Lt. Commander
Join Date: Dec 2007
Posts: 120
# 31
02-01-2010, 02:39 PM
Quote:
Originally Posted by Carnality
Now you're seeing the light.

I'm not unstoppable at all. In fact I die quite a bit, but the fact is there needs to be balance tweaks because, without too much trouble, I win quite easily.
No there is no "light" to see. The reality is that no PvP system will be done with tweaks. Does his system need tweaks? Yes in a variety of forums, but it does not need knee jerk reactions to the problems I mentioned in the disparity of players experience in PvP. The reality is that most Klinks get more experience in PvP from one 3 hour game session than half of the Federation side gets in their entire game experience. The fact of the matter is that most Federation players (not all) dabble in PvP at best and a good portion avoid it like the plague. Just one of those players on your PvP side can mean a loss for you.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 32
02-01-2010, 02:41 PM
Quote:
Originally Posted by Matt_Dravis
I completely agree, and I play mainly as Federation.

I would say, don't nerf anything until we see some serious sampling of max-level PVP. And even then, I can imagine the dynamics changing significantly once other playable factions are introduced.

The 'problem' -- if that -- is that everyone currently starts as Federation, whereas you have to be somewhat experienced to play Klingon. If players are ever allowed to create Klingons from scratch without needing to start as Federation -- basically, if Klingons get the same amount of PVE content -- I imagine the major balance issues would disappear.
I agree completely. If there are exploits going on we all want to see those avenues closed, but so far I've not seen it. What I don't want to see is any sort of huge "balance" nerf to hit either faction at this point. It is simply far too early in the game to know what is going on other than the reality that most Klingons are hardcore.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 33
02-01-2010, 02:45 PM
Quote:
Originally Posted by Carnality
He isn't wrong, he is dead wrong. Frankly I question his skill in the game if he thinks things are balanced.
Lawl, im touched you feel that way...

The fact that I give good damge in PvP and usualy top the scoreboards sort of cancels out yor comments about me...

However saying I am dead wrong is pretty funny...

I've been in games were the Klingons have rolled teh feds 0/15 i've also been in games were all 5 of uss couldnt take down a single science ship, so it all a matter of perspective tbh...

After that match I could say "OMG nerf Science 5 of us couldnt kil 1 ship!!!!!11one!!" but because im experianced I know that he simply used the right skills at the right time...

Seriously learn to play, adapt and try again...

This sides are mostly balanced, tweaks are needed on both sides but to say one side is OP over the other is laughable...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 34
02-01-2010, 02:45 PM
if klingsons are so OP why do they ever loose at all?

in tier1, yes klingsons dont lose that much, alot of ppl agre that on teri2 and higher things get more balannce, so why does klingons win so much in tier1, simply becouse their gear? no, a fed can has a good gear at lvl6 as a klingon lvl6, the only thing the klingons has going in gear at tier1, is it is tailoret for their ship, a fed has to work alittle more to get a as good setup at lvl6, but it is not impossible or hard, but at tier2+ the gear advanteds goes to the feds, their just have easyer acces.

current in tier1 feds dont fight to the best their can with their ship and often use bad gear, why I dont know.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 35
02-01-2010, 02:48 PM
Im a bit confused by your post.

I actually find PvP quite frustrating as a Klingon. There are ups and downs yes but ill just say what ive experienced the past few days.

Basically as it stands now the only way Klingons can get XP and gear is through PvP (there are PvE missions. All 2 of them and 1 is broken). This gear in turn is no match compared to what some of the gear the Feds can get in their PvE. For example I am currently having difficulty in ground PvP because there is a personal shield Feds can get in PvE that does an AoE knockback upon being hit. Now im not the type to go on the band wagon and use the OP sniper rifle (its not all that bad now tbh) so I quite like to use the Bat'leth and Pistol setup.

Even that setup has huge difficulty. People can sprint through your knockbacks/stuns, your expose procs less than a rifle butt attack and the range is so poor on it that if the enemy is nudged or takes 1 footstep away from you it breaks your combo (thus minimising your damage) and either ends with you trying to close the gap by doing a charge (this bugs and you end up rubberbanding without actually doing any damage, you also lose control) or being popped by their alternate weapon fire.

Space combat wise I have done a lot of PvP in both the T2 Raptor and BoP and ill admit the BoP is a LOT easier than the Raptor. The Raptor just doesn't make sense. Its crap in all forms of the word. Its highly unefficient, too weak and doesn't pack any more of a punch than the BoP. The BoP has nearly as much armour and shields and quite frankly im not going to choose an inferior ship like the Raptor just because it has an extra ensign Boff slot. Thats not worth it.

The BoP on the other hand is quite nice. I can fit it out with all sorts of weapons and if im lucky to find a Fed that hasn't got stupid shields from PvE that are way overpowered in PvP then I can do pretty well. If I do find a Fed with said decent shield then im screwed. I currently have the best torps, heavy cannons and beam banks fitted on my BoP and there are certain ships I just cant penetrate. Ive seen 3 BoP's take well over 5 mins trying to take down 1 ship because his shields are so ridiculously high. On the flipside downing a BoP seems quite easy. My shields go down rather fast and take a lot of micro-management in fights. I have the best shields available to me also and its still an issue.

I will say the only ship I can usually go toe-to-toe with in a BoP with without getting owned 90% of the time is an Escort. They seem to suffer the same weak shields/armour and as such its a decent dogfight.

I will say however. No matter what my analysis is on PvP this all boils down to my choices I have made in-game through skills and also my playstyle. Im sure there are some people who beat others more easily and indeed there may even be someone out there who has found a use for the raptor (probably not).

I really don't see why either side should be nerfed however. The only real issue I see here is that the Feds have access to some superior gear in PvE that obviously Klingons will never get. If anything is overpowered it is THAT my friends...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 36
02-01-2010, 02:54 PM
Quote:
Originally Posted by Kuses
Finally someone admits it, Bravo!
..in tier 1.

MK II gear in tier 1 I'm assuming?

Obviously you never even thought that the reason you are destroying feds is because you have low end tier 1 mirandas flying into PVP with their white starter gear.

I was witness to tons of feds just running into pvp without getting some of those sweet items from the quest line.

Your post is full of lies and misconception.

The OP needs to Keep his trash in the main forum.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 37
02-01-2010, 02:55 PM
Quote:
Originally Posted by Carnality
Though I do have to say that if all 5 BoP/Raptors focus fire on an escort ship, heals or no heals, he dies. 5v4 now.
If 5 Escorts focus fire on a BoP/Raptor, what do you suppose will happen? Now it's 5 Feds and 4 Klingons?


I see most Feds jump into a Cruiser, probably because that's the iconic Star Trek ship type, and they load it out with wide angle beams, because that makes PvE pretty easy to breeze through, and then they queue up for PvP and wonder why 4 of them in Cruisers backing up 1 Escort don't have the DPS necessary to quickly kill a Bird of Prey.


What we have here is an imbalance of focus, not an imbalance of equipment or even skill.

If Feds would focus on PvP, they would be at least as good as Klingons -- and almost certainly better, given their greater access to equipment.

But when I see 5 Feds with 4 Tactical officers in Cruisers, I just have to laugh.


If you nerf the Klingons to the point that 5 clueless Feds in non-PvP loadouts can defeat 5 expert Klingons with top of the line PvP loadouts then you're going to destroy PvP in this game, because there will be nothing Klingons can do to counter an actual PvP-focused Federation group. You need to compare PvP focused Feds to PvP focused Klingons, not PvE focused Feds to PvP focused Klingons.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 38
02-01-2010, 02:57 PM
Quote:
Originally Posted by Carnality
I have, and that is a hard battle and because of my gear I usually lose.

Unfortunately Slamz, THEY are the EXCEPTION, not the rule.

Balance cannot be worked around "EXCEPTIONS" - balance must be the rule.

Though I do have to say that if all 5 BoP/Raptors focus fire on an escort ship, heals or no heals, he dies. 5v4 now.
So wait as the feds suck klings should be re-balanced? I haven't played t2 fed yet as I'm still after some mk4s for my sci vessel but t1 that seemed to be the feds problem, beams also sucked at dropping shields and some feds definitely were on 100 to shields. Feds also ran around into kling wolf packs in 1s or 2s out of full impulse like 5-10k from the klings.

I played escort in OB without mes and could evade an alpha often enough using the same power to engines/engine battery+evasive trick klings use, they'll be running all the buffs for 1st 15 seconds past that they pop them separately and the spike is disorganised unless it's voice comms permade, mes was fun to try out though.

Not that many feds healing in t1 either dunno about t2 as I said, you could argue it's unfair feds have to do that but it's an assymetric system, our ships aren't the same, fed advantage is being tougher, klings is more damage, exploit the advantages imo.

All I heard of was the SVs were nerfed, not klings supeer buffed, I will say that when they cut things from 10v10 to 5v5 I think that really helped klings as small battles make the fed ball a lot less dangerous as tab spacebar firepower was cut a lot by that.

I did win much more after that, probably just managing to win the majority even but only when we worked together fortunately we mostly did, still had a number of losses and close calls.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 39
02-01-2010, 02:57 PM
Quote:
Originally Posted by panzerbunny View Post

The OP needs to Keep his trash in the main forum.
Sorry to dash away the perception that "yes, you really ARE that good."

Sorry... we're just OP for now. Enjoy it while it lasts, I am.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 40
02-01-2010, 02:59 PM
I'm curious what, precisely, the OP thinks will be nerfed.


Skills? Klingons and Feds have the same skills.

Weapons? Feds have the same access to weapons that the Klingons do.

Ships? Klingon ship hit points are lower and they don't have science ships or even a T2 cruiser.


So, tell me, where, exactly, does this imbalance come from? Show me some numbers and explain to me how those numbers are working in favor of the Klingons. You think ____ should be nerfed by ___ percent. Be specific.
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