Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Klingons: INCOMING NERFS!
02-01-2010, 12:40 PM
Say it ain't so... but it is so.

The simple fact of the matter is that the developers employ a technique similar to bracketing a target with artillery.

In OB, Klingons were grossly underpowered. Now they are, arguably, better and win PVP matches much more than 50/50.

Like shooting the ground missions up to 40 kills, or nurfing science ship shields down 10%, the developers are bracketing their target. The debatable Klingon buff is an example of this.

Expect in a patch, soon, that will see science ship shields increased some (as sience ships now get ***** in pvp ((I should know, I **** them with ease))), Klingon ships and powers nurfed once again, but not to the levels of OB ..but lower, and ground mission kills down to something likely 25 or so.

On my Klingon I still have Mk2 loadout on my BoP - haven't upgraded - and I find myself raping ships in a way that I simply shouldn't. I've had 4 Feds shooting at me before and they can't cut thru my shields fast enough, whereas I alone will cut thru their shields with ease.

I'm very over powered and I don't like it. I want to win based on skill and tactics, not mechanics.

Also I want it to be balanced because I want the feds to KEEP COMING BACK - less and less feds will continue to PVP if they lose 80% of the time.

I heard some scrub Klingon tell this one Fed who was complaining in zone, "Learn to play." I replied that there's nothing to learn, Klingon play is easy and over powered. The other Klingons QQ'd at me but it was me with the highest kill and damage ratio, not them.

1) Stealth and wait to group up. Feds have to sit in the open and wait.

2) Stay together and everyone target the escorts. Our cannons rip them apart even with buffs and heals.

3) Now its 5 v 4 or 5 v 3.

4) We then proceed to kill the science ships then the cruisers.

5) Now the respawning feds are zooming back at full impulse to us and, because they are RANDOMLY SPAWNED AROUND THE MAP, they can't group together.

6) If the federation groups up after their defeat, it's 5/15 Klingons, If they zoom in and try to help, it'll eventually be 6/15.

7) If by some miracle they actually defend us off and beat us back (happened once...) then we sit cloaked, regroup, and try again, this time focusing on the new threat.

8) RINSE

9) WASH

10) REPEAT


10 steps to winning in PVP everytime. Frankly we're over powered and need to be balanced.

If you think we're balanced then you really need to get some skill.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-01-2010, 12:47 PM
Finally someone admits it, Bravo!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-01-2010, 12:48 PM
lol, troll on...

Klings are fine as they are, the fact is alot of the federation players are new to the game and dont know how to play yet...

I've played in good and bad klingon groups and vs good and bad federation groups...

hate to say it but maby you need to l2p first before saying we are overpowered...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-01-2010, 12:49 PM
Sooo you're main is a Feddy Bear and you decided to post as a Klingon after having a bad day on your main.

Sorry, but there's plenty of Feds winning in PvP atm too. I'm not going to get into a debate about whether it's balanced or not, especially since that word can mean different things to different people, but your kind of post certainly doesn't seem to be a very reliable sampling from which to base any opinion.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-01-2010, 12:50 PM
Quote:
Originally Posted by Carnality
Say it ain't so... but it is so.

The simple fact of the matter is that the developers employ a technique similar to bracketing a target with artillery.

In OB, Klingons were grossly underpowered. Now they are, arguably, better and win PVP matches much more than 50/50.

Like shooting the ground missions up to 40 kills, or nurfing science ship shields down 10%, the developers are bracketing their target. The debatable Klingon buff is an example of this.

Expect in a patch, soon, that will see science ship shields increased some (as sience ships now get ***** in pvp ((I should know, I **** them with ease))), Klingon ships and powers nurfed once again, but not to the levels of OB ..but lower, and ground mission kills down to something likely 25 or so.

On my Klingon I still have Mk2 loadout on my BoP - haven't upgraded - and I find myself raping ships in a way that I simply shouldn't. I've had 4 Feds shooting at me before and they can't cut thru my shields fast enough, whereas I alone will cut thru their shields with ease.

I'm very over powered and I don't like it. I want to win based on skill and tactics, not mechanics.

Also I want it to be balanced because I want the feds to KEEP COMING BACK - less and less feds will continue to PVP if they lose 80% of the time.

I heard some scrub Klingon tell this one Fed who was complaining in zone, "Learn to play." I replied that there's nothing to learn, Klingon play is easy and over powered. The other Klingons QQ'd at me but it was me with the highest kill and damage ratio, not them.

1) Stealth and wait to group up. Feds have to sit in the open and wait.

2) Stay together and everyone target the escorts. Our cannons rip them apart even with buffs and heals.

3) Now its 5 v 4 or 5 v 3.

4) We then proceed to kill the science ships then the cruisers.

5) Now the respawning feds are zooming back at full impulse to us and, because they are RANDOMLY SPAWNED AROUND THE MAP, they can't group together.

6) If the federation groups up after their defeat, it's 5/15 Klingons, If they zoom in and try to help, it'll eventually be 6/15.

7) If by some miracle they actually defend us off and beat us back (happened once...) then we sit cloaked, regroup, and try again, this time focusing on the new threat.

8) RINSE

9) WASH

10) REPEAT


10 steps to winning in PVP everytime. Frankly we're over powered and need to be balanced.

If you think we're balanced then you really need to get some skill.
Epic fail, go back to EVE!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-01-2010, 12:58 PM
Quote:
Originally Posted by Carnality

I'm very over powered and I don't like it. I want to win based on skill and tactics, not mechanics.


1) Stealth and wait to group up. Feds have to sit in the open and wait.

2) Stay together and everyone target the escorts. Our cannons rip them apart even with buffs and heals.

3) Now its 5 v 4 or 5 v 3.

4) We then proceed to kill the science ships then the cruisers.



8) RINSE

9) WASH

10) REPEAT



There ya go.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-01-2010, 12:59 PM
Quote:
Originally Posted by Carnality
Say it ain't so... but it is so.

The simple fact of the matter is that the developers employ a technique similar to bracketing a target with artillery.

In OB, Klingons were grossly underpowered. Now they are, arguably, better and win PVP matches much more than 50/50.

Like shooting the ground missions up to 40 kills, or nurfing science ship shields down 10%, the developers are bracketing their target. The debatable Klingon buff is an example of this.

Expect in a patch, soon, that will see science ship shields increased some (as sience ships now get ***** in pvp ((I should know, I **** them with ease))), Klingon ships and powers nurfed once again, but not to the levels of OB ..but lower, and ground mission kills down to something likely 25 or so.

On my Klingon I still have Mk2 loadout on my BoP - haven't upgraded - and I find myself raping ships in a way that I simply shouldn't. I've had 4 Feds shooting at me before and they can't cut thru my shields fast enough, whereas I alone will cut thru their shields with ease.

I'm very over powered and I don't like it. I want to win based on skill and tactics, not mechanics.

Also I want it to be balanced because I want the feds to KEEP COMING BACK - less and less feds will continue to PVP if they lose 80% of the time.

I heard some scrub Klingon tell this one Fed who was complaining in zone, "Learn to play." I replied that there's nothing to learn, Klingon play is easy and over powered. The other Klingons QQ'd at me but it was me with the highest kill and damage ratio, not them.

1) Stealth and wait to group up. Feds have to sit in the open and wait.

2) Stay together and everyone target the escorts. Our cannons rip them apart even with buffs and heals.

3) Now its 5 v 4 or 5 v 3.

4) We then proceed to kill the science ships then the cruisers.

5) Now the respawning feds are zooming back at full impulse to us and, because they are RANDOMLY SPAWNED AROUND THE MAP, they can't group together.

6) If the federation groups up after their defeat, it's 5/15 Klingons, If they zoom in and try to help, it'll eventually be 6/15.

7) If by some miracle they actually defend us off and beat us back (happened once...) then we sit cloaked, regroup, and try again, this time focusing on the new threat.

8) RINSE

9) WASH

10) REPEAT


10 steps to winning in PVP everytime. Frankly we're over powered and need to be balanced.

If you think we're balanced then you really need to get some skill.


epic fail federation dog!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-01-2010, 12:59 PM
Lol. Typical fed tactics. Impersonating a Klingon on the forum in a lame attempt to get them nerfed.

Hey look, I can do it to!

My main is a fed and I roll entire groups 5v1 in pvp with just a disruptor turret. Im so OP, nerf feds now !!!!!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-01-2010, 01:03 PM
Quote:
Originally Posted by Kuses
Finally someone admits it, Bravo!
They don't admit being OP because no one wants a nurf. Hell, I don't want a nurf, but balance? Please. What these Klingon kids don't get is that if we continue to be over powered then we'll chase away the federation and our PVP lines will be unplayably long.

Quote:
Originally Posted by MagnusTyrel View Post
lol, troll on...

Klings are fine as they are - hate to say it but maby you need to l2p first before saying we are overpowered...
I'm a troll because you don't agree with me? Klingons are fine as they are if you don't mind being over powered and winning most matches without trying. Sure. Wait, *I* need to l2p? I win most of my matches, so no, I don't need to learn to play, I know how, I know how TOO WELL even. I think you're just scared of actually having to use some skill when you play (since you have none that means you'll lose). Take your own advice, l2p and get ready for some nurf. Start trying team work and tactics. Rushing in won't be enough come the nurf.

Quote:
Originally Posted by Hagon View Post
[color="DarkOrange"]Sooo you're main is a Feddy Bear and you decided to post as a Klingon after having a bad day on your main.
Federation is 13, Klingon is 11. I play both pretty equally. Bad day? Nope. I think you're making assumptions for me to discredit my very truthful post. Get ready for the nurf, friend.

Quote:
Originally Posted by Zimster
Epic fail, go back to EVE!
Nah, been there, done that. Real life time for in-game skills is lame.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
02-01-2010, 01:05 PM
This is the perfect example of taking 1 tier of PvP and assume it applies to all tiers.

I will happily admit the buff Klingons got for their "beginner" gear was far too much, as the gear that came with my tier 1 BoP was better than the gear that came with my tier 2! And that gear just seemed to be better than anything the feds were pvping with at that level. Also it made all of the pvp badges I earned at that level useless, since the pvp vendors were selling the same stuff I already had.

So Tier 1 needs some rebalance work, sure.


Tier 2 an organized fed group, especially one that's spider tanking with cruisers or cruiser/science mix will still dominate hands down. The other groups that fit in some well flown escorts dominate too. Add that to the still missing tier 2 Klingon cruiser and you get lots of tank and good dps vs lots of dps and zero tank, guess who should win? Now I'm not saying a well flown Klingon group cannot win, I'm saying it's probably in the end balanced to favor the feds at this level and honestly I prefer it that way.

Tier 3, assuming it's still at the same levels as the end of open beta works as it should, basically: unorganized klingons < unorganized feds < organized klingons = organized feds. And to me that's what you call balance.

I never got higher than that, so I'll end my comments there.
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