Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 what wepons on rookie ship?
01-31-2010, 01:51 PM
im currently level 8 and i am using a quantom mk 2 i found duel heavy disrupters and a 360 cannon in the reer so i can fully forward damage. this works well as long as i reinforce my frontshields.
what do you guys use.?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
01-31-2010, 01:52 PM
I tend to use a dual cannon, ideally heavy and 2 single beam arrays, one for, one aft.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
01-31-2010, 01:54 PM
Quote:
Originally Posted by Axterix
I tend to use a dual cannon, ideally heavy and 2 single beam arrays, one for, one aft.
If you do that you must take ages to kill big ships. High Yield Torpedoes from a quantum will almost one hit most things in that level range.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
01-31-2010, 01:58 PM
Quote:
Originally Posted by theCorvus
If you do that you must take ages to kill big ships. High Yield Torpedoes from a quantum will almost one hit most things in that level range.
Nope, ships in that range are pansies, they go down fast enough to cannons.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
01-31-2010, 02:51 PM
class torp / 2 phasers.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
01-31-2010, 03:05 PM
I used torpedo boat build on my T1 ship with 2 fore torps and aft turret. Before I tried it i was a bit sceptical about damage on shields but it seems torps and turret do decent damage on shields and devastate hull :p

Now I'm using Science vessel as torpedo boat with 2 fore torps and 2 aft turrets

When I get to T3 i plan to add a dual beam on the 3rd fore slot for some extra shield damage
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
01-31-2010, 03:07 PM
Quote:
Originally Posted by theCorvus
If you do that you must take ages to kill big ships. High Yield Torpedoes from a quantum will almost one hit most things in that level range.
the highest rank HYT for your class and quantoms will almost one hit ANYTHING at your level range... whatever it is

as for me, I haven't gotten quantums yet so i use 2 arrays and a torp launcher
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
01-31-2010, 05:23 PM
2x Phaser MkII with accuracy bonus (upgraded to them from collecting anomolies) and a Photon Torp MkII on my Miranda.

I used a Quantum Torpedo Mk II on my ship in beta. I think I prefer that to the Photon Torp. It's what I'm packing on my Nova class now.

I'd just like to add...

Disruptors on Federation starships makes baby Jesus cry people!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
01-31-2010, 05:52 PM
Two dual disruptor cannons up front and a disruptor turret in the rear, powered by a lot of spamming of the spacebar.

Yeah, I don't do any insane spike damage (unless I'm under 4k and hitting a downed shield), but I do a TON of consistent damage.

Oh, and I have no energy problems either because I have an EPS Conduit installed.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
01-31-2010, 06:13 PM
Either 3 beams for broadsides or a dual(heavy) cannon, torp, and turret.

First one is easier to use and kills slower, second one is probably most efficient if used right.

Ive also done two cannons and a turret, its sort of a compromise, you can just spam spacebar. It also kills trash enemies faster, but torps are nice for enemy battleships.
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