Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
02-01-2010, 02:31 PM
Im science and also enjoy PVP, but what was once fun as a science in science nearly un enjoyable now. I never had any complaints about my lack of cannons for dps or hull strength like a cruiser or hell even the klingon cloak. Science capt scan now works to "decloak" a klingon for 1-2 seconds, but even if you target and attack they stay cloaked. It is frustrating that you can be pounding on one get thier shields down and drop em to 10-20% and they hit cloak and are gone. Cloak should be like full impulse, once you attack or are attacked it drops untin youve been dropped as a target or stop your attacks. I can see a shorter reset for this though over full impulse, but my goodness.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
02-01-2010, 02:51 PM
Quote:
Originally Posted by jlerwill View Post
Cloak should be like full impulse, once you attack or are attacked it drops untin youve been dropped as a target or stop your attacks. I can see a shorter reset for this though over full impulse, but my goodness.
Not sure I agree with this 100%... what I'd rather see is if a klingon ship is damaged below 20% or so and cloaks, a targetable trail becomes fisible (and only good for torpedos?). Or if they're on fire for any reason (e.g. plasma torps).

That or have phasers have in addition to their other "chance of debuff X" have a chance to disable cloak for X amount of seconds. Of course, they're already a favorite over disruptors because of the debuff chance, but, well, y'know...

A cloak should be a powerful weapon in the hands of a skilled captain... currently it's a powerful weapon in the hands of pretty much anyone...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
06-05-2010, 05:25 AM
Quote:
Originally Posted by Khromm View Post
Not sure I agree with this 100%... what I'd rather see is if a klingon ship is damaged below 20% or so and cloaks, a targetable trail becomes fisible (and only good for torpedos?). Or if they're on fire for any reason (e.g. plasma torps).
cool idea, or even expand it by just having more hull damage effects on any damaged ship (warp core vents etc). and some of these can be traced when cloacked
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
06-05-2010, 10:10 AM
Well guys I doubt cryptic will be nerfing the cloak to tie it to damage. With the 1.2 changes they have pretty much begged us to use the cloak more. We get a nice damage bounus and they have given everyone crazy hull resists with the EPS change and things like Aux to Struc.
I have Cloaked and Decloaked while in battles tons the last few days. With the resists we have now I have taken 8 or 9 torps under cloak (no shield) and lost 20% hull (thats like 4k dmg on a bop) And when I decloak the Struc to Aux (every 15 seconds) heals me for 2300... bottom line the devs seem to want us to use the cloak allot more.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
06-05-2010, 10:28 AM
Quote:
Originally Posted by NzFox
cool idea, or even expand it by just having more hull damage effects on any damaged ship (warp core vents etc). and some of these can be traced when cloacked
dont necro 5 month old threads
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
06-06-2010, 01:23 AM
Back in Closed Beta MES was really awesome (and bugged). It had a higher stealth value than Klingon cloak (MES 1 that is...), you could also drop mines and cap PvP contention points while masked. Finally, your shields would recharge while masked.

There was a big outcry against MES by the Klingon CB PvP community. Some of us agreed the capping and mines part was a major bug.. But there was a debate on the stealth effectiveness...

MES is (was) gear based. Sensors + Sensor Array consoles and a tachyon deflector are the tools to boost the effectiveness (and also your ability to detect cloaked ships as well).

Cloak is power based. Aux power determines how well it performs (and also their ability to detect masked ships as well).

Many Klingons wanted it gutted. There were many ideas on how to trash it. The irony is that most of those Klingons were Tac and only a couple even tried Sci at that point.

I argued that it should be toned down to have a slightly less stealth value than cloak at 50 AUX. That way Cloak would reman superior in all ways to MES: First because Cloak is free while MES costs a Sci BO slot.
Second, Cloak can be made more effective by shunting more power.. Gear based MES stealth is pretty much static for the battle.

By the time of Open Beta Cryptic had made their decision.. Totally gut the ability of all +stealth value and add in a penalty for shields.

Even with MES III at 9 skill you will be seen around 10k in PvP due to these changes.

Previously, as a Klingon in a BoP you could come in using MES, fire an alpha, and battle cloak before a Fed could shoot back most of the time.. Re-mes when the cooldown was up and repeat until the Fed is dead.

As a Fed it helped remove the fed-ball as escorts and sci ships would be hidden and the crusiers would act as bait... The "ball" became a single or duo visible while everyone else waited/hunted. In addition, the whole stealthed "anti-cloaker" tactic for PvP was wiped out and Sci captains had to turn to crowd-control (leading to constant use of SNB and VM in PvP which lead to their nerfing as well).

Sadly this PvP change affected PvE as those who wanted to avoid combat (or just sneak into close range) could not do so any more either.

Oh well.

Beta History for those that are interested:

Changing Mes

MES Should Be Removed Or Retooled

Game Breakers: Lack of PvP Merits, Mask Energy Signature, Reverse Shield Polarity

Mse

Lololololo Why Did Fed Cloak?

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