Well hopefully the devs pop their eyes in here sometimes but I just had a sudden inspiration of what may be possible to be done to make tribble breeding really interesting. Whilst not as important as adding mission content of many kinds this would be a great addition if the person that deals with this side of things is running out of things to do

Assuming they use alpha texturing in the game they should be able to do this with minimal changes I hope. Anyways, here goes

*** ALERT ... Great Wall of Text Incoming .... ALERT ***
**Genetic Mutation:**
__Tier 1 Common Tribbles :- It is assumed that if this becomes possible they would have variant abilties of 0.5x bonus__
Susilo ( White ) - Heal

Stahl ( Pink ) - Heal + Regen

Vitales ( Grey ) - Regen

Sparkes ( Cream ) - Resist

Dotson ( Brown ) - Damage + Resist

Thompson ( Black ) - Damage

-- These would have up to 50% chance of producing themselves, up to 40% chance of producing their siblings and up to 10% of mutating into a tier 2 Common Tribbles with 1.0x bonuses

EG.

Dotson + Heart of Targ (72%) would have the following chances:

Up to 40% chance of producing itself or a red colored variant

Up to 35% chance of producing another tier 1 or red colored variant

Up to 25% chance of producing a tier 2 offspring

Tier 2 would be an advanced version of its progenitor with the chance of mutating into a tier 3 uncommon tribble with 1.5x bonuses.

EG. Dotson Targ Red/Brown merged/patterned Damage and/or Resist combo

Dotson Targ + Vulcan Plomeek Soup ( 64% ) would have the following chances:

Up to 45% chance of producing a tier 1 or a orange colored variant

Up to 35% chance of producing another tier 2 or orange colored variant

Up to 20% chance of producing a tier 3 offspring

Tier 3 would be like tier 2 but more advanced and able to mutate into a tier 4 uncommon tribbles with 2.0x

Dotson Targ Plomeek + Bolian Souffle ( 64%?) would have the following chances:

Up to 50% chance of producing tier 2 or earlier or a blue colored variant

Up to 30% chance of producing another tier 2 or blue colored variant

Up to 20% chance of producing a tier 3 offspring

etc up to Tier 9 being the most rarest of tribbles and so impossible to get that they would be sought after..

With 80% chance of breeding any of the earlier breeds and only 20% chance of breeding one of its siblings and cousins that leaves no chance of a future generation. At least not yet rofl.

The percentages are the values for the lowest level food of 56% with the higher level food enhancing the chances even more.

The different percentage of food would help against the percentages by reducing the chance of it producing a lower tier and increasing the chance of a higher tier. Although I can't deduce a mathematical formula that would work *sigh*

So even with this simple 1 random per tribble per tier you would get 54 unique tribble breeds offering 0.5x to 5.0x heals and buffs. The higher the tier the rarer it is as it would take you alot longer to repeat the process successfully than a tier 4 one. So, if you want a tier 10 tribble with 5.0x single or multi buffs of varying colors you would have to pay big or spend a hell of a lot of time breeding to get the right combinations working together.. to oops .. you found a random mutation rofl.

Created a great tier 10 tribble ? Now can you remember how you created it ? So you go through and feed the same tribble with the same food at tier 1... nope, attempt 2 .. yep.. repeat for the tier 2 ... fails 3 times.. repeat .. well you get the picture. So despite knowing how you can create the tribble you want there is no guarantee you will be able to get there in less than 10 attempts.

Doing something like this would

1. Make it hard to predict exactly what would result with 100% accuracy,

2. Make tribble breeding complex by design and hopefully with enough combinations to keep us busy for ages. Especially if things were programmatically named/colored/attributed.

3. Make all food useful but rarer foods more useful resulting in rarer tribbles which should be marked accordingly.

This was the general idea I had behind tribble breeding when I first heard about it. Maybe not quite as complicated as this but similar enough to make it challenging.