Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
02-01-2010, 03:44 PM
TY...all good feedback...except for the guy who wanted to compare Dps size....


II like the science team Idea...But the Jam sensors Idea I had heard...Plus...I agree that the Tacheyon Beam can be effective...in part because it isn't range sensitive and in part because, Cannons are more effective vs Hull than phasers(I thought)..So...I usually flucutate between a balanced load out and max attack setting..so..If I use tacheyon at max range, against even a slightly reduced shield strength..then dual cannons can work well vs shields, but better still(compared to phasers) vs hull
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
02-01-2010, 04:57 PM
Quote:
Originally Posted by TCircuits View Post
Science Team trait for Science BOs is outstanding. It's better then Emergency Power to Shields. Highly encourage you to consider it.
That is a pretty big boast. How so? I looked it up and it seems all it does is regrow your dead crew real fast.


Quote:
Science Team I (System: Crew): Provides greatly accelerated crew recover rate for a short duration.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
02-01-2010, 04:58 PM
This guy says you get all this from TAC Team 1? Do I need to wast some of my BO popints to experiment with these. Can anyone confirm the claims about TAC TEAM 1 and SCIENCE TEAM 1 being great alternatives to a direct shield repair defensive power?

Quote:
Originally Posted by Underbalance
Are you sure?

Tactical Team 1 is very nice having a constant Tactical Debuff Protection, Anti-Boarding Party, Adds Able Crew giving you extra repair rate, and +18 Energy Weapons, +18 Projectiles.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
02-01-2010, 05:29 PM
Well comparing dps size is important, that's what escorts are for. If it's the perfect setup, than I would have thought you meant maximum dps.

Should have renamed your topic title to, My Escort Preference. Surley not perfect.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
02-01-2010, 06:43 PM
Quote:
Originally Posted by Underbalance View Post
Well comparing dps size is important, that's what escorts are for. If it's the perfect setup, than I would have thought you meant maximum dps.

Should have renamed your topic title to, My Escort Preference. Surley not perfect.
Because he's right? You're not helping merely stroking your e-peen. Also your setup is going to be anything but secret for anyone spending any small amount of time watching you. It's not like we're all hiding from each other. Well, i suppose unless you don't do anything but solo missions but as they're all so face-rollingly easy perfect setup or not doesn't begin to matter.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
02-01-2010, 09:17 PM
Quote:
Originally Posted by trismigistus View Post
I am right now flying a Beam Escort.

Not because I want to, but because I have just made rank and was using the best of what I had since I have not committed anything to LT Commander skills yet.

During open Beta I was flying a BEAM Cruiser with a Tac Officer and what I am using now with a Tac Officer in a BEAM Escort is blowing away what my cruiser had. Mainly because of my maneuverability and I know better what I am doing.


Forward Weapons I have x2 90 degree firing arc dual MARK III Disrupter Bank Arrays and a Photon Torp. In the rear I have a Disruptor Turret MARK I which can deal with those pesky fighters pretty well by itself and add in to my forward 90 degree arc. I have a +7.5 Turn Rate in my engineering console. My TAC console is a +7.5 to Disruptor Damage.


My LT Commander BO has both High Yield Torp 1 + 2 for right now. High Yield 2 is way way more powerful than 1. He already had torp 1 and I trained him with Torp 2 iguring on switching torp 1 to something else, but decided to try it as is for awhile.

I use x2 of my minor 30 and 60 second damage buff powers to increase damage to beams to take down shields on the first ship leaving my Beam Overload Power in reserve.

Then

High Yield Torp (2) which fires x3 red hot torpedos that smash to smithereens anything with a shield down.

HIgh Yield Torp (1) which shares a cool down, but lets me fire away again pretty darn quick by shortening the time to about 1/2 which works out to be right about the time I have destroyed 1 ship with the last torpedo 2 volley and have gotten down the shield on my second target.

The last ship in the x3 ship squadrons I attack gets hit with this..

BEAM OVERLOAD 1 and boy does it tear those shields down. If needed I can recharge with a Weapons Battery, but rarely do I need to.

I eat PvE Battle Ships for breakfast with this current setup. Made it through the entire Gorn Fleet Battle last night with no deaths and I was in the thick of it. They had me down to just 5% once. I have no shield repair. I just gotta maneuver right and know when to get out of dodge on the quick.

I think I will try this and replace my Jam Sensor skill with it.
I've played Escort and Cruiser both in CB and OB. Being a Beamed Escort, in my experience, is viable but not the best in DPS for my style of playing.

Escorts, as you know, are different than Cruisers as they can't take as much damage and the Cruiser's turn rates are lower. Cruisers will utilize more from regular beams with their 250 deg firing arcs for doing side sweep attacks. Escorts can do this as well but it's not as much in damage as what you can do up front and can turn on a dime to utilize those forward attacks.

Beam Overload isn't a bad skill but it's something that I'm not going to push for. You might break down someone's shields in one hit but you've just lost all of your weapon power. You might get in a couple of torps but for the long haul...it's just not utilizing the damage an Escort can with cannons.

It's up to you but I've already tested our side sweeping beams with Escorts and Beam Overload...I'm not doing it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
02-01-2010, 09:21 PM
Quote:
Originally Posted by bulldog_y2k

Beam Overload isn't a bad skill but it's something that I'm not going to push for. You might break down someone's shields in one hit but you've just lost all of your weapon power. You might get in a couple of torps but for the long haul...it's just not utilizing the damage an Escort can with cannons.

It's up to you but I've already tested our side sweeping beams with Escorts and Beam Overload...I'm not doing it.
I forgot to mention after Beam Overload you hit a quick Weapons Battery and your Instant back full power. Most times I don't even need to use it because I finish off the last ship with the Beam Overload.

I am still debating what ship I am gonna fly actually. I am holding off taking any tier 2 skills and will just use my Beam Escort till I make a decision. If I saty escort I will almost certainly be going cannon.

As I said only reason I am using my Tier 2 Escort as a Beam Boat is because of my equipment drops and mission rewards made it the obvious choice. I am mainly leveling up is all anyway and as long as I can do that without spending skill points to make a committment I will hold off.

Just experimenting before making my final decisions.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
02-01-2010, 09:29 PM
Which one should I take....

--------------------------------------------------------------------------------
and please answer why you think so.

I have three Impulse Engines to choose from.

1) Efficient on Low Power

2) Efficient on High Power

3) The third one says...THRUSTERS +25% of normal speed when your engines are offline/disabled, but is NOT efficient on Hi, or Low Power.


What exactly does the EFFICIENT BONUS pertain to? I mostly go into combat with minimum engine power @ 25% which I assume would be low power.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
02-02-2010, 06:49 AM
As Trig pointed out...SIZE(of DPS) does matter.....It is the issue with an escort...And it IS what I was/am seeking in getting the best load-out...I agree building a escort to fire broadside salvos is wrong...broadsides are a better tactic for cruisers...who can take more damage and can mount 2 or 3 250 degree arch phasers....

But I am thinking, 2 front cannons(w/180 degree arc) 1 front torp...and rear slot dual phaser(w/250 degree arc)..assuming I can get all these weaps...I I assume by the time I work into the tier 2 ships, I'll have the credits, to purchase specific weapons, and strip down my existing ship(place into inventory) my current upgraded weapons & shields I have acquired, and then plug them into my new ship.

Also, keep in mind, i am only on like level 7 Lieutenant, so I haven't progressed far enough to really know about "the good stuff"...but...I learn quickly..
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
02-02-2010, 08:21 AM
Quote:
Originally Posted by duckforceone View Post
MES is fixed.... it's as it should always have been now..

i actually went engineer with the escort, to get the extra skills that's needed to survive an alpha strike...

speccing into cannons and torps in front, with turret and more turrets in back.. perhaps a mine layer at later time...

besides that, it looks the same as yours...

oh the science guy, i don't take tachyon, as i can easily melt their shields.. what hurts more, is if more ships are firing on you... so i take either jam sensors, to remove one shooting at you, or MES for just getting close before popping the cloak ability...

When was MES fixed? In pvp yesterday I tried it again after the patch and I was still being targeted more then 10km away from target and fired on when within range.
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