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Join Date: Dec 2007
Posts: 148
# 101
02-01-2010, 02:16 PM
I am a Fed so what? Our Fleet has people on both side, and our Klingons will say without hesitation pvp is a joke and Feds don't have a chance. In beta the Fed had the advantage and Klingons cried their arses off but you don't think we have the same rights? Go on a flame, while I'm at it I know of a good dentist that can fix those teeth for cheap.

All day yesterday I PvP'd three of those matches were 0 Fed kills and 15 Klingon kills. I was in 2 where the Klingon's had over 10kills to our none and had us outnumbered 3 to 1, finally Fed started showing up till the odds were 9fed - 5klingons and the Klingons still won 15-4. These are space battles mind you.

On ground I have yet to even see a close pvp but I can live with the fact you own the ground in Star Trek Klingon's are fierce warriors. But in space and ground? You want it all don't you? I am no newb to pvp been doing it for over 12 years but I have never seen so many child like responses to someone who speaks out.

No problem though I can make a Klingon and send all my gear to my fed. But as the OP was stating only a fool will repeatedly join pvp que's when your life expectancy is 15 seconds. You win a match in less then 5 minutes and you run to the Quartermaster laughing your arses off.

You've got a 4 day head start in permanent pvp rewards and marks. Our pvp marks and rewards where stripped but still you flame on.

Klingon honor what a joke!
Join Date: Dec 2007
Posts: 148
# 102
02-01-2010, 02:20 PM
Quote:
Originally Posted by Rojor
I am a Fed so what? Our Fleet has people on both side, and our Klingons will say without hesitation pvp is a joke and Feds don't have a chance. In beta the Fed had the advantage and Klingons cried their arses off but you don't think we have the same rights? Go on a flame, while I'm at it I know of a good dentist that can fix those teeth for cheap.

All day yesterday I PvP'd three of those matches were 0 Fed kills and 15 Klingon kills. I was in 2 where the Klingon's had over 10kills to our none and had us outnumbered 3 to 1, finally Fed started showing up till the odds were 9fed - 5klingons and the Klingons still won 15-4. These are space battles mind you.

On ground I have yet to even see a close pvp but I can live with the fact you own the ground in Star Trek Klingon's are fierce warriors. But in space and ground? You want it all don't you? I am no newb to pvp been doing it for over 12 years but I have never seen so many child like responses to someone who speaks out.

No problem though I can make a Klingon and send all my gear to my fed. But as the OP was stating only a fool will repeatedly join pvp que's when your life expectancy is 15 seconds. You win a match in less then 5 minutes and you run to the Quartermaster laughing your arses off.

You've got a 4 day head start in permanent pvp rewards and marks. Our pvp marks and rewards where stripped but still you flame on.

Klingon honor what a joke!
I don't get this.

KDF doesn't have anything in ground pvp that fed doesn't...

I'm going to gently suggest that you're losing in space and ground for the same reason.
Join Date: Dec 2007
Posts: 148
# 103
02-01-2010, 02:23 PM
The funny thing is that the best way to "nerf" Klingons is probably to give us T2 cruisers and perhaps even science ships.

This will cause us to diversify. Right now we are 100% DPS, which is murderous to the average, clueless Fed pug. It's our pure DPS versus their random collection of junk.

This is also why at the high end, organized Feds do so well against organized Klingons. We have no ability to diversify our fleets in T2. We're forced into that pure DPS role and once you counter that there's really no more tricks up our sleeve.



If we had T2 cruisers, some of us (probably quite a lot of us, really) would be using them. We'd live longer and do better against those organized Fed fleets but we'd also have less DPS to trounce the clueless Fed fleets with.


In conclusion, lack of Klingon content is actually bad for the Federation, and that's what this thread is really about. Fix imbalance not by nerfing Klingons, but by fixing us.
Join Date: Dec 2007
Posts: 148
# 104
02-01-2010, 02:27 PM
Far as I can tell Klingon > Fed because Cannons > Beam Arrays....

Now the problem here is Fed ships are slow and can't turn out of a Bop's firing radius w/out emergency maneuvers or tractor beam. True, an escort could match, but an escort cannot take as much of a beating...

Sure, ya'll have the same weapons, but I cannot put cannons on my Science vessel, and a cruiser could never turn on a BOP to get a shot off. My [CAP] shields are down after 1 volley of heavy disruptor cannon fire... but there isn't even a dent put in by the same mark set of beam arrays. Cannons are a bit overpowered imo... fix the cannons, and you fix the pvp, either that or beef up fed cruiser and sci vessel shields

I don't have a problem with Klings hiding in cloak, besides that there needs to be a time cap on deathmatch maps to keep Klings from permanently hiding in cloak. I just feel that cannons are the end all in combat, and that you can't compete without them.
Join Date: Dec 2007
Posts: 148
# 105
02-01-2010, 02:35 PM
Quote:
Originally Posted by Ragnek View Post
Rabble Rabble Rabble
I didn't bother to read. Thought you should know that.
Join Date: Dec 2007
Posts: 148
# 106
02-01-2010, 02:37 PM
Quote:
Originally Posted by Rojor
Klingon honor what a joke!
The Klingon's I've played with are wannabe WoW rogues.

They have no honor and the only reason they win in PVP is because we're OP right now.

I bought MkIV cannons and now PVP is even easier than before. ^.^

Gotta love KDF!
Join Date: Dec 2007
Posts: 148
# 107
02-01-2010, 02:38 PM
Quote:
Originally Posted by M5Beast View Post
Far as I can tell Klingon > Fed because Cannons > Beam Arrays....

Now the problem here is Fed ships are slow and can't turn out of a Bop's firing radius w/out emergency maneuvers or tractor beam. True, an escort could match, but an escort cannot take as much of a beating...

Sure, ya'll have the same weapons, but I cannot put cannons on my Science vessel, and a cruiser could never turn on a BOP to get a shot off. My [CAP] shields are down after 1 volley of heavy disruptor cannon fire... but there isn't even a dent put in by the same mark set of beam arrays. Cannons are a bit overpowered imo... fix the cannons, and you fix the pvp, either that or beef up fed cruiser and sci vessel shields

I don't have a problem with Klings hiding in cloak, besides that there needs to be a time cap on deathmatch maps to keep Klings from permanently hiding in cloak. I just feel that cannons are the end all in combat, and that you can't compete without them.
If someone is trying to be a DPSer in a Science ship or even a Cruiser they're not playing the right role. If they are trying to tank in an escort they're not playing the right role.

If the Cruisers, science ships and escorts play their proper roles Klingons should not be dropping people in a few shots even with focus fire. Team work dictates that you in a science should be playing your role as a support/debuff ship and Cruisers should be supporting you and escorts with healing and tanking.
Join Date: Dec 2007
Posts: 148
# 108
02-01-2010, 02:39 PM
Quote:
Cannons are a bit overpowered imo... fix the cannons, and you fix the pvp, either that or beef up fed cruiser and sci vessel shields
Please no, you clearly have no understanding on how the game works asking for this... I've been in a pvp map were I couldnt dent a ships shields with a full barrage of rapid fire, i've also been in pvp map were an entire 5 man group of BoP's couldnt take out a ships shields with rapid fire...

Its all about the skill selection of your crew, if you pick poorly then you deserve to die, if you pick wisely you can be one of the hardest ships to crack in the game even in an Escort...
Join Date: Dec 2007
Posts: 148
# 109
02-01-2010, 02:45 PM
Quote:
Originally Posted by Carnality
Say it ain't so... but it is so.

The simple fact of the matter is that the developers employ a technique similar to bracketing a target with artillery.

In OB, Klingons were grossly underpowered. Now they are, arguably, better and win PVP matches much more than 50/50.

Like shooting the ground missions up to 40 kills, or nurfing science ship shields down 10%, the developers are bracketing their target. The debatable Klingon buff is an example of this.

Expect in a patch, soon, that will see science ship shields increased some (as sience ships now get ***** in pvp ((I should know, I **** them with ease))), Klingon ships and powers nurfed once again, but not to the levels of OB ..but lower, and ground mission kills down to something likely 25 or so.

On my Klingon I still have Mk2 loadout on my BoP - haven't upgraded - and I find myself raping ships in a way that I simply shouldn't. I've had 4 Feds shooting at me before and they can't cut thru my shields fast enough, whereas I alone will cut thru their shields with ease.

I'm very over powered and I don't like it. I want to win based on skill and tactics, not mechanics.

Also I want it to be balanced because I want the feds to KEEP COMING BACK - less and less feds will continue to PVP if they lose 80% of the time.

I heard some scrub Klingon tell this one Fed who was complaining in zone, "Learn to play." I replied that there's nothing to learn, Klingon play is easy and over powered. The other Klingons QQ'd at me but it was me with the highest kill and damage ratio, not them.

1) Stealth and wait to group up. Feds have to sit in the open and wait.

2) Stay together and everyone target the escorts. Our cannons rip them apart even with buffs and heals.

3) Now its 5 v 4 or 5 v 3.

4) We then proceed to kill the science ships then the cruisers.

5) Now the respawning feds are zooming back at full impulse to us and, because they are RANDOMLY SPAWNED AROUND THE MAP, they can't group together.

6) If the federation groups up after their defeat, it's 5/15 Klingons, If they zoom in and try to help, it'll eventually be 6/15.

7) If by some miracle they actually defend us off and beat us back (happened once...) then we sit cloaked, regroup, and try again, this time focusing on the new threat.

8) RINSE

9) WASH

10) REPEAT


10 steps to winning in PVP everytime. Frankly we're over powered and need to be balanced.

If you think we're balanced then you really need to get some skill.
lies

In T1 it works like that, in T2 try to kill a Cruiser and i can say to you, try as much as you want but not happening.

If you insist that you kill Feds easily, take a fraps movie of T2 or T3 and show us, i doubt it heavily as cruisers withstand atm so much dmg that it takes ages to kill them atm with normal help from Science ship.

my last game in T2 was 4 fed cruisers and one science ship, we had premade.

We always dpsed the science ship down 1st, and after we dpsed one of the cruisers, and suprise suprise science ship was back before the cruiser was down, and no, our dps dont suck its just fcking hard in T2 to kill a cruiser, they take LOADS of punishment and they can use certain talents to reset the situtation in other words they buy time.

4 cruisers dps enuff to kill BoPs before they start to loose any cruisers, means that we go down killing 0 cruisers.

You are talking about Pug experience we played against feds who were not even teamed up, i have picture where they say in zone that no team just unteamed. (and they were not a premade, we were O.o )

we lost and i cant think how to counter it, cruisers just soak too much.
Join Date: Dec 2007
Posts: 148
# 110
02-01-2010, 03:00 PM
Mask energy I know none of the klingons cried about us having this, but atleast you could see us and plan on us. In beta we escorts had atleast one good blast with high yeild plasma. Even though it was slow moving we could mask get whites of the eyeball close and bamb one good hit in before we we got ganked. Now in prelaunch we have to drop cloak to fire. So you target us and spam the crap out of your systems failure hot key so we cant get that shot off. By the time our systems come back we are past the target and dead before we can turn. Systems off, shield debuff, tractor beam = dead.

The only way klingons lose is when they get cocky and split up. Every1 cloak up set the duck out target my target decloak bamb bamb bamb rinse repeat. The only klingon that might die is the duck cause we all can target him. Our only visible target is the best defended person on your team and hide your weak links. By the time we pick them out half our team is in transit back to the battle.

This is no contest of skill/knowledge whats so ever. Feds have to gear BO's for both pvp and pve because we need to illiminate your cloaks. Even if I had a pvp BO I would have one less skill ability just so I can address your cloaks. Since we do not have a cloak this means you have an extra ability to through something at us. Also we need to spend additional merrits on promoting our pvp BOs which you do not. You can if you want to but you do not have to inorder to win pvp.
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