Lt. Commander
Join Date: Dec 2007
Posts: 120
# 41
02-01-2010, 02:03 PM
Quote:
Originally Posted by Slamz
If 5 Escorts focus fire on a BoP/Raptor, what do you suppose will happen? Now it's 5 Feds and 4 Klingons?.
Sure Slamz, but I haven't ever seen 5 escorts in a single match.

Usually I see 1-2 Escorts, maybe 1 science ship, and the rest cruisers.

The cruisers lack the needed damage to take out my shields, even at Mk2, but their shields can't withstand my Mk2 cannons.

I don't have any answers on how to fix this, and it wasn't my intention.

I just wanted to let everyone KDF side know that when we're hit with nurfs, don't be shocked.


I'd strongly encourage everyone to learn different ways of approaching a fed blob and different tactics to use.

Right now you can pretty much decloak and just sit there turretting around, but in OB you couldn't - and come this nurf we won't be able to anymore either.

The end is nigh!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 42
02-01-2010, 02:03 PM
I've played around 30 PvP matches the past 2 days and the win/loss balance is roughly equal (T2). When feds play as a team, they usually win - even against teamed up Klingons. The score is tight 10-15 or even tighter, but still they usually win. Feds don't normally play as a team however, not beyond grouping up and hitting Space Bar. When that happens Klingons that play as a team eat the Fed group up. Disorganized Klingons get destroyed.

Now in 30 PvP matches I got decently good at Space PvP. In OB I was mostly a Ground PvPer, where I was decent, but didn't play much in Space. Now with the Ground nerf, I found myself playing Space exclusively. My BoP is fitted for survival, I am a Science Officer and usually I finish matches in the top 2-3 for points, damage AND healing done. I usually don't die more than 1-2 times per match - due to a combination of heals/buffs/evasive maneuvers/engine batteries/battle cloak. Feds don't know how to counter a hit and run BoP. They focus on me for 10-20 seconds while I pop every single buff I have and get out of range, while the rest of the team picks them off one by one.

Now they are 4v5 since I come back with almost full hull in a matter of seconds (specced and equipped for Engineering Team and Hazard Emmiters). If the Feds would switch to another, less protected target the moment I take off, the tactic wouldn't work. They dont. They keep thinking that maybe if they fire their phasers at me and chase at half my speed for another 10 seconds while I pass the 10km threshold they will magically kill me.

When we focus fire on a target, agaisnt decent teams we can't really take it down. Even an Escort can survive a full Alpha from 5 Klingons for a long time if healed by 3-4 ships. It is really imperative that every ship should have at least 1 healing ability, and not just self only. I cannot explain how many times I've see Cruisers with just - Emergency Power to Shields 1 and Boarding Party as buffing/debuffing skills. Tachyon Beam is not a good option on anything but a Science Ship running auxiliary!. On the other hand Cruisers and in general ships running RSP and other tanking skills require us to switch targets on the fly. It doesn't always happen and we don't always win, even if organized.

5 Cruisers in a PvP match doesn't equal automatic win if those players can't play for ****. Same goes for 5 Escorts on the Klingon side. Klingons attract PvPers and their ships and BOs are built for specific PvP situations. Feds mix it up with PvE and generally will have at least 1-2 BO skills that are less effective in PvP, not to mention they don't always know how to use them.

I generalize to make my point, not because it fits 100% of the time.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 43
02-01-2010, 02:03 PM
I can't help but get a kick out of the people who are saying Klingons are way too powerful now. The only changes that I am aware of is in the starting gear for T1 which encompasses levels 6 thru 11.....wow really, that big of a deal? Past that point I've not seen a single change to my Klingon's abilities, ships, equipment etc. from what we had in OB. if I'm wrong and am missing something please let me in on what it is.

In T2 every Klingon starts with complete crap gear and has to slowly piece it together from almost exclusively doing PvP matches. Is it unfair that Feds have access to PvP rewards just like us as well as quest rewards and PVE drops? Nah, don't bring that part up right, let's just complain about what amounts to the first five levels of PvP in the game and balance the factions off that. It's just beyond dumb....
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 44
02-01-2010, 02:04 PM
Quote:
Originally Posted by Carnality
Sorry to dash away the perception that "yes, you really ARE that good."

Sorry... we're just OP for now. Enjoy it while it lasts, I am.
Your methods of coming to your conclusion are flawed and innacurate.

This post has been edited to remove content which violates the Cryptic Studios Forum Usage Guidelines ~Dionaea
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 45
02-01-2010, 02:06 PM
Quote:
Originally Posted by Slamz
I'm curious what, precisely, the OP thinks will be nerfed.


Skills? Klingons and Feds have the same skills.

Weapons? Feds have the same access to weapons that the Klingons do.

Ships? Klingon ship hit points are lower and they don't have science ships or even a T2 cruiser.


So, tell me, where, exactly, does this imbalance come from? Show me some numbers and explain to me how those numbers are working in favor of the Klingons. You think ____ should be nerfed by ___ percent. Be specific.
I think damage/debuff/scaling in general needs tweaking

Other than that, uh, feds all jumping into cruisers actually isnt a bad thing if they all build to heal, no matter how much FFing you do, if you have 4 cruisers all paying attention, that escort isnt going to die.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 46
02-01-2010, 02:07 PM
The inevitable nerfs that will be thrown our way will have nothing to do with balancing the game but everything to do with appeasing the vocal masses. That is the Cryptic way and something that has no changed in 6 years. They also never 'adjust', they come down on skills powers like a screaming pack of valkyries.

When it happens it will be overdone, Feds will have no decent opposition and Klingons will be crying that Feds are now overpowered. If the shouts carry on and the threads keep breeding like they are then it will happen no other way.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 47
02-01-2010, 02:10 PM
i agree with the op.

the balance went to far towards the klingons and they are overpowered as the federation was.

i played oth sides of the pvp. in ob as fed i rarely lost and struggled with the klingon & now its comopletly the oposite were we're seeing tier 2 ships beat tier 3 ships as if they are tier 1 and science vessels of any tier as if they dont have armor or shields.

now as a fed the few things we got that can mess up klingons are mines as they will damge them while they are cloaked and even with my klingon guy not much than a nusance.
iknow this as my new klingon char easily man handled both a tier 3 fed escort and cruiser in a very short time! that shouldn't happen regardlees if the other player doesn't know what he is doing .
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 48
02-01-2010, 02:11 PM
Yes, rolling feds is easy atm, but its not the change in gear. Organized team play is nearly non-existant on the Fed side. All the qualitity Fed PVPer's are grinding PVE, leaving relative noobs to fill the queues. KDF fleets are winning 15-0 or 15-1 against Fed pugs.

We find ourselves answering questions about game mechanics and BO powers during the match, so it's certainly not our skill or being OP, the vast majority of the Feds in the queue are new to STO.

We have the benefit of CB/OB experience and TS, so as it stands now there is little to no challenge, but its not an issue of balance atm. Put all the whites back on the tier 1 BoP and the Feds will still lose at the same rate. Experience/coordination trumps gear.

The next time you lose badly, check social to see if you got beat by a fleet, odds are that's the case.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 49
02-01-2010, 02:11 PM
Many, many MMOs have these problems, and the result is ghost towns for PvP. Take a balanced force of Federation, and an average force of Klingons and their allies. The balanced Federation force is made up of people who need both PvP and PvE skills, and ships that can handle a wide range of situations.

The result, when I play Klingon, I am on the winning team around 9 times out of 10. When I play Federation, about 2 out of 10. This is true in ground battles and in space.

Same player. My Federation ship is a well equipped tier 2. My Klingon ship is stock right of the the gate.

What has to be understood is that this will not stand. The PvP will become a ghost town, and soon. Only the lack of death penalty will keep it going, because at least you get some experience from ground action. And once PvP dies, who will want to play a Klingon anymore unless PvE content comes up to speed quick?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 50
02-01-2010, 02:11 PM
Things the OP doesnt take into consideration.
1.Organization

Any fed team that knows how to work together is a team that kills together

2. Bo skills

Oh your getting Focus fired? here have a sci team from the sci ship and an engy team from the cruiser and here extended shields, not to mention your own bo skills like reverse polarity ect whats that your still alive? awsome

3. Ship types

4 cruisers? oh my where is the dps?
5 escorts holy cow thats alot of dps but wait where did everyone go....
You need a balanced (or near balanced) team.

4. If you start nerfing klingons then what happens when even the best of us cant beat an opposing team that actually knows what they are doing. wait untill end game pvp with a great team b4 you cry nerf pls.

Only thing that should be changed because it really sets a bad msg for new fed pvpers is t1 klingon pvp gear
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