. With populations and animals and plants. Etc. But NOT in this game. Because Cryptic's engine CANNOT handle Flora&Fauna appearently.

Jer
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-01-2010, 02:14 AM
Quote:
Originally Posted by Jeronas

I mean... sure, some planets are dead rocky surfaces. But plenty of planets have flora and fauna. With populations and animals and plants. Etc. But NOT in this game. Because Cryptic's engine CANNOT handle Flora&Fauna appearently.

Jer

I'd quite like to beam down to some random planet where a probe has crashed and split, like we have just now, but with the twist that one part landed in a pre-warp civilisation's town and you either have to sneak in and destroy it, or you get cosmetically altered and have to talk your way to it.

Sure, that kind of mission might get boring after repeated attempts, but it would add something to the mix. Infiltration of Pre-Warp civilisations would have been one of the first uniquely star-trek things I'd implement. Get a bit of Prime Directive Angst going on.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
02-01-2010, 02:26 AM
Quote:
Originally Posted by Canazza View Post
I'd quite like to beam down to some random planet where a probe has crashed and split, like we have just now, but with the twist that one part landed in a pre-warp civilisation's town and you either have to sneak in and destroy it, or you get cosmetically altered and have to talk your way to it.

Sure, that kind of mission might get boring after repeated attempts, but it would add something to the mix. Infiltration of Pre-Warp civilisations would have been one of the first uniquely star-trek things I'd implement. Get a bit of Prime Directive Angst going on.
Exactly. You hit the nail right on the head.

That kind of stuff would make the missions more varried and lot more interesting.

Now all the maps have, except artistic looks, the exact same layout, with mission objects and mob spawns randomly generated on a oval highlighted section of the map. Over and over and over and over.

Jer
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 01:06 AM.