Lt. Commander
Join Date: Dec 2007
Posts: 120
Well, looks like there isn't a thread around like this.

I decided to create this thread primarily to help those who are looking for builds, or general help for pvp. Due to a possible huge influx of new players on tuesday, i figure it would be hugely beneficial to have pvp builds etc in one concise thread for easy reference and searching.


So without any more delay, post your pvp builds and career choices here. Make sure to note if theyre hybrid/Space/ground/Klingon/Federation.
You could also list reasons why you chose a certain career, or certain ships, as this would help otehrs a lot.


You never know, even the experienced pvpers might find some helpful spec's or advice.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-28-2010, 11:29 PM
Bumbing because I need some PvP build help.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-28-2010, 11:43 PM
tactical officer, linky
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-28-2010, 11:53 PM
Quote:
Originally Posted by faithborn
tactical officer, linky
What a waste. It's terrible you have to buy ship improvement skills you'll never use endgame just to get your tactical III abilities. Whoever thought of that needs to be kicked in the nuts/ovaries.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
03-01-2010, 12:35 AM
Also, KDF build for the support oriented but ship/weapon undecided Sci Officer. -> Here <-

Space oriented. Equal versatility in both BoP or Vo'Quv, with both Cannons and Beams. Energy setup favors 100 wpns / whatever--will need to juggle for some aux favoring abilities. Support oriented through science and engineer skills, as well as personal survivability through resist tanking. Can switch weapon types to disruptor or photon, as well. Just pick one and stick with it.

Ex. of Buffed Support:
Extend Shields
Science Team
Engineer Team
Hazard Emitters
Transfer Shield Strength

Ex. of Buffed Resist:
Polarize Hull
Aux to Structural
Dampening Field

Note: Both RSP and FBP receive benefit from this build. FBP being fully maxed in skill points, with the T5 rank III version available if you want it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
03-01-2010, 07:19 AM
Looking for a good Klingon engineer skill path. Any suggestions or link?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
03-01-2010, 08:31 AM
Quote:
Originally Posted by SheepishOne View Post
What a waste. It's terrible you have to buy ship improvement skills you'll never use endgame just to get your tactical III abilities. Whoever thought of that needs to be kicked in the nuts/ovaries.
you realize that they also buff your attack pattern and tactical officer skills right? they're very far from useless. (many klinks complain about it)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
03-01-2010, 08:34 AM
Quote:
Originally Posted by SideByEach
Looking for a good Klingon engineer skill path. Any suggestions or link?
Shields shields shields. KDF ships are less sturdy than their fed counterparts and you will need to stack a bunch of shield/hull buffs to survive even a few seconds of focus fire.

Putting a few points in engines to buff the duration of EPS transfer is nice as well.

Edit: And for ground any kit is good used correctly. Fabrication is the best if you've got a team, technician if you tend to pug it. Just pick one and stick with it so you're not wasting points trying to generalize.
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