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Jolan tru Captain!
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***Resolved Issues***
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
Before they can start giving out free armor boosts to escorts, i think they need to first work out the unfairness of giving fleet action loot out onlly to the top dpsers, aka the escorts
Right now the absolute only reason to play cruiser or science is so that in pvp they can live longer and kind of pull the weight of the team, sometimes its works sometimes it doesnt
If you give escorts more surviability now there will be absolute no reason to play cruiser period, and that would be pretty sad
Except we also have replicators. So it's not impossible that with enough recovery time, the armor could be repaired just like shields regenerate after a while.
Okay for the sake of realism (I know its a game) but:
Armor is on the outside of the hull, so It would not be able to be repaired without either a spacedock facitilty, or some peep hanging on the outside on the hull. And I don;t care what anyone says, the red shirts or your average knuckle dragger are not that dumb to be hanging on the ship's exterior during a battle.
TBH Escorts and Cruisers are fine as they are now they just need a better system to distribute loot.
/agree... Seems like escort pilots want to tank like cruisers and do the dps of escorts. Why not just delete all other classes and make escorts the only one. Since the loot system is designed to reward them anyway.
Sorry to say this to cruiser captains but... you are idiots.
In my cruiser I can easily out dps an escort in fleet actions and get top score. Perhaps sit down and review what type of weapons and modules you got on your ships?
I my self are using plasma weapons all over with and tactical mod to boost plasma weapons atm.
3x plasma beams, 1xplasma torp.
before that i used 3x disruptor beams and 1x photon torp.
And a further note. I'm engineering officer. I got only emergency power to weapons 1 that helps my dps. everything else is for survival.
sorry for going off topic
on topic... the armour exists in an engineering slot
Tactical always yields more dmg than engineer, if you know how to play well. The dmg bonus/crit bonus/crit magniture of alpha strike, combined with fire on my mark debuff, is deadly combination.
I have no problems taking out stuff 3 levels above me (either 1 big ship or 3 little ones) Emergency power to shields, Science Team and Hazard projectors all add up to a shed load of survivability and lets you unload on a target longer and come away alive.
people went tactical because they are mislead and not enough info is about.
inherently a tactical captain does not do more damage in space.
its all about which skills you put points in and which powers you have/use
i make up for my lack of tankiness by being an engineer and having overall more tanking powers than someone else.
in the end you will have limited BO engineer slots and rank stations but plenty of tactical BO powers.
do the math. so i knew engineer needed a boost in terms of clickable powers so i chose that career.
Except minor things like attack pattern alpha and fire on my mark. Good luck in fleet actions end game when you dont get a group slot cuz your a escort with subpar dps.