If Cryptic has learned anything from recent experiences, it's that you can't make everyone in the gaming community happy. It 's also difficult to tell using the forums alone how many players are truly dissatisfied with the current state of the game. There 's a better than average chance that the players who are perfectly happy with the game aren't wasting time defending the game in complaint threads, but actually in game having fun.
Luckily, developers have advantages that we don't, such as unemotional and unbiased data logs that tell the true story of things from a statistical standpoint. This will help them shape the type of game that they envision. What that data can never tell them, however, is whether the game is still FUN for the majority of players or not. Developers have the unenviable task of weighing the data against player feedback to try to strike a balance between their vision and player satisfaction.
It will be interesting to see which direction Cryptic takes the game from here.
Well tonite I grouped with some higher level folks and a few dropped the mission, so it was spawned for more than what we had. Not only that, these were multiple +3 lvl battleships and I got out w/o a scratch. Not even a beaten shield on full power to weapons.
This fighting LC5 ships at LC2 with common gear.
Another instance in a DSE... I spawned in practically alone in a SWARM of +1 BS's, BoPs and Fighters.... on full-power to weapons no less (which I then changed to shields). I got away unscathed w/o even popping a pot, turned around when a few more people spawned in, and owned the place.
Now, if anyone in this thread thinks that's cool well... uhhh, I dunno what to tell ya' besides you're spectacularly wrong.